Lines Matching refs:iterator

352     nw::gfx::ResModelArray::iterator modelsEnd = models.end();  in BuildResources()
353 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
364 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
557 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in UpdateNodes()
558 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes()
565 SkeletalModelArray::iterator skeletalModelEnd = s_SkeletalModels.end(); in UpdateNodes()
566 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in UpdateNodes()
587 SkeletalModelArray::iterator skeletalModelEnd = s_SkeletalModels.end(); in EvaluateSkeletalAnim()
588 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in EvaluateSkeletalAnim()
601 SkeletalModelArray::iterator skeletalModelEnd = s_SkeletalModels.end(); in UpdateFrame()
602 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in UpdateFrame()
635 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in SetEnvironment()
636 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in SetEnvironment()
648 SkeletalModelArray::iterator skeletalModelEnd = s_SkeletalModels.end(); in SubmitView()
649 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in SubmitView()
685 SkeletalModelArray::iterator modelEnd = s_SkeletalModels.end(); in RenderScene()
686 for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != modelEnd; ++model) in RenderScene()
692 nw::gfx::ResMeshArray::iterator meshEnd = resMeshes.end(); in RenderScene()
693 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in RenderScene()