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Searched refs:iterator (Results 1 – 25 of 73) sorted by relevance

123

/NW4C-1.2.23/include/nw/ut/
Dut_LinkList.h122 class iterator; variable
125 class iterator : public internal::iterator<iterator_category, value_type>
129 typedef iterator TIt;
130 typedef internal::iterator<iterator_category, value_type> TBaseIt;
132 /* ctor */ explicit iterator() : m_pPointer(NULL) {} in iterator() function
147 explicit iterator(pointer p) : m_pPointer(p) {} in iterator() function
156 typedef iterator Iterator_alias_; // const_iterator内部で使用。
159 : public internal::iterator<iterator_category, value_type>
164 typedef internal::iterator<iterator_category, value_type> TBaseIt;
191 typedef internal::reverse_iterator<iterator> reverse_iterator;
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Dut_Children.h93 typedef typename TChildList::iterator iterator; typedef
97 typedef std::reverse_iterator<iterator, TChild*> reverse_iterator;
100 typedef std::reverse_iterator<iterator> reverse_iterator;
178 iterator begin() { return m_Children.begin(); } in begin()
180 iterator end() { return m_Children.end(); } in end()
189 iterator Begin() { return this->begin(); } in Begin()
191 iterator End() { return this->end(); } in End()
/NW4C-1.2.23/sources/libraries/ut/
Dut_LinkList.cpp25 LinkListImpl::iterator
26 LinkListImpl::erase(iterator it) in erase()
29 iterator itNext = it; in erase()
36 LinkListImpl::iterator
37 LinkListImpl::erase(iterator itFirst,iterator itLast) in erase()
73 LinkListImpl::iterator
74 LinkListImpl::insert(iterator it, pointer p) in insert()
92 return iterator(p); in insert()
97 LinkListImpl::iterator
116 return iterator(pNext); in erase()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_SceneContext.h288 SceneNodeArray::iterator GetSceneNodesBegin() in GetSceneNodesBegin()
306 SceneNodeArray::iterator GetSceneNodesEnd() in GetSceneNodesEnd()
324 std::pair<SceneNodeArray::iterator, SceneNodeArray::iterator> GetSceneNodes() in GetSceneNodes()
359 ModelArray::iterator GetModelsBegin() in GetModelsBegin()
377 ModelArray::iterator GetModelsEnd() in GetModelsEnd()
405 SkeletalModelArray::iterator GetSkeletalModelsBegin() in GetSkeletalModelsBegin()
423 SkeletalModelArray::iterator GetSkeletalModelsEnd() in GetSkeletalModelsEnd()
458 LightArray::iterator GetLightsBegin() in GetLightsBegin()
476 LightArray::iterator GetLightsEnd() in GetLightsEnd()
504 FragmentLightArray::iterator GetFragmentLightsBegin() in GetFragmentLightsBegin()
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Dgfx_SceneEnvironmentSetting.h142 CameraBinderArray::iterator GetCameraBegin() in GetCameraBegin()
160 CameraBinderArray::iterator GetCameraEnd() in GetCameraEnd()
178 FogBinderArray::iterator GetFogBegin() in GetFogBegin()
196 FogBinderArray::iterator GetFogEnd() in GetFogEnd()
214 LightSetBinderArray::iterator GetLightSetBegin() in GetLightSetBegin()
232 LightSetBinderArray::iterator GetLightSetEnd() in GetLightSetEnd()
Dgfx_Skeleton.h71 typedef std::pair<TransformArray::iterator, TransformArray::iterator> TransformRange;
113 TransformArray::iterator GetBeginTransform() { return m_Transforms.Begin(); } in GetBeginTransform()
116 TransformArray::iterator GetEndTransform() { return m_Transforms.End(); } in GetEndTransform()
144 typedef std::pair<MatrixArray::iterator, MatrixArray::iterator> MatrixRange;
186 MatrixArray::iterator GetBeginMatrix() { return m_Matrices.Begin(); } in GetBeginMatrix()
189 MatrixArray::iterator GetEndMatrix() { return m_Matrices.End(); } in GetEndMatrix()
Dgfx_ParticleContext.h111 VEC3Array::iterator GetEmissionPositionWork() in GetEmissionPositionWork()
118 U16Array::iterator GetEmissionParentWork() in GetEmissionParentWork()
125 F32Array::iterator GetParticleWorkF32() in GetParticleWorkF32()
Dgfx_LightSet.h196 VertexLightArray::iterator GetVertexLightBegin() in GetVertexLightBegin()
214 VertexLightArray::iterator GetVertexLightEnd() in GetVertexLightEnd()
250 FixedFragmentLightArray::iterator GetFragmentLightBegin() in GetFragmentLightBegin()
268 FixedFragmentLightArray::iterator GetFragmentLightEnd() in GetFragmentLightEnd()
