| /NW4C-1.2.23/include/nw/ut/ |
| D | ut_LinkList.h | 122 class iterator; variable 125 class iterator : public internal::iterator<iterator_category, value_type> 129 typedef iterator TIt; 130 typedef internal::iterator<iterator_category, value_type> TBaseIt; 132 /* ctor */ explicit iterator() : m_pPointer(NULL) {} in iterator() function 147 explicit iterator(pointer p) : m_pPointer(p) {} in iterator() function 156 typedef iterator Iterator_alias_; // const_iterator内部で使用。 159 : public internal::iterator<iterator_category, value_type> 164 typedef internal::iterator<iterator_category, value_type> TBaseIt; 191 typedef internal::reverse_iterator<iterator> reverse_iterator; [all …]
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| D | ut_Children.h | 93 typedef typename TChildList::iterator iterator; typedef 97 typedef std::reverse_iterator<iterator, TChild*> reverse_iterator; 100 typedef std::reverse_iterator<iterator> reverse_iterator; 178 iterator begin() { return m_Children.begin(); } in begin() 180 iterator end() { return m_Children.end(); } in end() 189 iterator Begin() { return this->begin(); } in Begin() 191 iterator End() { return this->end(); } in End()
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| /NW4C-1.2.23/sources/libraries/ut/ |
| D | ut_LinkList.cpp | 25 LinkListImpl::iterator 26 LinkListImpl::erase(iterator it) in erase() 29 iterator itNext = it; in erase() 36 LinkListImpl::iterator 37 LinkListImpl::erase(iterator itFirst,iterator itLast) in erase() 73 LinkListImpl::iterator 74 LinkListImpl::insert(iterator it, pointer p) in insert() 92 return iterator(p); in insert() 97 LinkListImpl::iterator 116 return iterator(pNext); in erase()
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_SceneContext.h | 288 SceneNodeArray::iterator GetSceneNodesBegin() in GetSceneNodesBegin() 306 SceneNodeArray::iterator GetSceneNodesEnd() in GetSceneNodesEnd() 324 std::pair<SceneNodeArray::iterator, SceneNodeArray::iterator> GetSceneNodes() in GetSceneNodes() 359 ModelArray::iterator GetModelsBegin() in GetModelsBegin() 377 ModelArray::iterator GetModelsEnd() in GetModelsEnd() 405 SkeletalModelArray::iterator GetSkeletalModelsBegin() in GetSkeletalModelsBegin() 423 SkeletalModelArray::iterator GetSkeletalModelsEnd() in GetSkeletalModelsEnd() 458 LightArray::iterator GetLightsBegin() in GetLightsBegin() 476 LightArray::iterator GetLightsEnd() in GetLightsEnd() 504 FragmentLightArray::iterator GetFragmentLightsBegin() in GetFragmentLightsBegin() [all …]
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| D | gfx_SceneEnvironmentSetting.h | 142 CameraBinderArray::iterator GetCameraBegin() in GetCameraBegin() 160 CameraBinderArray::iterator GetCameraEnd() in GetCameraEnd() 178 FogBinderArray::iterator GetFogBegin() in GetFogBegin() 196 FogBinderArray::iterator GetFogEnd() in GetFogEnd() 214 LightSetBinderArray::iterator GetLightSetBegin() in GetLightSetBegin() 232 LightSetBinderArray::iterator GetLightSetEnd() in GetLightSetEnd()
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| D | gfx_Skeleton.h | 71 typedef std::pair<TransformArray::iterator, TransformArray::iterator> TransformRange; 113 TransformArray::iterator GetBeginTransform() { return m_Transforms.Begin(); } in GetBeginTransform() 116 TransformArray::iterator GetEndTransform() { return m_Transforms.End(); } in GetEndTransform() 144 typedef std::pair<MatrixArray::iterator, MatrixArray::iterator> MatrixRange; 186 MatrixArray::iterator GetBeginMatrix() { return m_Matrices.Begin(); } in GetBeginMatrix() 189 MatrixArray::iterator GetEndMatrix() { return m_Matrices.End(); } in GetEndMatrix()
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| D | gfx_ParticleContext.h | 111 VEC3Array::iterator GetEmissionPositionWork() in GetEmissionPositionWork() 118 U16Array::iterator GetEmissionParentWork() in GetEmissionParentWork() 125 F32Array::iterator GetParticleWorkF32() in GetParticleWorkF32()
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| D | gfx_LightSet.h | 196 VertexLightArray::iterator GetVertexLightBegin() in GetVertexLightBegin() 214 VertexLightArray::iterator GetVertexLightEnd() in GetVertexLightEnd() 250 FixedFragmentLightArray::iterator GetFragmentLightBegin() in GetFragmentLightBegin() 268 FixedFragmentLightArray::iterator GetFragmentLightEnd() in GetFragmentLightEnd()
