Lines Matching refs:m_TargetPos
152 m_TargetPos = resAimTargetViewUpdater.GetTargetPosition(); in CameraEntry()
153 m_TargetDistance = nw::math::VEC3Dist(m_TargetPos, cameraPos); in CameraEntry()
155 const nw::math::VEC3 lookReverse = (cameraPos - m_TargetPos) / m_TargetDistance; in CameraEntry()
162 m_TargetPos = resLookAtTargetViewUpdater.GetTargetPosition(); in CameraEntry()
163 m_TargetDistance = nw::math::VEC3Dist(m_TargetPos, cameraPos); in CameraEntry()
165 const nw::math::VEC3 lookReverse = (cameraPos - m_TargetPos) / m_TargetDistance; in CameraEntry()
180 m_TargetPos.x = cameraPos.x + m_TargetDistance * xc * ys; in CameraEntry()
181 m_TargetPos.y = cameraPos.y + m_TargetDistance * xs; in CameraEntry()
182 m_TargetPos.z = cameraPos.z - m_TargetDistance * xc * yc; in CameraEntry()
190 m_InitialTargetPos = m_TargetPos; in CameraEntry()
205 m_TargetPos = m_InitialTargetPos; in Update()
225 m_TargetPos.x += dWorld.x; in Update()
226 m_TargetPos.z += dWorld.z; in Update()
232 m_TargetPos.y += (stick.x + stick.y); in Update()
261 resAimTargetViewUpdater.SetTargetPosition(m_TargetPos); in UpdateCamera()
266 resLookAtTargetViewUpdater.SetTargetPosition(m_TargetPos); in UpdateCamera()
284 m_TargetPos.x - m_TargetDistance * xc * ys, in UpdateCamera()
285 m_TargetPos.y - m_TargetDistance * xs, in UpdateCamera()
286 m_TargetPos.z + m_TargetDistance * xc * yc in UpdateCamera()