Lines Matching refs:light
534 ResLight light(object); in SetValue() local
540 light.SetLightEnabled(boolValue); in SetValue()
552 ResFragmentLight light(object); in SetValue() local
558 light.SetAmbient(color); in SetValue()
562 light.SetDiffuse(color); in SetValue()
566 light.SetSpecular0(color); in SetValue()
570 light.SetSpecular1(color); in SetValue()
577 light.SetDirection(direction); in SetValue()
584 light.SetDistanceAttenuationStart(start); in SetValue()
591 light.SetDistanceAttenuationEnd(end); in SetValue()
604 ResAmbientLight light(object); in SetValue() local
610 light.SetAmbient(color); in SetValue()
622 ResVertexLight light(object); in SetValue() local
629 light.SetAmbient(color); in SetValue()
633 light.SetDiffuse(color); in SetValue()
640 light.SetDirection(direction); in SetValue()
646 math::VEC3 attenuation = light.GetDistanceAttenuation(); in SetValue()
648 light.SetDistanceAttenuation(attenuation); in SetValue()
654 math::VEC3 attenuation = light.GetDistanceAttenuation(); in SetValue()
656 light.SetDistanceAttenuation(attenuation); in SetValue()
662 math::VEC3 attenuation = light.GetDistanceAttenuation(); in SetValue()
664 light.SetDistanceAttenuation(attenuation); in SetValue()
670 math::VEC2 spotFactor = light.GetSpotFactor(); in SetValue()
672 light.SetSpotFactor(spotFactor); in SetValue()
678 math::VEC2 spotFactor = light.GetSpotFactor(); in SetValue()
680 light.SetSpotFactor(spotFactor); in SetValue()
693 ResHemiSphereLight light(object); in SetValue() local
699 light.SetGroundColor(color); in SetValue()
703 light.SetSkyColor(color); in SetValue()
710 light.SetDirection(direction); in SetValue()
717 light.SetLerpFactor(floatValue); in SetValue()