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_ParticleSceneUpdater.cpp | 69 ParticleModelArray::iterator end = sceneContext->GetParticleModelEnd(); in UpdateNode() 70 for (ParticleModelArray::iterator i = sceneContext->GetParticleModelBegin(); i != end;) in UpdateNode() 80 ParticleEmitterArray::iterator end = sceneContext->GetParticleEmitterEnd(); in UpdateNode() 81 for (ParticleEmitterArray::iterator i = sceneContext->GetParticleEmitterBegin(); i != end;) in UpdateNode() 92 ParticleSetArray::iterator end = sceneContext->GetParticleSetEnd(); in UpdateNode() 93 for (ParticleSetArray::iterator i = sceneContext->GetParticleSetBegin(); i != end;) in UpdateNode()
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| D | gfx_SceneEnvironmentSetting.cpp | 65 ResLightSetArray::iterator lightSetEnd = resSetting.GetLightSets().end(); in CreateEnvironmentArray() 68 for (ResLightSetArray::iterator iter = resSetting.GetLightSets().begin(); in CreateEnvironmentArray() 99 ResReferenceSceneObjectArray::iterator cameraEnd = resSetting.GetCameras().end(); in ResolveReference() 100 for (ResReferenceSceneObjectArray::iterator iter = resSetting.GetCameras().begin(); in ResolveReference() 121 ResReferenceSceneObjectArray::iterator fogEnd = resSetting.GetFogs().end(); in ResolveReference() 122 for (ResReferenceSceneObjectArray::iterator iter = resSetting.GetFogs().begin(); in ResolveReference() 144 ResLightSetArray::iterator lightSetEnd = resSetting.GetLightSets().end(); in ResolveReference() 145 for (ResLightSetArray::iterator iter = resSetting.GetLightSets().begin(); in ResolveReference() 154 ResReferenceSceneObjectArray::iterator lightEnd = (*iter).GetLights().end(); in ResolveReference() 155 for (ResReferenceSceneObjectArray::iterator lightIter = (*iter).GetLights().begin(); in ResolveReference()
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| D | gfx_SceneInitializer.cpp | 65 nw::gfx::MaterialArray::iterator materialEnd = model->GetMaterials().second; in VisitModel() 66 for (nw::gfx::MaterialArray::iterator material = model->GetMaterials().first; in VisitModel() 80 nw::gfx::MaterialArray::iterator materialEnd = model->GetMaterials().second; in VisitSkeletalModel() 81 for (nw::gfx::MaterialArray::iterator material = model->GetMaterials().first; in VisitSkeletalModel()
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| D | gfx_SortingMaterialIdGenerator.cpp | 123 MaterialKeyValueArray::iterator materialPtrEnd = m_Materials.end(); in Generate() 124 for (MaterialKeyValueArray::iterator iter = m_Materials.begin(); in Generate() 180 MaterialKeyValueArray::iterator shaderEnd = m_MaterialsWorkSpace.end(); in Generate() 181 for (MaterialKeyValueArray::iterator shaderIter = m_MaterialsWorkSpace.begin(); in Generate() 185 ::std::pair<MaterialKeyValueArray::iterator, MaterialKeyValueArray::iterator> range = in Generate() 189 for (MaterialKeyValueArray::iterator ptrIter = range.first; in Generate()
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| D | gfx_SceneUpdater.cpp | 162 SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in UpdateTransformNode() 163 for (SceneNodeArray::iterator node = sceneContext->GetSceneNodesBegin(); node != end; ++node) in UpdateTransformNode() 180 SkeletalModelArray::iterator end = sceneContext->GetSkeletalModelsEnd(); in UpdateSkeletalModel() 181 …for (SkeletalModelArray::iterator model = sceneContext->GetSkeletalModelsBegin(); model != end; ++… in UpdateSkeletalModel() 214 AnimatableNodeArray::iterator animatableNodesEnd = sceneContext->GetAnimatableNodesEnd(); in EvaluateAnim() 215 for (AnimatableNodeArray::iterator animNode = sceneContext->GetAnimatableNodesBegin(); in EvaluateAnim()
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| D | gfx_SceneEnvironment.cpp | 191 VertexLightArray::iterator vertexLightEnd = lightSet->GetVertexLightEnd(); in SetActiveLightSet() 192 for (VertexLightArray::iterator iter = lightSet->GetVertexLightBegin(); in SetActiveLightSet() 211 FixedFragmentLightArray::iterator fragmentLightEnd = lightSet->GetFragmentLightEnd(); in SetActiveLightSet() 212 for (FixedFragmentLightArray::iterator iter = lightSet->GetFragmentLightBegin(); in SetActiveLightSet()
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| /NW4C-1.2.23/include/nw/gfx/res/ |
