Searched refs:geometryIndex (Results 1 – 3 of 3) sorted by relevance
| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_ShaderBinaryInfo.cpp | 219 ShaderBinaryInfo::BuildShaderProgramCommand( s32 vertexIndex, s32 geometryIndex, u32* bufferAddress… in BuildShaderProgramCommand() argument 225 NW_ASSERT( geometryIndex < 0 || this->IsGeometryShader( geometryIndex ) ); in BuildShaderProgramCommand() 226 NW_ASSERT( geometryIndex < this->GetShaderCount() ); in BuildShaderProgramCommand() 228 if ( geometryIndex < 0 ) in BuildShaderProgramCommand() 239 if ( geometryIndex >= 0 ) in BuildShaderProgramCommand() 241 this->BuildConstRegCommand( buffer, geometryIndex ); in BuildShaderProgramCommand() 244 this->BuildOutAttrCommand( buffer, vertexIndex, geometryIndex ); in BuildShaderProgramCommand() 340 ShaderBinaryInfo::BuildOutAttrCommand( SafeBuffer& buffer, s32 vertexIndex, s32 geometryIndex ) con… in BuildOutAttrCommand() 342 bool hasGeometry = geometryIndex >= 0; in BuildOutAttrCommand() 356 …this->GetShaderOutputRegisterNum( vertexIndex, geometryIndex, &shaderOutputNum, &shaderOutputMask … in BuildOutAttrCommand() [all …]
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_ShaderBinaryInfo.h | 105 …s32 BuildShaderProgramCommand( s32 vertexIndex, s32 geometryIndex, u32* bufferAddress, u32 bufferS… 115 s32 BuildShaderProgramCommand( s32 vertexIndex, s32 geometryIndex ) in BuildShaderProgramCommand() argument 121 …s32 result = this->BuildShaderProgramCommand( vertexIndex, geometryIndex, currentBuffer, bufferSiz… in BuildShaderProgramCommand() 455 void GetShaderOutputRegisterNum(s32 vertexIndex, s32 geometryIndex, u32* pNum, u32* pMask) const in GetShaderOutputRegisterNum() argument 459 if (geometryIndex >= 0) in GetShaderOutputRegisterNum() 461 exeInfo= this->GetShaderProgramInfo(geometryIndex); in GetShaderOutputRegisterNum() 493 void GetShaderOutputRegisterMap(s32 vertexIndex, s32 geometryIndex, u32 pOutputFormat[7]) const in GetShaderOutputRegisterMap() argument 518 if (geometryIndex >= 0) in GetShaderOutputRegisterMap() 520 exeInfo = this->GetShaderProgramInfo(geometryIndex); in GetShaderOutputRegisterMap() 797 void BuildOutAttrCommand( SafeBuffer& buffer, s32 vertexIndex, s32 geometryIndex ) const;
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| /NW4C-1.2.23/sources/libraries/gfx/res/ |
| D | gfx_ResShader.cpp | 188 s32 geometryIndex = resBinaryShader.GetDescriptions(i).GetGeometryShaderIndex(); in ResBinaryShader_Setup() local 190 if (0 <= geometryIndex && geometryIndex < resBinaryShader.GetShaderObjectsCount()) in ResBinaryShader_Setup() 192 geometryShader = resBinaryShader.GetShaderObjects(geometryIndex); in ResBinaryShader_Setup()
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