| /NW4C-1.2.23/tools/Viewer/ |
| D | Viewer.ini | 18 # �f�t�H���g���[�h 22 # �t�@�C�������[�h�p�X 26 # ���샂�[�h�̐ݒ� 36 # �f�t�H���g���[�h 43 # �O���b�h�̕\���C�l�[�u���t���O 45 # �O���b�h�̖ڐ���T�C�Y 47 # �O���b�h�̖ڐ��萔 49 # �O���b�h�F 80 # �X���C�h�ړ��̃s�N�Z���ɑ��Ẳ����� 82 # �X���C�h�ړ�����1�t���[���ł̌����� [all …]
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| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | SmButton.cpp | 28 SmButton::SmButton( uint x, uint y, uint w, uint h ) in SmButton() argument 45 m_Button->SetVertex( 1, x, y + h, nw::ut::Color8::BLACK ); in SmButton() 47 m_Button->SetVertex( 3, x + w, y + h, nw::ut::Color8::BLACK ); in SmButton() 57 …m_PushButton->SetVertex( 1, x - PRESSED_BTN_MARGIN, y + h + PRESSED_BTN_MARGIN, nw::ut::Colo… in SmButton() 59 …m_PushButton->SetVertex( 3, x + w + PRESSED_BTN_MARGIN, y + h + PRESSED_BTN_MARGIN, nw::ut::Colo… in SmButton() 64 m_Collision.SetRect( x, y, w, h ); in SmButton()
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| D | SmPerf.cpp | 252 #define _SET_BAR_RECT( prim, x, y, w, h, color ) \ in Render() argument 254 prim.SetVertex( x, y + h, color ); \ in Render() 255 prim.SetVertex( x + w, y + h, color ); \ in Render() 256 prim.SetVertex( x + w, y + h, color ); \ in Render()
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| /NW4C-1.2.23/tools/DccPlugin/Maya/scripts/ |
| D | NW4C_SetCombineGroup.mel | 63 addAttr -ln "nw4cUseCombineGroup" -at "bool" -dv 0 -h 1 $node; 116 addAttr -ln "nw4cCombineGroup" -at "short" -min 0 -max 255 -dv 0 -h 1 $node; 268 // �e�̖��O�������Ȃ�m�[�h���Ń\�[�g���� 316 // �e xform �̐e�m�[�h�ƊK�w�\���̃��x�����擾���� 324 // �K�w�\���̃��x��, �e�m�[�h�̖��O, �m�[�h�̖��O�̏��ԂŃ\�[�g���� 528 separator -h 8 -st "none"; 557 intField -w 50 -h 26 -v 0 588 separator -h 8 -st "none"; 600 string $closeBtn = `button -h 26 -l "Close" -c $closeCmd`; 622 if (`window -q -h nw4cSetCombineGroup_Win` < $winH) [all …]
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| D | NW4C_SetFrameExtensionList.mel | 26 addAttr -ln "nw4cFeList" -dt "string" -h 1 $node; 181 string $closeBtn = `button -h 26 -l "Close" -c $closeCmd`; 204 if (`window -q -h nw4cSetFrameExtensionList_Win` < $ht) 206 window -e -h $ht nw4cSetFrameExtensionList_Win;
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| D | NW4C_SetUserData.mel | 28 addAttr -ln "nw4cUserDataSize" -at "short" -dv 0 -h 1 $node; 56 addAttr -m -ln "nw4cUserData" -dt "string" -h 1 $node; 574 string $okBtn = `button -w 100 -h 26 -l "OK" 576 string $cancelBtn = `button -w 100 -h 26 -l "Cancel" 650 if (`window -q -h nw4cSetUserData_InputWin` < $ht) 652 window -e -h $ht nw4cSetUserData_InputWin; 971 button -l "Move Up" -h 24 973 button -l "Move Down" -h 24 975 button -l "Add..." -h 24 977 button -l "Delete" -h 24 [all …]
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| D | NW4C_SetNoCompressNode.mel | 63 addAttr -ln "nw4cNoCompressNode" -at "bool" -dv 0 -h 1 $node; 268 string $closeBtn = `button -h 26 -l "Close" -c $closeCmd`; 290 if (`window -q -h nw4cSetNoCompressNode_Win` < $winH) 292 window -e -h $winH nw4cSetNoCompressNode_Win;
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| /NW4C-1.2.23/SampleData/Sound/Projects/simple/seq/ |