| D | gfx_ResGraphicsFile.h | 496 ResModelArray::iterator end = this->GetModels().end(); in ForeachModel() 497 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachModel() 526 ResModelArray::iterator end = this->GetModels().end(); in ForeachMaterial() 527 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachMaterial() 530 ResMaterialArray::iterator materialEnd = (*model).GetMaterials().end(); in ForeachMaterial() 531 for (ResMaterialArray::iterator material = (*model).GetMaterials().begin(); in ForeachMaterial() 562 ResModelArray::iterator end = this->GetModels().end(); in ForeachModelMaterial() 563 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachModelMaterial() 566 ResMaterialArray::iterator materialEnd = (*model).GetMaterials().end(); in ForeachModelMaterial() 567 for (ResMaterialArray::iterator material = (*model).GetMaterials().begin(); in ForeachModelMaterial() [all …]
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| /NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 224 TransformNodeArray::iterator end = m_ConstrainedObjects.end(); in Invoke() 225 … for (TransformNodeArray::iterator iter = m_ConstrainedObjects.begin() ; iter != end ; ++iter) in Invoke() 342 nw::gfx::SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in SetStepFrame() 343 for (nw::gfx::SceneNodeArray::iterator i = sceneContext->GetSceneNodesBegin(); i != end; ++i) in SetStepFrame() 375 ParticleMdlArray::iterator end = s_ParticleModels.end(); in ResetParticle() 376 for (ParticleMdlArray::iterator iter = s_ParticleModels.begin() ; iter != end ; ++iter) in ResetParticle() 389 EmitterArray::iterator end = s_Emitters.end(); in ResetParticle() 390 for (EmitterArray::iterator iter = s_Emitters.begin() ; iter != end ; ++iter) in ResetParticle() 426 nw::gfx::ParticleModelArray::iterator end = sceneContext->GetParticleModelEnd(); in LoopAnimation() 427 for (nw::gfx::ParticleModelArray::iterator iter = sceneContext->GetParticleModelBegin(); in LoopAnimation() [all …]
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| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_CommandListSwapper.cpp | 62 CommandListArray::iterator listEnd = m_CommandLists.end(); in CommandListSwapper() 63 for (CommandListArray::iterator commandList = m_CommandLists.begin(); in CommandListSwapper() 77 CommandListArray::iterator cacheEnd = m_ReusableCommandLists.end(); in CommandListSwapper() 78 for (CommandListArray::iterator commandList = m_ReusableCommandLists.begin(); in CommandListSwapper() 219 GpuProfilingEntryArray::iterator end = m_GpuProfilingResults.end(); in CalcGpuProfilingCostTime() 220 for (GpuProfilingEntryArray::iterator gpuProfilingEntry = m_GpuProfilingResults.begin(); in CalcGpuProfilingCostTime() 252 GpuProfilingEntryArray::iterator end = m_GpuProfilingResults.end(); in GetGpuProfilingTotalCostTime() 253 for (GpuProfilingEntryArray::iterator gpuProfilingEntry = m_GpuProfilingResults.begin(); in GetGpuProfilingTotalCostTime()
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| D | demo_Particle.cpp | 133 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in Register() 134 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in Register() 158 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in Register() 188 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in Register() 189 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in Register() 200 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in Register()
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| /NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 352 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 353 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() 364 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() 557 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in UpdateNodes() 558 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes() 565 SkeletalModelArray::iterator skeletalModelEnd = s_SkeletalModels.end(); in UpdateNodes() 566 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in UpdateNodes() 587 SkeletalModelArray::iterator skeletalModelEnd = s_SkeletalModels.end(); in EvaluateSkeletalAnim() 588 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in EvaluateSkeletalAnim() 601 SkeletalModelArray::iterator skeletalModelEnd = s_SkeletalModels.end(); in UpdateFrame() [all …]
