Searched refs:floatRandom (Results 1 – 1 of 1) sorted by relevance
1328 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles() local1329 floatRandom *= random; in InitializeParticles()1331 value.x += value.x * floatRandom; in InitializeParticles()1332 value.y += value.y * floatRandom; in InitializeParticles()1333 value.z += value.z * floatRandom; in InitializeParticles()1365 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles() local1366 floatRandom *= random.x; in InitializeParticles()1367 value.x += value.x * floatRandom; in InitializeParticles()1372 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles() local1373 floatRandom *= random.y; in InitializeParticles()[all …]