| D | se.cseq | 5 ; �m�[�g�R�}���h���� 117 ; �^�C���[�h 118 ; ��L�̃��W�����[�V�����V�[�P���X�Ńm�[�g�R�}���h���^�C�Ō��Ԃ��Ƃɂ��A 135 ; ���ԕϕt�����R�}���h�ƃ����_���R�}���h�̑g�ݍ��킹
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| /NW4C-1.2.23/SampleData/Graphics/Shader/UserShader/ |
| D | GenTexcoordReflection.vsh | 16 #include "ShaderConfig.h" 17 #include "VertexShader.h"
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| D | GetTexcoordSource.vsh | 16 #include "ShaderConfig.h" 17 #include "VertexShader.h"
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| D | CalcTexcoord0.vsh | 16 #include "ShaderConfig.h" 17 #include "VertexShader.h" 39 ifc 0, 0, COND_MODE_AND // ���e�}�b�s���O, �V���h�E�}�b�s���O
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| D | CalcHemisphereLighting.vsh | 16 #include "ShaderConfig.h" 17 #include "VertexShader.h"
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| D | GenTexcoordSphereReflection.vsh | 16 #include "ShaderConfig.h" 17 #include "VertexShader.h"
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| D | CalcTexcoord2.vsh | 16 #include "ShaderConfig.h" 17 #include "VertexShader.h"
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| /NW4C-1.2.23/sources/shaders/gfx/DefaultShader/ |
| D | GenTexcoordReflection.vsh | 16 #include "ShaderConfig.h" 17 #include "VertexShader.h"
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| D | GetTexcoordSource.vsh | 16 #include "ShaderConfig.h" 17 #include "VertexShader.h"
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| D | CalcTexcoord0.vsh | 16 #include "ShaderConfig.h" 17 #include "VertexShader.h" 39 ifc 0, 0, COND_MODE_AND // ���e�}�b�s���O, �V���h�E�}�b�s���O
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| D | CalcHemisphereLighting.vsh | 16 #include "ShaderConfig.h" 17 #include "VertexShader.h"
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| D | GenTexcoordSphereReflection.vsh | 16 #include "ShaderConfig.h" 17 #include "VertexShader.h"
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| D | CalcTexcoord2.vsh | 16 #include "ShaderConfig.h" 17 #include "VertexShader.h"
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| /NW4C-1.2.23/demos/Nw4cDemo/include/ |
| D | SmRectCollision.h | 35 void SetRect( f32 x, f32 y, f32 w, f32 h ) in SetRect() argument 37 m_Collision.SetOriginAndSize( x, y, w, h ); in SetRect()
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| D | SmRenderSystem.h | 62 ScreenSize(s32 w, s32 h) : width(w), height(h) {} in ScreenSize()
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| /NW4C-1.2.23/sources/shaders/gfx/ShadowShader/ |
| D | gfx_ShadowShader.vsh | 16 #include "ShaderConfig.h" 17 #include "VertexShader.h" 85 // �V���h�E�p�̃W�I���g���V�F�[�_�[�ŗ��p���邽�߂ɕK�����̏����ŏo�͂��܂��B //
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| /NW4C-1.2.23/include/nw/snd/ |
| D | snd_Global.h | 275 AdshrCurve( u8 a = 0, u8 d = 0, u8 s = 0, u8 h = 0, u8 r = 0 ) 279 hold( h ), in attack()
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| /NW4C-1.2.23/include/nw/os/ |
| D | os_Mutex.h | 22 #include NW_ADAPTIVE_HEADER(nw/os/platform/os_Mutex, NW_PLATFORM_NAME.h)
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