Lines Matching refs:m_TargetDistance
153 m_TargetDistance = nw::math::VEC3Dist(m_TargetPos, cameraPos); in CameraEntry()
155 const nw::math::VEC3 lookReverse = (cameraPos - m_TargetPos) / m_TargetDistance; in CameraEntry()
163 m_TargetDistance = nw::math::VEC3Dist(m_TargetPos, cameraPos); in CameraEntry()
165 const nw::math::VEC3 lookReverse = (cameraPos - m_TargetPos) / m_TargetDistance; in CameraEntry()
173 m_TargetDistance = DEFAULT_DISTANCE; in CameraEntry()
180 m_TargetPos.x = cameraPos.x + m_TargetDistance * xc * ys; in CameraEntry()
181 m_TargetPos.y = cameraPos.y + m_TargetDistance * xs; in CameraEntry()
182 m_TargetPos.z = cameraPos.z - m_TargetDistance * xc * yc; in CameraEntry()
191 m_InitialTargetDistance = m_TargetDistance; in CameraEntry()
206 m_TargetDistance = m_InitialTargetDistance; in Update()
212 f32 dollySpeed = DOLLY_SPEED_BASE * nw::math::FSqrt(nw::math::FAbs(m_TargetDistance)); in Update()
213 m_TargetDistance -= (stick.x + stick.y) * dollySpeed; in Update()
217 f32 moveSpeed = MOVE_SPEED_BASE * nw::math::FSqrt(nw::math::FAbs(m_TargetDistance)); in Update()
230 f32 moveSpeed = MOVE_SPEED_BASE * nw::math::FSqrt(nw::math::FAbs(m_TargetDistance)); in Update()
284 m_TargetPos.x - m_TargetDistance * xc * ys, in UpdateCamera()
285 m_TargetPos.y - m_TargetDistance * xs, in UpdateCamera()
286 m_TargetPos.z + m_TargetDistance * xc * yc in UpdateCamera()