| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_SceneEnvironmentSetting.cpp | 68 for (ResLightSetArray::iterator iter = resSetting.GetLightSets().begin(); in CreateEnvironmentArray() local 69 iter != lightSetEnd; in CreateEnvironmentArray() 70 ++iter) in CreateEnvironmentArray() 72 … m_LightSets[lightSetIndex].lightSet = GfxPtr<LightSet>(LightSet::Create((*iter), allocator)); in CreateEnvironmentArray() 100 for (ResReferenceSceneObjectArray::iterator iter = resSetting.GetCameras().begin(); in ResolveReference() local 101 iter != cameraEnd; in ResolveReference() 102 ++iter) in ResolveReference() 105 if ((*iter).IsValid()) in ResolveReference() 108 …eContext.GetCameraBegin(), sceneContext.GetCameraEnd(), SceneObjectCompare<const Camera>((*iter))); in ResolveReference() 113 cameraBinder.index = (*iter).GetIndex(); in ResolveReference() [all …]
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| D | gfx_SceneEnvironment.cpp | 192 for (VertexLightArray::iterator iter = lightSet->GetVertexLightBegin(); in SetActiveLightSet() local 193 iter != vertexLightEnd; in SetActiveLightSet() 194 ++iter) in SetActiveLightSet() 202 if ((*iter)->GetResVertexLight().IsLightEnabled()) in SetActiveLightSet() 204 m_VertexLights[m_ActiveVertexLightCount] = (*iter); in SetActiveLightSet() 212 for (FixedFragmentLightArray::iterator iter = lightSet->GetFragmentLightBegin(); in SetActiveLightSet() local 213 iter != fragmentLightEnd; in SetActiveLightSet() 214 ++iter) in SetActiveLightSet() 222 if ((*iter)->GetResFragmentLight().IsLightEnabled()) in SetActiveLightSet() 224 m_FragmentLights[m_ActiveFragmentLightCount] = (*iter); in SetActiveLightSet()
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| D | gfx_SortingMaterialIdGenerator.cpp | 124 for (MaterialKeyValueArray::iterator iter = m_Materials.begin(); in Generate() local 125 iter != materialPtrEnd; in Generate() 126 ++iter) in Generate() 128 if (lastPtrKey != (*iter).key) in Generate() 132 ResMaterial resMaterial = (*iter).material->GetOriginal(); in Generate() 134 ResShaderProgramDescription resDescription = (*iter).material->GetDescription(); in Generate() 142 materialKeyValue.material = (*iter).material; in Generate() 144 lastPtrKey = (*iter).key; in Generate() 146 (*iter).uniqueId = uniquePtrId; in Generate()
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| D | gfx_RelativeHashMaterialIdGenerator.cpp | 103 for (MaterialArray::iterator iter = m_Materials.begin(); in Generate() local 104 iter != materialEnd; in Generate() 105 ++iter) in Generate() 107 ResMaterial resMaterial = (*iter)->GetOriginal(); in Generate()
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| D | gfx_ParticleSet.cpp | 570 … for (ut::MoveArray<Initializer>::iterator iter = node->m_Initializers.begin(); iter != endIter;) in Create() local 572 Initializer& initializer = *iter++; in Create() 601 for (ut::MoveArray<Updater>::iterator iter = node->m_Updaters.begin(); iter != endIter;) in Create() local 603 Updater& updater = *iter++; in Create() 944 for (ut::MoveArray<Initializer>::iterator iter = this->m_Initializers.begin(); iter != endIter;) in InitializeParticles() local 946 Initializer& workInitializer = *iter++; in InitializeParticles() 2805 …for (ut::MoveArray<Updater>::iterator iter = this->m_Updaters.begin(); iter != endIter; ++updaterI… in UpdateParticles() local 2807 Updater& workUpdater = *iter++; in UpdateParticles() 3187 …for (ut::MoveArray<Initializer>::iterator iter = this->m_Initializers.begin(); iter != endIter; ++… in ~ParticleSet() local 3189 if ((*iter).m_IsCopied) in ~ParticleSet() [all …]
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| D | gfx_ParticleUtil.cpp | 128 for (ut::MoveArray<ParticleSet::Updater>::iterator iter = updaters->begin(); in ResolveParticleObject() local 129 iter != endIter;) in ResolveParticleObject() 131 ParticleSet::Updater& updater = *iter++; in ResolveParticleObject()
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| /NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 225 … for (TransformNodeArray::iterator iter = m_ConstrainedObjects.begin() ; iter != end ; ++iter) in Invoke() local 227 (*iter)->WorldMatrix() = *pose.GetMatrix(boneIdx); in Invoke() 230 (*iter)->InvalidateInverseWorldMatrix(); in Invoke() 376 for (ParticleMdlArray::iterator iter = s_ParticleModels.begin() ; iter != end ; ++iter) in ResetParticle() local 378 s_SceneRoot->AttachChild(*iter); in ResetParticle() 380 (*iter)->ForeachParticleSet(nw::gfx::ParticleSetsClear()); in ResetParticle() 381 (*iter)->ParticleAnimFrameController().SetFrame(0); in ResetParticle() 390 for (EmitterArray::iterator iter = s_Emitters.begin() ; iter != end ; ++iter) in ResetParticle() local 392 (*iter)->Reset(); in ResetParticle() 427 for (nw::gfx::ParticleModelArray::iterator iter = sceneContext->GetParticleModelBegin(); in LoopAnimation() local [all …]
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_SceneHelper.h | 88 for (TIterator iter = begin; iter != end; ++iter) in ForeachRootNodes() local 90 if ((*iter)->GetParent() == NULL) in ForeachRootNodes() 92 function(*iter); in ForeachRootNodes()
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| /NW4C-1.2.23/sources/libraries/dev/ |
| D | dev_Screenshot.cpp | 214 for (ScreenshotArray::iterator iter = range.first; in ClearScreenshots() local 215 iter != range.second; in ClearScreenshots() 216 ++iter) in ClearScreenshots() 218 Screenshot* screenshot = *iter; in ClearScreenshots()
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| /NW4C-1.2.23/sources/libraries/gfx/res/ |
| D | gfx_ResMesh.cpp | 81 … internal::ResVertexAttributeIterator iter = internal::ResVertexAttributeIterator::Begin( shape ); in ResSeparateDataShape_SetupVertexIrScale() local 84 for ( ; iter.IsValid(); ++iter) in ResSeparateDataShape_SetupVertexIrScale() 86 ResVertexAttribute attribute = *iter; in ResSeparateDataShape_SetupVertexIrScale()
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| /NW4C-1.2.23/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 322 … for (nw::ut::MoveArray<nw::gfx::ParticleSet::Updater>::iterator iter = updaters->begin(); in SetUserUpdater() local 323 iter != endIter;) in SetUserUpdater() 325 nw::gfx::ParticleSet::Updater& updater = *iter++; in SetUserUpdater()
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| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_GraphicsSystem.cpp | 649 for (gfx::ResMeshArray::iterator iter = meshArray.begin(); in ClearBySkyModel() local 650 iter != endMesh; in ClearBySkyModel() 651 ++iter) in ClearBySkyModel() 653 this->m_MeshRenderer->RenderMesh(*iter, m_SkyModel); in ClearBySkyModel()
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