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_ParticleSceneUpdater.cpp69 ParticleModelArray::iterator end = sceneContext->GetParticleModelEnd(); in UpdateNode()
70 for (ParticleModelArray::iterator i = sceneContext->GetParticleModelBegin(); i != end;) in UpdateNode()
80 ParticleEmitterArray::iterator end = sceneContext->GetParticleEmitterEnd(); in UpdateNode()
81 for (ParticleEmitterArray::iterator i = sceneContext->GetParticleEmitterBegin(); i != end;) in UpdateNode()
92 ParticleSetArray::iterator end = sceneContext->GetParticleSetEnd(); in UpdateNode()
93 for (ParticleSetArray::iterator i = sceneContext->GetParticleSetBegin(); i != end;) in UpdateNode()
Dgfx_SceneEnvironmentSetting.cpp65 ResLightSetArray::iterator lightSetEnd = resSetting.GetLightSets().end(); in CreateEnvironmentArray()
68 for (ResLightSetArray::iterator iter = resSetting.GetLightSets().begin(); in CreateEnvironmentArray()
99 ResReferenceSceneObjectArray::iterator cameraEnd = resSetting.GetCameras().end(); in ResolveReference()
100 for (ResReferenceSceneObjectArray::iterator iter = resSetting.GetCameras().begin(); in ResolveReference()
121 ResReferenceSceneObjectArray::iterator fogEnd = resSetting.GetFogs().end(); in ResolveReference()
122 for (ResReferenceSceneObjectArray::iterator iter = resSetting.GetFogs().begin(); in ResolveReference()
144 ResLightSetArray::iterator lightSetEnd = resSetting.GetLightSets().end(); in ResolveReference()
145 for (ResLightSetArray::iterator iter = resSetting.GetLightSets().begin(); in ResolveReference()
154 ResReferenceSceneObjectArray::iterator lightEnd = (*iter).GetLights().end(); in ResolveReference()
155 for (ResReferenceSceneObjectArray::iterator lightIter = (*iter).GetLights().begin(); in ResolveReference()
Dgfx_SceneInitializer.cpp65 nw::gfx::MaterialArray::iterator materialEnd = model->GetMaterials().second; in VisitModel()
66 for (nw::gfx::MaterialArray::iterator material = model->GetMaterials().first; in VisitModel()
80 nw::gfx::MaterialArray::iterator materialEnd = model->GetMaterials().second; in VisitSkeletalModel()
81 for (nw::gfx::MaterialArray::iterator material = model->GetMaterials().first; in VisitSkeletalModel()
Dgfx_SortingMaterialIdGenerator.cpp123 MaterialKeyValueArray::iterator materialPtrEnd = m_Materials.end(); in Generate()
124 for (MaterialKeyValueArray::iterator iter = m_Materials.begin(); in Generate()
180 MaterialKeyValueArray::iterator shaderEnd = m_MaterialsWorkSpace.end(); in Generate()
181 for (MaterialKeyValueArray::iterator shaderIter = m_MaterialsWorkSpace.begin(); in Generate()
185 ::std::pair<MaterialKeyValueArray::iterator, MaterialKeyValueArray::iterator> range = in Generate()
189 for (MaterialKeyValueArray::iterator ptrIter = range.first; in Generate()
Dgfx_SceneUpdater.cpp162 SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in UpdateTransformNode()
163 for (SceneNodeArray::iterator node = sceneContext->GetSceneNodesBegin(); node != end; ++node) in UpdateTransformNode()
180 SkeletalModelArray::iterator end = sceneContext->GetSkeletalModelsEnd(); in UpdateSkeletalModel()
181 …for (SkeletalModelArray::iterator model = sceneContext->GetSkeletalModelsBegin(); model != end; ++… in UpdateSkeletalModel()
214 AnimatableNodeArray::iterator animatableNodesEnd = sceneContext->GetAnimatableNodesEnd(); in EvaluateAnim()
215 for (AnimatableNodeArray::iterator animNode = sceneContext->GetAnimatableNodesBegin(); in EvaluateAnim()
Dgfx_SceneEnvironment.cpp191 VertexLightArray::iterator vertexLightEnd = lightSet->GetVertexLightEnd(); in SetActiveLightSet()
192 for (VertexLightArray::iterator iter = lightSet->GetVertexLightBegin(); in SetActiveLightSet()
211 FixedFragmentLightArray::iterator fragmentLightEnd = lightSet->GetFragmentLightEnd(); in SetActiveLightSet()
212 for (FixedFragmentLightArray::iterator iter = lightSet->GetFragmentLightBegin(); in SetActiveLightSet()
/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResGraphicsFile.h496 ResModelArray::iterator end = this->GetModels().end(); in ForeachModel()
497 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachModel()
526 ResModelArray::iterator end = this->GetModels().end(); in ForeachMaterial()
527 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachMaterial()
