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Searched refs:m_RenderContext (Results 1 – 11 of 11) sorted by relevance

/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmSceneCtrl.cpp24 nw::gfx::RenderContext* m_RenderContext; member
28 : m_RenderContext(renderContext), m_MeshRenderer(meshRenderer) in RenderSceneInternalFunctor()
40 command->Invoke(m_RenderContext); in operator ()()
46 model->PreRenderSignal()(model, mesh, m_RenderContext); in operator ()()
48 model->PostRenderSignal()(model, mesh, m_RenderContext); in operator ()()
62 m_RenderContext( renderContext ), in SmSceneCtrl()
112 m_MeshRenderer->SetRenderContext( m_RenderContext ); in SmSceneCtrl()
174 nw::gfx::SceneEnvironment& sceneEnvironment = m_RenderContext->GetSceneEnvironment(); in SetSceneEnvironmentSetting()
186 nw::gfx::SceneEnvironment& sceneEnvironment = m_RenderContext->GetSceneEnvironment(); in SubmitView()
218 RenderSceneInternalFunctor(m_RenderContext, m_MeshRenderer)); in Render()
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DSmRenderSystem.cpp138 ) : m_RenderContext( NULL ), in SmRenderSystem()
147 m_RenderContext = nw::gfx::RenderContext::Builder() in SmRenderSystem()
200 nw::gfx::SafeDestroy( m_RenderContext); in ~SmRenderSystem()
272 m_RenderContext->SetRenderTarget(renderTarget); in SetRenderTarget()
284 m_UpperSwapper->MakeTransferBufferCommand(m_RenderContext->GetRenderTarget(), false); in TransferBuffer()
289 m_LowerSwapper->MakeTransferBufferCommand(m_RenderContext->GetRenderTarget(), false); in TransferBuffer()
294 m_ExtensionSwapper->MakeTransferBufferCommand(m_RenderContext->GetRenderTarget(), false); in TransferBuffer()
315 m_RenderContext->ClearBuffer( in ClearBuffer()
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_MeshRenderer.cpp108 m_RenderContext->SetMaterial(model->GetMaterial(mesh.GetMaterialIndex())); in RenderMesh()
111 m_RenderContext->ActivateContext(); in RenderMesh()
113 if (m_RenderContext->GetModelCache() != model) in RenderMesh()
115 m_RenderContext->SetModelMatrix(model); in RenderMesh()
118 m_RenderContext->ActivateVertexAttribute( mesh ); in RenderMesh()
125 m_RenderContext->DeactivateVertexAttribute( mesh ); in RenderMesh()
139 m_RenderContext->SetMaterial(model->GetMaterial(mesh.GetMaterialIndex())); in RenderMesh()
142 m_RenderContext->ActivateParticleContext(); in RenderMesh()
165 NW_NULL_ASSERT(m_RenderContext); in RenderSeparateDataShape()
168 const ShaderProgram* shaderProgram = m_RenderContext->GetShaderProgram(); in RenderSeparateDataShape()
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/NW4C-1.2.23/include/nw/gfx/
Dgfx_MeshRenderer.h73 m_RenderContext = renderContext; in SetRenderContext()
95 m_RenderContext(NULL) {} in MeshRenderer()
133 RenderContext* m_RenderContext; variable
/NW4C-1.2.23/demos/Nw4cDemo/include/
DGraphics.h51 nw::gfx::RenderContext* GetRenderContext() { return this->m_RenderContext; } in GetRenderContext()
93 nw::gfx::RenderContext* m_RenderContext; variable
DSmRenderSystem.h149 nw::gfx::RenderContext* GetRenderContext() { return m_RenderContext; } in GetRenderContext()
168 nw::gfx::RenderContext* m_RenderContext; variable
DSmSceneCtrl.h72 nw::gfx::RenderContext* m_RenderContext; variable
/NW4C-1.2.23/include/nw/demo/
Ddemo_GraphicsSystem.h238 gfx::RenderContext* GetRenderContext() { return this->m_RenderContext; } in GetRenderContext()
246 NW_NULL_ASSERT(this->m_RenderContext); in GetSceneEnvironment()
247 return this->m_RenderContext->GetSceneEnvironment(); in GetSceneEnvironment()
486 m_RenderContext(NULL), in RenderSystem()
501 gfx::RenderContext* m_RenderContext; variable
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp112 renderSystem->m_RenderContext = gfx::RenderContext::Builder() in Create()
139 renderSystem->m_MeshRenderer->SetRenderContext(renderSystem->m_RenderContext); in Create()
259 gfx::SafeDestroy(this->m_RenderContext); in Destroy()
306 gfx::RenderContext* m_RenderContext; member
310 : m_RenderContext(renderContext), m_MeshRenderer(meshRenderer) in RenderSceneInternalFunctor()
322 command->Invoke(this->m_RenderContext); in operator ()()
328 model->PreRenderSignal()(model, mesh, this->m_RenderContext); in operator ()()
330 model->PostRenderSignal()(model, mesh, this->m_RenderContext); in operator ()()
618 this->m_RenderContext->ClearBuffer( in ClearBuffer()
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp954 nw::gfx::RenderContext* m_RenderContext; member
958 : m_RenderContext(renderContext), m_MeshRenderer(meshRenderer) in RenderSceneInternalFunctor()
970 command->Invoke(this->m_RenderContext); in operator ()()
976 model->PreRenderSignal()(model, mesh, this->m_RenderContext); in operator ()()
978 model->PostRenderSignal()(model, mesh, this->m_RenderContext); in operator ()()
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp1024 nw::gfx::RenderContext* m_RenderContext; member
1028 : m_RenderContext(renderContext), m_MeshRenderer(meshRenderer) in RenderSceneInternalFunctor()
1040 command->Invoke(this->m_RenderContext); in operator ()()
1046 model->PreRenderSignal()(model, mesh, this->m_RenderContext); in operator ()()
1048 model->PostRenderSignal()(model, mesh, this->m_RenderContext); in operator ()()