| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_SceneTraverser.cpp | 125 void SceneTraverser::VisitLight(Light* light) in VisitLight() argument 127 NW_UNUSED_VARIABLE(light); in VisitLight() 128 this->m_SceneContext->PushSceneNode(light); in VisitLight() 129 this->m_SceneContext->PushLight(light); in VisitLight() 130 this->m_SceneContext->PushAnimatableNode(light); in VisitLight() 134 void SceneTraverser::VisitFragmentLight(FragmentLight* light) in VisitFragmentLight() argument 137 this->m_SceneContext->PushSceneNode(light); in VisitFragmentLight() 138 this->m_SceneContext->PushLight(light); in VisitFragmentLight() 139 this->m_SceneContext->PushFragmentLight(light); in VisitFragmentLight() 140 this->m_SceneContext->PushAnimatableNode(light); in VisitFragmentLight() [all …]
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| D | gfx_AmbientLight.cpp | 44 AmbientLight* light = new(memory) AmbientLight( in Create() local 49 Result result = light->Initialize(allocator); in Create() 52 return light; in Create() 73 AmbientLight* light = new(memory) AmbientLight( in Create() local 78 Result result = light->Initialize(allocator); in Create() 83 bool isAttached = parent->AttachChild(light); in Create() 87 return light; in Create()
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| D | gfx_HemiSphereLight.cpp | 46 HemiSphereLight* light = new(memory) HemiSphereLight( in Create() local 51 Result result = light->Initialize(allocator); in Create() 54 return light; in Create() 75 HemiSphereLight* light = new(memory) HemiSphereLight( in Create() local 80 Result result = light->Initialize(allocator); in Create() 85 bool isAttached = parent->AttachChild(light); in Create() 89 return light; in Create()
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| D | gfx_VertexLight.cpp | 47 VertexLight* light = new(memory) VertexLight( in Create() local 52 Result result = light->Initialize(allocator); in Create() 55 return light; in Create() 76 VertexLight* light = new(memory) VertexLight( in Create() local 81 Result result = light->Initialize(allocator); in Create() 86 bool isAttached = parent->AttachChild(light); in Create() 90 return light; in Create()
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| D | gfx_FragmentLight.cpp | 46 FragmentLight* light = new(memory) FragmentLight( in Create() local 51 Result result = light->Initialize(allocator); in Create() 54 return light; in Create() 75 FragmentLight* light = new(memory) FragmentLight( in Create() local 80 Result result = light->Initialize(allocator); in Create() 85 bool isAttached = parent->AttachChild(light); in Create() 89 return light; in Create()
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| D | gfx_RenderContext.cpp | 617 const FragmentLight* light = this->m_SceneEnvironment.GetFragmentLight(i); in ActivateFragmentLights() local 619 this->ActivateFragmentLight(i, light); in ActivateFragmentLights() 627 RenderContext::ActivateFragmentLight(int index, const FragmentLight* light) in ActivateFragmentLight() argument 629 ResFragmentLight resLight = light->GetResFragmentLight(); in ActivateFragmentLight() 642 nw::math::VEC4 direction(light->Direction()); in ActivateFragmentLight() 674 nw::math::VEC4 position = GetTranslate(light->WorldMatrix()); in ActivateFragmentLight() 708 nw::math::VEC4 direction(light->Direction()); in ActivateFragmentLight() 713 nw::math::VEC4 position = GetTranslate(light->WorldMatrix()); in ActivateFragmentLight() 754 RenderContext::ActivateVertexLight(int index, const VertexLight* light) in ActivateVertexLight() argument 764 ResVertexLight resLight = light->GetResVertexLight(); in ActivateVertexLight() [all …]
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| /NW4C-1.2.23/sources/libraries/anim/res/ |
| D | anim_ResAnimGroup.cpp | 534 ResLight light(object); in SetValue() local 540 light.SetLightEnabled(boolValue); in SetValue() 552 ResFragmentLight light(object); in SetValue() local 558 light.SetAmbient(color); in SetValue() 562 light.SetDiffuse(color); in SetValue() 566 light.SetSpecular0(color); in SetValue() 570 light.SetSpecular1(color); in SetValue() 577 light.SetDirection(direction); in SetValue() 584 light.SetDistanceAttenuationStart(start); in SetValue() 591 light.SetDistanceAttenuationEnd(end); in SetValue() [all …]
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_LightSet.h | 133 void SetAmbientLight(AmbientLight* light) in SetAmbientLight() argument 135 this->m_AmbientLight = light; in SetAmbientLight() 160 void SetHemiSphereLight(HemiSphereLight* light) in SetHemiSphereLight() argument 162 this->m_HemiSphereLight = light; in SetHemiSphereLight() 187 void SetVertexLight(VertexLight* light) in SetVertexLight() argument 189 this->m_VertexLights.push_back(light); in SetVertexLight() 241 void SetFragmentLight(FragmentLight* light) in SetFragmentLight() argument 243 this->m_FragmentLights.push_back(light); in SetFragmentLight()
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| D | gfx_SceneTraverser.h | 73 virtual void VisitLight(Light* light); 74 virtual void VisitFragmentLight(FragmentLight* light); 76 virtual void VisitVertexLight(VertexLight* light); 78 virtual void VisitAmbientLight(AmbientLight* light); 79 virtual void VisitHemiSphereLight(HemiSphereLight* light);
