Lines Matching refs:geometryIndex
219 ShaderBinaryInfo::BuildShaderProgramCommand( s32 vertexIndex, s32 geometryIndex, u32* bufferAddress… in BuildShaderProgramCommand() argument
225 NW_ASSERT( geometryIndex < 0 || this->IsGeometryShader( geometryIndex ) ); in BuildShaderProgramCommand()
226 NW_ASSERT( geometryIndex < this->GetShaderCount() ); in BuildShaderProgramCommand()
228 if ( geometryIndex < 0 ) in BuildShaderProgramCommand()
239 if ( geometryIndex >= 0 ) in BuildShaderProgramCommand()
241 this->BuildConstRegCommand( buffer, geometryIndex ); in BuildShaderProgramCommand()
244 this->BuildOutAttrCommand( buffer, vertexIndex, geometryIndex ); in BuildShaderProgramCommand()
340 ShaderBinaryInfo::BuildOutAttrCommand( SafeBuffer& buffer, s32 vertexIndex, s32 geometryIndex ) con… in BuildOutAttrCommand()
342 bool hasGeometry = geometryIndex >= 0; in BuildOutAttrCommand()
356 …this->GetShaderOutputRegisterNum( vertexIndex, geometryIndex, &shaderOutputNum, &shaderOutputMask … in BuildOutAttrCommand()
357 this->GetShaderOutputRegisterMap( vertexIndex, geometryIndex, &shaderOutputMap[0] ); in BuildOutAttrCommand()
373 geometryEntry = this->GetEntryAddress( geometryIndex ); in BuildOutAttrCommand()
375 u32 geometryMode = this->GetGeometryDataMode( geometryIndex ); in BuildOutAttrCommand()
388 u32 geomMainVertexNum = this->GetGeometryMainVertexNum( geometryIndex ); in BuildOutAttrCommand()
397 u32 geomPatchSize = this->GetGeometryPatchSize( geometryIndex ); in BuildOutAttrCommand()
398 u32 geomStartIndex = this->GetGeometryStartIndex( geometryIndex ); in BuildOutAttrCommand()