Lines Matching refs:iter

68         for (ResLightSetArray::iterator iter = resSetting.GetLightSets().begin();  in CreateEnvironmentArray()  local
69 iter != lightSetEnd; in CreateEnvironmentArray()
70 ++iter) in CreateEnvironmentArray()
72 … m_LightSets[lightSetIndex].lightSet = GfxPtr<LightSet>(LightSet::Create((*iter), allocator)); in CreateEnvironmentArray()
100 for (ResReferenceSceneObjectArray::iterator iter = resSetting.GetCameras().begin(); in ResolveReference() local
101 iter != cameraEnd; in ResolveReference()
102 ++iter) in ResolveReference()
105 if ((*iter).IsValid()) in ResolveReference()
108 …eContext.GetCameraBegin(), sceneContext.GetCameraEnd(), SceneObjectCompare<const Camera>((*iter))); in ResolveReference()
113 cameraBinder.index = (*iter).GetIndex(); in ResolveReference()
122 for (ResReferenceSceneObjectArray::iterator iter = resSetting.GetFogs().begin(); in ResolveReference() local
123 iter != fogEnd; in ResolveReference()
124 ++iter) in ResolveReference()
127 if ((*iter).IsValid()) in ResolveReference()
130 …d_if(sceneContext.GetFogBegin(), sceneContext.GetFogEnd(), SceneObjectCompare<const Fog>((*iter))); in ResolveReference()
135 fogBinder.index = (*iter).GetIndex(); in ResolveReference()
145 for (ResLightSetArray::iterator iter = resSetting.GetLightSets().begin(); in ResolveReference() local
146 iter != lightSetEnd; in ResolveReference()
147 ++iter) in ResolveReference()
154 ResReferenceSceneObjectArray::iterator lightEnd = (*iter).GetLights().end(); in ResolveReference()
155 for (ResReferenceSceneObjectArray::iterator lightIter = (*iter).GetLights().begin(); in ResolveReference()
198 this->m_LightSets[lightSetIndex].index = (*iter).GetIndex(); in ResolveReference()