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/NW4C-1.2.23/tools/Viewer/
DViewer.ini18 # �f�t�H���g���[�h
22 # �t�@�C�������[�h�p�X
26 # ���샂�[�h�̐ݒ�
36 # �f�t�H���g���[�h
43 # �O���b�h�̕\���C�l�[�u���t���O
45 # �O���b�h�̖ڐ���T�C�Y
47 # �O���b�h�̖ڐ��萔
49 # �O���b�h�F
80 # �X���C�h�ړ��̃s�N�Z���ɑ΂��Ẳ�����
82 # �X���C�h�ړ�����1�t���[���ł̌�����
[all …]
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmButton.cpp28 SmButton::SmButton( uint x, uint y, uint w, uint h ) in SmButton() argument
45 m_Button->SetVertex( 1, x, y + h, nw::ut::Color8::BLACK ); in SmButton()
47 m_Button->SetVertex( 3, x + w, y + h, nw::ut::Color8::BLACK ); in SmButton()
57 …m_PushButton->SetVertex( 1, x - PRESSED_BTN_MARGIN, y + h + PRESSED_BTN_MARGIN, nw::ut::Colo… in SmButton()
59 …m_PushButton->SetVertex( 3, x + w + PRESSED_BTN_MARGIN, y + h + PRESSED_BTN_MARGIN, nw::ut::Colo… in SmButton()
64 m_Collision.SetRect( x, y, w, h ); in SmButton()
DSmPerf.cpp252 #define _SET_BAR_RECT( prim, x, y, w, h, color ) \ in Render() argument
254 prim.SetVertex( x, y + h, color ); \ in Render()
255 prim.SetVertex( x + w, y + h, color ); \ in Render()
256 prim.SetVertex( x + w, y + h, color ); \ in Render()
/NW4C-1.2.23/tools/DccPlugin/Maya/scripts/
DNW4C_SetCombineGroup.mel63 addAttr -ln "nw4cUseCombineGroup" -at "bool" -dv 0 -h 1 $node;
116 addAttr -ln "nw4cCombineGroup" -at "short" -min 0 -max 255 -dv 0 -h 1 $node;
268 // �e�̖��O�������Ȃ�m�[�h���Ń\�[�g����
316 // �e xform �̐e�m�[�h�ƊK�w�\���̃��x�����擾����
324 // �K�w�\���̃��x��, �e�m�[�h�̖��O, �m�[�h�̖��O�̏��ԂŃ\�[�g����
528 separator -h 8 -st "none";
557 intField -w 50 -h 26 -v 0
588 separator -h 8 -st "none";
600 string $closeBtn = `button -h 26 -l "Close" -c $closeCmd`;
622 if (`window -q -h nw4cSetCombineGroup_Win` < $winH)
[all …]
DNW4C_SetFrameExtensionList.mel26 addAttr -ln "nw4cFeList" -dt "string" -h 1 $node;
181 string $closeBtn = `button -h 26 -l "Close" -c $closeCmd`;
204 if (`window -q -h nw4cSetFrameExtensionList_Win` < $ht)
206 window -e -h $ht nw4cSetFrameExtensionList_Win;
DNW4C_SetUserData.mel28 addAttr -ln "nw4cUserDataSize" -at "short" -dv 0 -h 1 $node;
56 addAttr -m -ln "nw4cUserData" -dt "string" -h 1 $node;
574 string $okBtn = `button -w 100 -h 26 -l "OK"
576 string $cancelBtn = `button -w 100 -h 26 -l "Cancel"
650 if (`window -q -h nw4cSetUserData_InputWin` < $ht)
652 window -e -h $ht nw4cSetUserData_InputWin;
971 button -l "Move Up" -h 24
973 button -l "Move Down" -h 24
975 button -l "Add..." -h 24
977 button -l "Delete" -h 24
[all …]
DNW4C_SetNoCompressNode.mel63 addAttr -ln "nw4cNoCompressNode" -at "bool" -dv 0 -h 1 $node;
268 string $closeBtn = `button -h 26 -l "Close" -c $closeCmd`;
290 if (`window -q -h nw4cSetNoCompressNode_Win` < $winH)
292 window -e -h $winH nw4cSetNoCompressNode_Win;
/NW4C-1.2.23/SampleData/Sound/Projects/simple/seq/
Dse.cseq5 ; �m�[�g�R�}���h����
117 ; �^�C���[�h
118 ; ��L�̃��W�����[�V�����V�[�P���X�Ńm�[�g�R�}���h���^�C�Ō��Ԃ��Ƃɂ��A
135 ; ���ԕϕt�����R�}���h�ƃ����_���R�}���h�̑g�ݍ��킹
/NW4C-1.2.23/SampleData/Graphics/Shader/UserShader/
DGenTexcoordReflection.vsh16 #include "ShaderConfig.h"
17 #include "VertexShader.h"
DGetTexcoordSource.vsh16 #include "ShaderConfig.h"
17 #include "VertexShader.h"
DCalcTexcoord0.vsh16 #include "ShaderConfig.h"
17 #include "VertexShader.h"
39 ifc 0, 0, COND_MODE_AND // ���e�}�b�s���O, �V���h�E�}�b�s���O
DCalcHemisphereLighting.vsh16 #include "ShaderConfig.h"
17 #include "VertexShader.h"
DGenTexcoordSphereReflection.vsh16 #include "ShaderConfig.h"
17 #include "VertexShader.h"
DCalcTexcoord2.vsh16 #include "ShaderConfig.h"
17 #include "VertexShader.h"
/NW4C-1.2.23/sources/shaders/gfx/DefaultShader/
DGenTexcoordReflection.vsh16 #include "ShaderConfig.h"
17 #include "VertexShader.h"
DGetTexcoordSource.vsh16 #include "ShaderConfig.h"
17 #include "VertexShader.h"
DCalcTexcoord0.vsh16 #include "ShaderConfig.h"
17 #include "VertexShader.h"
39 ifc 0, 0, COND_MODE_AND // ���e�}�b�s���O, �V���h�E�}�b�s���O
DCalcHemisphereLighting.vsh16 #include "ShaderConfig.h"
17 #include "VertexShader.h"
DGenTexcoordSphereReflection.vsh16 #include "ShaderConfig.h"
17 #include "VertexShader.h"
DCalcTexcoord2.vsh16 #include "ShaderConfig.h"
17 #include "VertexShader.h"
/NW4C-1.2.23/demos/Nw4cDemo/include/
DSmRectCollision.h35 void SetRect( f32 x, f32 y, f32 w, f32 h ) in SetRect() argument
37 m_Collision.SetOriginAndSize( x, y, w, h ); in SetRect()
DSmRenderSystem.h62 ScreenSize(s32 w, s32 h) : width(w), height(h) {} in ScreenSize()
/NW4C-1.2.23/sources/shaders/gfx/ShadowShader/
Dgfx_ShadowShader.vsh16 #include "ShaderConfig.h"
17 #include "VertexShader.h"
85 // �V���h�E�p�̃W�I���g���V�F�[�_�[�ŗ��p���邽�߂ɕK�����̏����ŏo�͂��܂��B //
/NW4C-1.2.23/include/nw/snd/
Dsnd_Global.h275 AdshrCurve( u8 a = 0, u8 d = 0, u8 s = 0, u8 h = 0, u8 r = 0 )
279 hold( h ), in attack()
/NW4C-1.2.23/include/nw/os/
Dos_Mutex.h22 #include NW_ADAPTIVE_HEADER(nw/os/platform/os_Mutex, NW_PLATFORM_NAME.h)

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