Lines Matching refs:floatRandom
1328 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles() local
1329 floatRandom *= random; in InitializeParticles()
1331 value.x += value.x * floatRandom; in InitializeParticles()
1332 value.y += value.y * floatRandom; in InitializeParticles()
1333 value.z += value.z * floatRandom; in InitializeParticles()
1365 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles() local
1366 floatRandom *= random.x; in InitializeParticles()
1367 value.x += value.x * floatRandom; in InitializeParticles()
1372 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles() local
1373 floatRandom *= random.y; in InitializeParticles()
1374 value.y += value.y * floatRandom; in InitializeParticles()
1379 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles() local
1380 floatRandom *= random.z; in InitializeParticles()
1381 value.z += value.z * floatRandom; in InitializeParticles()
1408 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles() local
1409 floatRandom = 1.0f + (floatRandom * random); in InitializeParticles()
1411 storagePtr[index].x *= floatRandom; in InitializeParticles()
1412 storagePtr[index].y *= floatRandom; in InitializeParticles()
1413 storagePtr[index].z *= floatRandom; in InitializeParticles()