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| /NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 330 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 331 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() 341 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() 512 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in UpdateNodes() 513 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes() 519 ModelArray::iterator modelEnd = s_Models.end(); in UpdateNodes() 520 for (ModelArray::iterator model = s_Models.begin(); model != modelEnd; ++model) in UpdateNodes() 549 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in SetEnvironment() 550 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in SetEnvironment() 562 ModelArray::iterator modelEnd = s_Models.end(); in SubmitView() [all …]
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| /NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 349 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 350 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() 372 nw::gfx::ResEmitterArray::iterator emittersEnd = emitters.end(); in BuildResources() 373 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in BuildResources() 554 ParticleModelArray::iterator particleModelEnd = s_ParticleModels.end(); in UpdateNodes() 555 …for (ParticleModelArray::iterator node = s_ParticleModels.begin(); node != particleModelEnd; ++nod… in UpdateNodes() 561 EmitterArray::iterator particleEmitterEnd = s_ParticleEmitters.end(); in UpdateNodes() 562 … for (EmitterArray::iterator node = s_ParticleEmitters.begin(); node != particleEmitterEnd; ++node) in UpdateNodes() 569 ParticleSetArray::iterator particleSetEnd = s_ParticleSets.end(); in UpdateNodes() 570 for (ParticleSetArray::iterator node = s_ParticleSets.begin(); node != particleSetEnd; ++node) in UpdateNodes() [all …]
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| /NW4C-1.2.23/include/nw/dev/ |
| D | dev_Screenshot.h | 206 ScreenshotArray::iterator, 207 ScreenshotArray::iterator> ScreenshotRange; 305 ScreenshotArray::iterator, 306 ScreenshotArray::iterator> ScreenshotRange;
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| /NW4C-1.2.23/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 303 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in InitializeScenes() 304 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in InitializeScenes() 332 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in InitializeScenes() 333 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in InitializeScenes() 345 nw::gfx::ResCameraArray::iterator camerasEnd = cameras.end(); in InitializeScenes() 346 for (nw::gfx::ResCameraArray::iterator cameraResource = cameras.begin(); in InitializeScenes() 358 nw::gfx::ResFogArray::iterator fogsEnd = fogs.end(); in InitializeScenes() 359 for (nw::gfx::ResFogArray::iterator fogResource = fogs.begin(); in InitializeScenes() 371 nw::gfx::ResSceneEnvironmentSettingArray::iterator settingsEnd = settings.end(); in InitializeScenes() 372 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in InitializeScenes()
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| /NW4C-1.2.23/demos/gfx/ParticleMultiEmitterDemo/sources/ |
| D | ParticleMultiEmitterDemo.cpp | 182 nw::gfx::SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in SetStepFrame() 183 for (nw::gfx::SceneNodeArray::iterator i = sceneContext->GetSceneNodesBegin(); i != end; ++i) in SetStepFrame() 254 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 255 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() 271 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in BuildResources() 292 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() 316 nw::gfx::ResSceneEnvironmentSettingArray::iterator settingsEnd = settings.end(); in BuildResources() 317 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in BuildResources()
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| /NW4C-1.2.23/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 183 nw::gfx::SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in SetStepFrame() 184 for (nw::gfx::SceneNodeArray::iterator i = sceneContext->GetSceneNodesBegin(); i != end; ++i) in SetStepFrame() 254 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 255 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() 270 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in BuildResources() 285 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() 309 nw::gfx::ResSceneEnvironmentSettingArray::iterator settingsEnd = settings.end(); in BuildResources() 310 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in BuildResources()
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