530 ResMaterialArray::iterator materialEnd = (*model).GetMaterials().end(); in ForeachMaterial()
531 for (ResMaterialArray::iterator material = (*model).GetMaterials().begin(); in ForeachMaterial()
562 ResModelArray::iterator end = this->GetModels().end(); in ForeachModelMaterial()
563 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachModelMaterial()
566 ResMaterialArray::iterator materialEnd = (*model).GetMaterials().end(); in ForeachModelMaterial()
567 for (ResMaterialArray::iterator material = (*model).GetMaterials().begin(); in ForeachModelMaterial()
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/NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp224 TransformNodeArray::iterator end = m_ConstrainedObjects.end(); in Invoke()
225 … for (TransformNodeArray::iterator iter = m_ConstrainedObjects.begin() ; iter != end ; ++iter) in Invoke()
342 nw::gfx::SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in SetStepFrame()
343 for (nw::gfx::SceneNodeArray::iterator i = sceneContext->GetSceneNodesBegin(); i != end; ++i) in SetStepFrame()
375 ParticleMdlArray::iterator end = s_ParticleModels.end(); in ResetParticle()
376 for (ParticleMdlArray::iterator iter = s_ParticleModels.begin() ; iter != end ; ++iter) in ResetParticle()
389 EmitterArray::iterator end = s_Emitters.end(); in ResetParticle()
390 for (EmitterArray::iterator iter = s_Emitters.begin() ; iter != end ; ++iter) in ResetParticle()
426 nw::gfx::ParticleModelArray::iterator end = sceneContext->GetParticleModelEnd(); in LoopAnimation()
427 for (nw::gfx::ParticleModelArray::iterator iter = sceneContext->GetParticleModelBegin(); in LoopAnimation()
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/NW4C-1.2.23/sources/libraries/demo/
Ddemo_CommandListSwapper.cpp62 CommandListArray::iterator listEnd = m_CommandLists.end(); in CommandListSwapper()
63 for (CommandListArray::iterator commandList = m_CommandLists.begin(); in CommandListSwapper()
77 CommandListArray::iterator cacheEnd = m_ReusableCommandLists.end(); in CommandListSwapper()
78 for (CommandListArray::iterator commandList = m_ReusableCommandLists.begin(); in CommandListSwapper()
219 GpuProfilingEntryArray::iterator end = m_GpuProfilingResults.end(); in CalcGpuProfilingCostTime()
220 for (GpuProfilingEntryArray::iterator gpuProfilingEntry = m_GpuProfilingResults.begin(); in CalcGpuProfilingCostTime()
252 GpuProfilingEntryArray::iterator end = m_GpuProfilingResults.end(); in GetGpuProfilingTotalCostTime()
253 for (GpuProfilingEntryArray::iterator gpuProfilingEntry = m_GpuProfilingResults.begin(); in GetGpuProfilingTotalCostTime()
Ddemo_Particle.cpp133 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in Register()
134 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in Register()
158 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in Register()
188 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in Register()
189 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in Register()
200 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in Register()
/NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp352 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
353 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
364 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
557 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in UpdateNodes()
558 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes()
565 SkeletalModelArray::iterator skeletalModelEnd = s_SkeletalModels.end(); in UpdateNodes()
566 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in UpdateNodes()
587 SkeletalModelArray::iterator skeletalModelEnd = s_SkeletalModels.end(); in EvaluateSkeletalAnim()
588 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in EvaluateSkeletalAnim()
601 SkeletalModelArray::iterator skeletalModelEnd = s_SkeletalModels.end(); in UpdateFrame()
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/NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp330 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
331 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
341 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
