Lines Matching refs:m_RenderContext

108             m_RenderContext->SetMaterial(model->GetMaterial(mesh.GetMaterialIndex()));  in RenderMesh()
111 m_RenderContext->ActivateContext(); in RenderMesh()
113 if (m_RenderContext->GetModelCache() != model) in RenderMesh()
115 m_RenderContext->SetModelMatrix(model); in RenderMesh()
118 m_RenderContext->ActivateVertexAttribute( mesh ); in RenderMesh()
125 m_RenderContext->DeactivateVertexAttribute( mesh ); in RenderMesh()
139 m_RenderContext->SetMaterial(model->GetMaterial(mesh.GetMaterialIndex())); in RenderMesh()
142 m_RenderContext->ActivateParticleContext(); in RenderMesh()
165 NW_NULL_ASSERT(m_RenderContext); in RenderSeparateDataShape()
168 const ShaderProgram* shaderProgram = m_RenderContext->GetShaderProgram(); in RenderSeparateDataShape()
190 m_RenderContext in RenderSeparateDataShape()
208 m_RenderContext->SetMatrixPaletteCount(1); in RenderSeparateDataShape()
211 MTX34MultTranslate(&worldMatrix, m_RenderContext->ModelTranslateOffset(), worldMatrix); in RenderSeparateDataShape()
218 m_RenderContext->RenderPrimitive((*primitiveSet).GetPrimitives(currentPrimitiveIndex)); in RenderSeparateDataShape()
256 NW_NULL_ASSERT(m_RenderContext); in RenderParticleShape()
305 Camera* camera = m_RenderContext->GetActiveCamera(); in RenderParticleShape()
373 MTX34MultTranslate(worldMatrix, m_RenderContext->ModelTranslateOffset(), *worldMatrix); in RenderParticleShape()
391 …MTX34MultTranslate(&invModelView, -m_RenderContext->ModelTranslateOffset(), model->InverseWorldMat… in RenderParticleShape()
522 NW_NULL_ASSERT(m_RenderContext); in SetMatrixPalette()
530 const ShaderProgram* shaderProgram = m_RenderContext->GetShaderProgram(); in SetMatrixPalette()
537 m_RenderContext->SetMatrixPaletteCount(boneIndexCount); in SetMatrixPalette()
575 MTX34MultTranslate(matrix, m_RenderContext->ModelTranslateOffset(), *matrix); in SetMatrixPalette()