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/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_ParticleSet.cpp1328 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles() local
1329 floatRandom *= random; in InitializeParticles()
1331 value.x += value.x * floatRandom; in InitializeParticles()
1332 value.y += value.y * floatRandom; in InitializeParticles()
1333 value.z += value.z * floatRandom; in InitializeParticles()
1365 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles() local
1366 floatRandom *= random.x; in InitializeParticles()
1367 value.x += value.x * floatRandom; in InitializeParticles()
1372 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles() local
1373 floatRandom *= random.y; in InitializeParticles()
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