Searched refs:loadFlag (Results 1 – 5 of 5) sorted by relevance
| /NW4C-1.2.23/sources/libraries/snd/ |
| D | snd_SoundDataManager.cpp | 173 u32 loadFlag, in LoadData() argument 189 return LoadSequenceSound( itemId, pAllocator, loadFlag, loadBlockSize ); in LoadData() 191 return LoadWaveSound( itemId, pAllocator, loadFlag, loadBlockSize ); in LoadData() 197 return LoadBank( itemId, pAllocator, loadFlag, loadBlockSize ); in LoadData() 199 return LoadWaveArchive( itemId, pAllocator, loadFlag, loadBlockSize ); in LoadData() 203 return LoadSoundGroup( itemId, pAllocator, loadFlag, loadBlockSize ); in LoadData() 213 u32 loadFlag, in LoadData() argument 219 return LoadData( id, pAllocator, loadFlag, loadBlockSize ); in LoadData() 258 u32 loadFlag, in LoadSequenceSound() argument 261 if ( loadFlag & LOAD_SEQ ) in LoadSequenceSound() [all …]
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| /NW4C-1.2.23/include/nw/snd/ |
| D | snd_SoundDataManager.h | 217 u32 loadFlag = LOAD_ALL, // LoadFlag の論理和を渡す 253 u32 loadFlag = LOAD_ALL, // LoadFlag の論理和を渡す 272 bool IsDataLoaded( SoundArchive::ItemId itemId, u32 loadFlag = LOAD_ALL ) const; 289 bool IsDataLoaded( const char* pItemName, u32 loadFlag = LOAD_ALL ) const; 337 u32 loadFlag, 343 u32 loadFlag, 350 u32 loadFlag, 356 u32 loadFlag, 378 u32 loadFlag, 393 u32 loadFlag, [all …]
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| /NW4C-1.2.23/sources/libraries/gfx/res/ |
| D | gfx_ResVertex.cpp | 39 BufferData( u32 bufferID, ResVertexStreamBase resStream, u32 loadFlag ) in BufferData() argument 42 GLenum transtype = loadFlag & 0xFFFF0000; in BufferData() 175 int loadFlag = this->GetLocationFlag(); in Setup() local 178 if (loadFlag == 0) in Setup() 180 loadFlag = NN_GX_MEM_FCRAM | GL_NO_COPY_FCRAM_DMP; in Setup() 183 BufferData( bufferID, *this, loadFlag ); in Setup() 223 int loadFlag = this->GetLocationFlag(); in Setup() local 226 if (loadFlag == 0) in Setup() 228 loadFlag = NN_GX_MEM_FCRAM | GL_NO_COPY_FCRAM_DMP; in Setup() 231 BufferData( bufferID, *this, loadFlag ); in Setup()
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| D | gfx_ResTexture.cpp | 73 TexImage2D( u32 texID, ResPixelBasedImage resImage, u32 loadFlag ) in TexImage2D() argument 76 GLenum transtype = loadFlag & 0xFFFF0000; in TexImage2D() 157 SetTexImage2D( u32 texID, ResPixelBasedImage resImage, u32 loadFlag ) in SetTexImage2D() argument 170 if (loadFlag == 0) in SetTexImage2D() 172 loadFlag = NN_GX_MEM_FCRAM | GL_NO_COPY_FCRAM_DMP; in SetTexImage2D() 176 …NW_ASSERT( (loadFlag != (NN_GX_MEM_FCRAM | GL_NO_COPY_FCRAM_DMP)) || resImage.CheckMemoryLocation(… in SetTexImage2D() 178 TexImage2D( texID, resImage, loadFlag ); in SetTexImage2D() 204 u32 loadFlag = resImgTex.GetLocationFlag(); in ResImageTexture_Setup() local 206 SetTexImage2D( texID, resImage, loadFlag ); in ResImageTexture_Setup() 231 u32 loadFlag = resSdwTex.GetLocationFlag(); in ResShadowTexture_Setup() local [all …]
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| D | gfx_ResShape.cpp | 67 BufferData( u32 bufferID, ResIndexStream resStream, u32 loadFlag ) in BufferData() argument 70 GLenum transtype = loadFlag & 0xFFFF0000; in BufferData() 274 int loadFlag = resStream.GetLocationFlag(); in Setup() local 277 if (loadFlag == 0) in Setup() 279 loadFlag = NN_GX_MEM_FCRAM | GL_NO_COPY_FCRAM_DMP; in Setup() 282 BufferData( bufferObjects[ i ], resStream, loadFlag ); in Setup()
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