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Searched refs:geometryIndex (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_ShaderBinaryInfo.cpp219 ShaderBinaryInfo::BuildShaderProgramCommand( s32 vertexIndex, s32 geometryIndex, u32* bufferAddress… in BuildShaderProgramCommand() argument
225 NW_ASSERT( geometryIndex < 0 || this->IsGeometryShader( geometryIndex ) ); in BuildShaderProgramCommand()
226 NW_ASSERT( geometryIndex < this->GetShaderCount() ); in BuildShaderProgramCommand()
228 if ( geometryIndex < 0 ) in BuildShaderProgramCommand()
239 if ( geometryIndex >= 0 ) in BuildShaderProgramCommand()
241 this->BuildConstRegCommand( buffer, geometryIndex ); in BuildShaderProgramCommand()
244 this->BuildOutAttrCommand( buffer, vertexIndex, geometryIndex ); in BuildShaderProgramCommand()
340 ShaderBinaryInfo::BuildOutAttrCommand( SafeBuffer& buffer, s32 vertexIndex, s32 geometryIndex ) con… in BuildOutAttrCommand()
342 bool hasGeometry = geometryIndex >= 0; in BuildOutAttrCommand()
356 …this->GetShaderOutputRegisterNum( vertexIndex, geometryIndex, &shaderOutputNum, &shaderOutputMask … in BuildOutAttrCommand()
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/NW4C-1.2.23/include/nw/gfx/
Dgfx_ShaderBinaryInfo.h105 …s32 BuildShaderProgramCommand( s32 vertexIndex, s32 geometryIndex, u32* bufferAddress, u32 bufferS…
115 s32 BuildShaderProgramCommand( s32 vertexIndex, s32 geometryIndex ) in BuildShaderProgramCommand() argument
121 …s32 result = this->BuildShaderProgramCommand( vertexIndex, geometryIndex, currentBuffer, bufferSiz… in BuildShaderProgramCommand()
455 void GetShaderOutputRegisterNum(s32 vertexIndex, s32 geometryIndex, u32* pNum, u32* pMask) const in GetShaderOutputRegisterNum() argument
459 if (geometryIndex >= 0) in GetShaderOutputRegisterNum()
461 exeInfo= this->GetShaderProgramInfo(geometryIndex); in GetShaderOutputRegisterNum()
493 void GetShaderOutputRegisterMap(s32 vertexIndex, s32 geometryIndex, u32 pOutputFormat[7]) const in GetShaderOutputRegisterMap() argument
518 if (geometryIndex >= 0) in GetShaderOutputRegisterMap()
520 exeInfo = this->GetShaderProgramInfo(geometryIndex); in GetShaderOutputRegisterMap()
797 void BuildOutAttrCommand( SafeBuffer& buffer, s32 vertexIndex, s32 geometryIndex ) const;
/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResShader.cpp188 s32 geometryIndex = resBinaryShader.GetDescriptions(i).GetGeometryShaderIndex(); in ResBinaryShader_Setup() local
190 if (0 <= geometryIndex && geometryIndex < resBinaryShader.GetShaderObjectsCount()) in ResBinaryShader_Setup()
192 geometryShader = resBinaryShader.GetShaderObjects(geometryIndex); in ResBinaryShader_Setup()