Searched refs:m_ParticleModelInstArray (Results 1 – 2 of 2) sorted by relevance
26 m_ParticleModelInstArray.clear(); in SmParticle()48 bool isPushed = m_ParticleModelInstArray.push_back( particleModel ); in AddParticleModel()66 for ( int i=0; i<m_ParticleModelInstArray.size(); i++ ) in Reset()68 m_ParticleModelInstArray[i]->ForeachParticleSet(nw::gfx::ParticleSetsClear()); in Reset()69 m_ParticleModelInstArray[i]->ParticleAnimFrameController().SetFrame(0); in Reset()84 for ( int i=0; i<m_ParticleModelInstArray.size(); i++ ) in SetAnimationFrame()86 if (endFrame < m_ParticleModelInstArray[i]->ParticleAnimFrameController().GetEndFrame()) in SetAnimationFrame()88 endFrame = m_ParticleModelInstArray[i]->ParticleAnimFrameController().GetEndFrame(); in SetAnimationFrame()101 for (int i=0; i<m_ParticleModelInstArray.size(); i++) in SetAnimationFrame()103 m_ParticleModelInstArray[i]->ParticleAnimFrameController().SetFrame( setFrame ); in SetAnimationFrame()[all …]
67 if( m_ParticleModelInstArray.size() != m_ParticleEmitterInstArray.size() ) in SetVisible()72 for ( int i=0; i<m_ParticleModelInstArray.size(); i++ ) in SetVisible()101 for ( int i=0; i<m_ParticleModelInstArray.size(); i++ ) in SetLayerId()103 m_ParticleModelInstArray[i]->SetLayerId( id ); in SetLayerId()141 if ( m_ParticleModelInstArray[index]->GetParent() ) in detach()143 m_pParentNode->DetachChild( m_ParticleModelInstArray[index] ); in detach()153 if ( !m_ParticleModelInstArray[index]->GetParent() ) in attach()155 m_pParentNode->AttachChild( m_ParticleModelInstArray[index] ); in attach()165 ParticleModelInstanceArray m_ParticleModelInstArray; variable