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Searched refs:loadFlag (Results 1 – 5 of 5) sorted by relevance

/NW4C-1.2.23/sources/libraries/snd/
Dsnd_SoundDataManager.cpp173 u32 loadFlag, in LoadData() argument
189 return LoadSequenceSound( itemId, pAllocator, loadFlag, loadBlockSize ); in LoadData()
191 return LoadWaveSound( itemId, pAllocator, loadFlag, loadBlockSize ); in LoadData()
197 return LoadBank( itemId, pAllocator, loadFlag, loadBlockSize ); in LoadData()
199 return LoadWaveArchive( itemId, pAllocator, loadFlag, loadBlockSize ); in LoadData()
203 return LoadSoundGroup( itemId, pAllocator, loadFlag, loadBlockSize ); in LoadData()
213 u32 loadFlag, in LoadData() argument
219 return LoadData( id, pAllocator, loadFlag, loadBlockSize ); in LoadData()
258 u32 loadFlag, in LoadSequenceSound() argument
261 if ( loadFlag & LOAD_SEQ ) in LoadSequenceSound()
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/NW4C-1.2.23/include/nw/snd/
Dsnd_SoundDataManager.h217 u32 loadFlag = LOAD_ALL, // LoadFlag の論理和を渡す
253 u32 loadFlag = LOAD_ALL, // LoadFlag の論理和を渡す
272 bool IsDataLoaded( SoundArchive::ItemId itemId, u32 loadFlag = LOAD_ALL ) const;
289 bool IsDataLoaded( const char* pItemName, u32 loadFlag = LOAD_ALL ) const;
337 u32 loadFlag,
343 u32 loadFlag,
350 u32 loadFlag,
356 u32 loadFlag,
378 u32 loadFlag,
393 u32 loadFlag,
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/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResVertex.cpp39 BufferData( u32 bufferID, ResVertexStreamBase resStream, u32 loadFlag ) in BufferData() argument
42 GLenum transtype = loadFlag & 0xFFFF0000; in BufferData()
175 int loadFlag = this->GetLocationFlag(); in Setup() local
178 if (loadFlag == 0) in Setup()
180 loadFlag = NN_GX_MEM_FCRAM | GL_NO_COPY_FCRAM_DMP; in Setup()
183 BufferData( bufferID, *this, loadFlag ); in Setup()
223 int loadFlag = this->GetLocationFlag(); in Setup() local
226 if (loadFlag == 0) in Setup()
228 loadFlag = NN_GX_MEM_FCRAM | GL_NO_COPY_FCRAM_DMP; in Setup()
231 BufferData( bufferID, *this, loadFlag ); in Setup()
Dgfx_ResTexture.cpp73 TexImage2D( u32 texID, ResPixelBasedImage resImage, u32 loadFlag ) in TexImage2D() argument
76 GLenum transtype = loadFlag & 0xFFFF0000; in TexImage2D()
157 SetTexImage2D( u32 texID, ResPixelBasedImage resImage, u32 loadFlag ) in SetTexImage2D() argument
170 if (loadFlag == 0) in SetTexImage2D()
172 loadFlag = NN_GX_MEM_FCRAM | GL_NO_COPY_FCRAM_DMP; in SetTexImage2D()
176 …NW_ASSERT( (loadFlag != (NN_GX_MEM_FCRAM | GL_NO_COPY_FCRAM_DMP)) || resImage.CheckMemoryLocation(… in SetTexImage2D()
178 TexImage2D( texID, resImage, loadFlag ); in SetTexImage2D()
204 u32 loadFlag = resImgTex.GetLocationFlag(); in ResImageTexture_Setup() local
206 SetTexImage2D( texID, resImage, loadFlag ); in ResImageTexture_Setup()
231 u32 loadFlag = resSdwTex.GetLocationFlag(); in ResShadowTexture_Setup() local
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Dgfx_ResShape.cpp67 BufferData( u32 bufferID, ResIndexStream resStream, u32 loadFlag ) in BufferData() argument
70 GLenum transtype = loadFlag & 0xFFFF0000; in BufferData()
274 int loadFlag = resStream.GetLocationFlag(); in Setup() local
277 if (loadFlag == 0) in Setup()
279 loadFlag = NN_GX_MEM_FCRAM | GL_NO_COPY_FCRAM_DMP; in Setup()
282 BufferData( bufferObjects[ i ], resStream, loadFlag ); in Setup()