| /NW4C-1.2.23/sources/libraries/gfx/res/ |
| D | gfx_ResGraphicsFile.cpp | 35 ResGraphicsFile::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() argument 40 NW_ASSERT( internal::ResCheckRevision( graphicsFile ) ); in Setup() 45 result |= this->GetLutSets( i ).Setup(allocator, graphicsFile); in Setup() 51 result |= this->GetLights( i ).Setup(allocator, graphicsFile); in Setup() 57 result |= this->GetFogs( i ).Setup(allocator, graphicsFile); in Setup() 63 result |= this->GetShaders( i ).Setup(allocator, graphicsFile); in Setup() 69 result |= this->GetTextures( i ).Setup(allocator, graphicsFile); in Setup() 75 result |= this->GetSkeletalAnims( i ).Setup(allocator, graphicsFile); in Setup() 81 result |= this->GetMaterialAnims( i ).Setup(allocator, graphicsFile); in Setup() 87 result |= this->GetVisibilityAnims( i ).Setup(allocator, graphicsFile); in Setup() [all …]
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| D | gfx_ResUtil.cpp | 27 SetupReferenceLut(ResReferenceLookupTable resReferenceLut, ResGraphicsFile graphicsFile) in SetupReferenceLut() argument 37 referenceResult = GetReferenceLutTarget(resReferenceLut, graphicsFile); in SetupReferenceLut() 52 GetReferenceLutTarget(ResReferenceLookupTable referenceLut, ResGraphicsFile graphicsFile) in GetReferenceLutTarget() argument 57 int lutSetNum = graphicsFile.GetLutSetsCount(); in GetReferenceLutTarget() 59 ResLookupTableSet resLutSet = graphicsFile.GetLutSets(path); in GetReferenceLutTarget() 78 GetReferenceTextureTarget(ResReferenceTexture referenceTexture, ResGraphicsFile graphicsFile) in GetReferenceTextureTarget() argument 82 ResTexture resTexture = graphicsFile.GetTextures(path); in GetReferenceTextureTarget() 92 referenceResult = GetReferenceTextureTarget(refer, graphicsFile); in GetReferenceTextureTarget() 111 GetReferenceShaderTarget(ResReferenceShader referenceShader, ResGraphicsFile graphicsFile) in GetReferenceShaderTarget() argument 115 ResShader resShader = graphicsFile.GetShaders(path); in GetReferenceShaderTarget() [all …]
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| D | gfx_ResFragmentShader.cpp | 28 ResFragmentShader::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() argument 35 result |= resFragmentLightingTable.Setup(allocator, graphicsFile); in Setup() 48 ResFragmentLightingTable::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() argument 60 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup() 75 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup() 90 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup() 105 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup() 120 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup() 135 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup()
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| D | gfx_ResModel.cpp | 35 ResModel::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() argument 40 NW_ASSERT( internal::ResCheckRevision( graphicsFile ) ); in Setup() 54 result |= this->GetMaterials( i ).Setup(allocator, graphicsFile); in Setup() 66 mesh.Setup( *this, allocator, graphicsFile ); in Setup()
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| D | gfx_ResMaterial.cpp | 31 ResMaterial::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() argument 33 NW_ASSERT( internal::ResCheckRevision( graphicsFile ) ); in Setup() 40 result |= this->SetupTextures(allocator, *this, graphicsFile); in Setup() 43 result |= this->SetupShader(allocator, this->GetShader(), graphicsFile); in Setup() 60 result |= resFragmentShader.Setup(allocator, graphicsFile); in Setup() 99 …al::SetupTextures(os::IAllocator* allocator, ResMaterial resMaterial, ResGraphicsFile graphicsFile) in SetupTextures() argument 121 result |= resTextureMapper.Setup(allocator, graphicsFile); in SetupTextures() 190 result |= resMaterial.GetProceduralTextureMapper().Setup(allocator, graphicsFile); in SetupTextures() 298 ResGraphicsFile graphicsFile in SetupShader() argument 318 referenceResult = GetReferenceShaderTarget(refer, graphicsFile); in SetupShader() [all …]
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| D | gfx_ResLight.cpp | 28 ResLight::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() argument 41 Result distanceResult = SetupReferenceLut(referenceDistanceSampler, graphicsFile); in Setup() 62 Result angleResult = SetupReferenceLut(referenceAngleSampler, graphicsFile); in Setup()
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| D | gfx_ResTextureMapper.cpp | 27 …pFunc)(ResTextureMapper resTextureMapper, os::IAllocator* allocator, ResGraphicsFile graphicsFile); 32 …_Setup(ResTextureMapper resTextureMapper, os::IAllocator* allocator, ResGraphicsFile graphicsFile); 33 …_Setup(ResTextureMapper resTextureMapper, os::IAllocator* allocator, ResGraphicsFile graphicsFile); 46 ResGraphicsFile graphicsFile 95 …r_Setup(ResTextureMapper resTextureMapper, os::IAllocator* allocator, ResGraphicsFile graphicsFile) in ResPixelBasedTextureMapper_Setup() argument 101 Result result = SetupTexture(allocator, resTexture, graphicsFile); in ResPixelBasedTextureMapper_Setup() 136 …r_Setup(ResTextureMapper resTextureMapper, os::IAllocator* allocator, ResGraphicsFile graphicsFile) in ResProceduralTextureMapper_Setup() argument 138 return SetupTexture(allocator, resTextureMapper.GetTexture(), graphicsFile); in ResProceduralTextureMapper_Setup() 413 ResGraphicsFile graphicsFile in Setup() argument 423 result |= s_TextureMapperSetupTable[0]( *this, allocator, graphicsFile ); in Setup() [all …]
