Lines Matching refs:graphicsFile
35 ResGraphicsFile::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() argument
40 NW_ASSERT( internal::ResCheckRevision( graphicsFile ) ); in Setup()
45 result |= this->GetLutSets( i ).Setup(allocator, graphicsFile); in Setup()
51 result |= this->GetLights( i ).Setup(allocator, graphicsFile); in Setup()
57 result |= this->GetFogs( i ).Setup(allocator, graphicsFile); in Setup()
63 result |= this->GetShaders( i ).Setup(allocator, graphicsFile); in Setup()
69 result |= this->GetTextures( i ).Setup(allocator, graphicsFile); in Setup()
75 result |= this->GetSkeletalAnims( i ).Setup(allocator, graphicsFile); in Setup()
81 result |= this->GetMaterialAnims( i ).Setup(allocator, graphicsFile); in Setup()
87 result |= this->GetVisibilityAnims( i ).Setup(allocator, graphicsFile); in Setup()
93 result |= this->GetCameraAnims( i ).Setup(allocator, graphicsFile); in Setup()
99 result |= this->GetLightAnims( i ).Setup(allocator, graphicsFile); in Setup()
105 result |= this->GetModels( i ).Setup(allocator, graphicsFile); in Setup()