512 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in UpdateNodes()
513 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes()
519 ModelArray::iterator modelEnd = s_Models.end(); in UpdateNodes()
520 for (ModelArray::iterator model = s_Models.begin(); model != modelEnd; ++model) in UpdateNodes()
549 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in SetEnvironment()
550 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in SetEnvironment()
562 ModelArray::iterator modelEnd = s_Models.end(); in SubmitView()
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/NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp349 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
350 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
372 nw::gfx::ResEmitterArray::iterator emittersEnd = emitters.end(); in BuildResources()
373 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in BuildResources()
554 ParticleModelArray::iterator particleModelEnd = s_ParticleModels.end(); in UpdateNodes()
555 …for (ParticleModelArray::iterator node = s_ParticleModels.begin(); node != particleModelEnd; ++nod… in UpdateNodes()
561 EmitterArray::iterator particleEmitterEnd = s_ParticleEmitters.end(); in UpdateNodes()
562 … for (EmitterArray::iterator node = s_ParticleEmitters.begin(); node != particleEmitterEnd; ++node) in UpdateNodes()
569 ParticleSetArray::iterator particleSetEnd = s_ParticleSets.end(); in UpdateNodes()
570 for (ParticleSetArray::iterator node = s_ParticleSets.begin(); node != particleSetEnd; ++node) in UpdateNodes()
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/NW4C-1.2.23/include/nw/dev/
Ddev_Screenshot.h206 ScreenshotArray::iterator,
207 ScreenshotArray::iterator> ScreenshotRange;
305 ScreenshotArray::iterator,
306 ScreenshotArray::iterator> ScreenshotRange;
/NW4C-1.2.23/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp303 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in InitializeScenes()
304 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in InitializeScenes()
332 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in InitializeScenes()
333 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in InitializeScenes()
345 nw::gfx::ResCameraArray::iterator camerasEnd = cameras.end(); in InitializeScenes()
346 for (nw::gfx::ResCameraArray::iterator cameraResource = cameras.begin(); in InitializeScenes()
358 nw::gfx::ResFogArray::iterator fogsEnd = fogs.end(); in InitializeScenes()
359 for (nw::gfx::ResFogArray::iterator fogResource = fogs.begin(); in InitializeScenes()
371 nw::gfx::ResSceneEnvironmentSettingArray::iterator settingsEnd = settings.end(); in InitializeScenes()
372 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in InitializeScenes()
/NW4C-1.2.23/demos/gfx/ParticleMultiEmitterDemo/sources/
DParticleMultiEmitterDemo.cpp182 nw::gfx::SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in SetStepFrame()
183 for (nw::gfx::SceneNodeArray::iterator i = sceneContext->GetSceneNodesBegin(); i != end; ++i) in SetStepFrame()
254 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
255 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
271 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in BuildResources()
292 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
316 nw::gfx::ResSceneEnvironmentSettingArray::iterator settingsEnd = settings.end(); in BuildResources()
317 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in BuildResources()
/NW4C-1.2.23/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp183 nw::gfx::SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in SetStepFrame()
184 for (nw::gfx::SceneNodeArray::iterator i = sceneContext->GetSceneNodesBegin(); i != end; ++i) in SetStepFrame()
254 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
255 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
270 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in BuildResources()
285 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
309 nw::gfx::ResSceneEnvironmentSettingArray::iterator settingsEnd = settings.end(); in BuildResources()
310 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in BuildResources()

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