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| D | gfx_ResFog.cpp | 28 ResFog::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() argument 37 Result referenceResult = SetupReferenceLut(refLut, graphicsFile); in Setup()
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| D | gfx_ResLookupTable.cpp | 141 ResLookupTableSet::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() argument 144 NW_UNUSED_VARIABLE(graphicsFile); in Setup()
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| D | gfx_ResMesh.cpp | 139 ResMesh::Setup(ResModel owner, os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() argument 142 NW_UNUSED_VARIABLE(graphicsFile); in Setup()
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| D | gfx_ResShader.cpp | 99 ResShader::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() argument 101 NW_UNUSED_VARIABLE(graphicsFile); in Setup()
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| D | gfx_ResTexture.cpp | 437 ResTexture::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() argument 440 NW_UNUSED_VARIABLE(graphicsFile); in Setup()
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| /NW4C-1.2.23/include/nw/gfx/res/ |
| D | gfx_ResUtil.h | 35 Result SetupReferenceLut(ResReferenceLookupTable resReferenceLut, ResGraphicsFile graphicsFile); 39 GetReferenceLutTarget(ResReferenceLookupTable referenceLut, ResGraphicsFile graphicsFile); 43 GetReferenceTextureTarget(ResReferenceTexture referenceTexture, ResGraphicsFile graphicsFile); 47 GetReferenceShaderTarget(ResReferenceShader referenceShader, ResGraphicsFile graphicsFile);
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| D | gfx_ResMesh.h | 159 Result Setup(ResModel owner, os::IAllocator* allocator, ResGraphicsFile graphicsFile);
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| D | gfx_ResFog.h | 177 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
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| D | gfx_ResModel.h | 178 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
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| D | gfx_ResLookupTable.h | 209 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
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| D | gfx_ResMaterial.h | 1488 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile); 1607 … Result SetupShader(os::IAllocator* allocator, ResShader resShader, ResGraphicsFile graphicsFile); 1610 …lt SetupTextures(os::IAllocator* allocator, ResMaterial resMaterial, ResGraphicsFile graphicsFile); 1619 …s::IAllocator* allocator, ResFragmentLightingTable resLightingTable, ResGraphicsFile graphicsFile);
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| D | gfx_ResFragmentShader.h | 501 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile); 1113 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
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| D | gfx_ResLight.h | 155 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
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| D | gfx_ResShader.h | 691 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
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| D | gfx_ResTextureMapper.h | 477 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
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| D | gfx_ResTexture.h | 156 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
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| /NW4C-1.2.23/sources/libraries/anim/res/ |
| D | anim_ResAnim.cpp | 217 ResTextureAnim::Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile) in Setup() argument 227 …:pair<gfx::ResTexture, bool> target = gfx::GetReferenceTextureTarget(GetTextures(i), graphicsFile); in Setup() 375 ResMemberAnim::Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile) in Setup() argument 380 return static_cast<ResTextureAnim&>(*this).Setup(allocator, graphicsFile); in Setup() 492 ResAnim::Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile) in Setup() argument 499 result |= member.Setup(allocator, graphicsFile); in Setup()
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| /NW4C-1.2.23/include/nw/anim/res/ |
| D | anim_ResAnim.h | 468 gfx::Result Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile); 530 gfx::Result Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile); 946 gfx::Result Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile);
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