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| D | gfx_ISceneVisitor.h | 92 virtual void VisitLight(Light* light) = 0; 98 virtual void VisitFragmentLight(FragmentLight* light) = 0; 105 virtual void VisitVertexLight(VertexLight* light) = 0; 111 virtual void VisitAmbientLight(AmbientLight* light) = 0; 117 virtual void VisitHemiSphereLight(HemiSphereLight* light) = 0;
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| D | gfx_SceneContext.h | 448 void PushLight(Light* light) in PushLight() argument 450 bool isPushed = m_Lights.push_back(light); in PushLight() 494 void PushFragmentLight(FragmentLight* light) in PushFragmentLight() argument 496 bool isPushed = m_FragmentLights.push_back(light); in PushFragmentLight() 540 void PushVertexLight(VertexLight* light) in PushVertexLight() argument 542 bool isPushed = m_VertexLights.push_back(light); in PushVertexLight() 586 void PushHemiSphereLight(HemiSphereLight* light) in PushHemiSphereLight() argument 588 bool isPushed = m_HemiSphereLights.push_back(light); in PushHemiSphereLight() 632 void PushAmbientLight(AmbientLight* light) in PushAmbientLight() argument 634 bool isPushed = m_AmbientLights.push_back(light); in PushAmbientLight()
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| D | gfx_ActivateCommand.h | 180 ActivateFragmentLight(s32 index, ResMaterialColor materialColor, const FragmentLight* light, bool u… in ActivateFragmentLight() argument 186 NW_NULL_ASSERT( light ); in ActivateFragmentLight() 188 ResFragmentLight resLight = light->GetResFragmentLight(); in ActivateFragmentLight() 228 ActivateFragmentAmbientLight(ResMaterialColor materialColor, const AmbientLight* light) in ActivateFragmentAmbientLight() argument 235 if (light) in ActivateFragmentAmbientLight() 237 ResAmbientLight resLight = light->GetResAmbientLight(); in ActivateFragmentAmbientLight()
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| D | gfx_SceneEnvironment.h | 211 void SetFragmentLight(FragmentLight* light) in SetFragmentLight() argument 218 m_FragmentLights[m_ActiveFragmentLightCount] = (light); in SetFragmentLight() 252 void SetVertexLight(VertexLight* light) in SetVertexLight() argument 259 this->m_VertexLights[m_ActiveVertexLightCount] = light; in SetVertexLight()
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| D | gfx_MaterialState.h | 631 const FragmentLight* light = sceneEnvironment.GetFragmentLight(i); in ActivateMaterialColor() local 633 internal::ActivateFragmentLight(i, materialColor, light, useReflection); in ActivateMaterialColor() 668 const FragmentLight* light = sceneEnvironment.GetFragmentLight(i); in ActivateFragmentLighting() local 669 ResFragmentLight resLight = light->GetResFragmentLight(); in ActivateFragmentLighting()
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| D | gfx_RenderContext.h | 536 void ActivateFragmentLight(int index, const FragmentLight* light); 542 void ActivateVertexLight(int index, const VertexLight* light);
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| /NW4C-1.2.23/tools/Viewer/ |
| D | Viewer.ini | 135 /g3d/light/global_ambient_color = 0x333333FF 138 /g3d/light/light0_kind = DIRECTIONAL # (DIRECTIONAL | POINT) 140 /g3d/light/light0_ambient_color = 0x333333FF 142 /g3d/light/light0_diffuse_color = 0xFFFFFFFF 144 /g3d/light/light0_specular0_color = 0xFFFFFFFF 146 /g3d/light/light0_specular1_color = 0xFFFFFFFF 148 /g3d/light/light0_direction/x = -0.5 149 /g3d/light/light0_direction/y = -1.0 150 /g3d/light/light0_direction/z = -1.0
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| /NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 513 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes() local 515 UpdateNode(*light); in UpdateNodes() 550 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in SetEnvironment() local 552 sceneEnvironment.SetFragmentLight(*light); in SetEnvironment()
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| /NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 558 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes() local 560 UpdateNode(*light); in UpdateNodes() 636 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in SetEnvironment() local 638 sceneEnvironment.SetFragmentLight(*light); in SetEnvironment()
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| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_Utility.cpp | 486 nw::gfx::Light* light = nw::ut::DynamicCast<nw::gfx::Light*>(object); in GetAnimGroup() local 487 NW_ASSERT(light); in GetAnimGroup() 488 animGroup = light->GetAnimGroup(); in GetAnimGroup() 549 nw::gfx::Light* light = nw::ut::DynamicCast<nw::gfx::Light*>(object); in BindAnimationObject() local 550 NW_ASSERT(light); in BindAnimationObject() 551 light->SetAnimObject(animObject); in BindAnimationObject()
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| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | GfxCtrl.cpp | 494 nw::gfx::Light* light = in CreateSceneEnvironment() local 497 nw::gfx::AnimGroup* animGroup = light->GetAnimGroup(); in CreateSceneEnvironment() 514 light->SetAnimObject( lightAnimEvaluator ); in CreateSceneEnvironment()
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| /NW4C-1.2.23/tools/DccPlugin/Maya/scripts/ |
| D | NW4C_SetNoCompressNode.mel | 30 get selected transform (except camera & light)
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| D | NW4C_SetBillboard.mel | 30 get selected transform (except camera & light)
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| D | NW4C_SetCombineGroup.mel | 30 get selected transform (except camera & light)
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