Lines Matching refs:loadFlag
73 TexImage2D( u32 texID, ResPixelBasedImage resImage, u32 loadFlag ) in TexImage2D() argument
76 GLenum transtype = loadFlag & 0xFFFF0000; in TexImage2D()
157 SetTexImage2D( u32 texID, ResPixelBasedImage resImage, u32 loadFlag ) in SetTexImage2D() argument
170 if (loadFlag == 0) in SetTexImage2D()
172 loadFlag = NN_GX_MEM_FCRAM | GL_NO_COPY_FCRAM_DMP; in SetTexImage2D()
176 …NW_ASSERT( (loadFlag != (NN_GX_MEM_FCRAM | GL_NO_COPY_FCRAM_DMP)) || resImage.CheckMemoryLocation(… in SetTexImage2D()
178 TexImage2D( texID, resImage, loadFlag ); in SetTexImage2D()
204 u32 loadFlag = resImgTex.GetLocationFlag(); in ResImageTexture_Setup() local
206 SetTexImage2D( texID, resImage, loadFlag ); in ResImageTexture_Setup()
231 u32 loadFlag = resSdwTex.GetLocationFlag(); in ResShadowTexture_Setup() local
233 SetTexImage2D( texID, resImage, loadFlag ); in ResShadowTexture_Setup()
256 u32 loadFlag = resCubeTex.GetLocationFlag(); in ResCubeTexture_Setup() local
264 SetTexImage2D( texID, resImage, loadFlag ); in ResCubeTexture_Setup()