Searched refs:m_TargetDistance (Results 1 – 2 of 2) sorted by relevance
153 m_TargetDistance = nw::math::VEC3Dist(m_TargetPos, cameraPos); in CameraEntry()155 const nw::math::VEC3 lookReverse = (cameraPos - m_TargetPos) / m_TargetDistance; in CameraEntry()163 m_TargetDistance = nw::math::VEC3Dist(m_TargetPos, cameraPos); in CameraEntry()165 const nw::math::VEC3 lookReverse = (cameraPos - m_TargetPos) / m_TargetDistance; in CameraEntry()173 m_TargetDistance = DEFAULT_DISTANCE; in CameraEntry()180 m_TargetPos.x = cameraPos.x + m_TargetDistance * xc * ys; in CameraEntry()181 m_TargetPos.y = cameraPos.y + m_TargetDistance * xs; in CameraEntry()182 m_TargetPos.z = cameraPos.z - m_TargetDistance * xc * yc; in CameraEntry()191 m_InitialTargetDistance = m_TargetDistance; in CameraEntry()206 m_TargetDistance = m_InitialTargetDistance; in Update()[all …]
136 f32 m_TargetDistance; variable