Searched refs:exeInfo (Results 1 – 2 of 2) sorted by relevance
144 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in IsGeometryShader() local146 return exeInfo->isGeometryShader ? true : false; in IsGeometryShader()169 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in SearchUniformIndex() local171 …lInfoTable = static_cast<const BindSymbolInfo*>( ut::AddOffsetToPtr(exeInfo, exeInfo->bindSymbolOf… in SearchUniformIndex()172 …const char* stringTable = static_cast<const char*>( ut::AddOffsetToPtr(exeInfo, exeInfo->stringOff… in SearchUniformIndex()178 for (int i = 0; i < static_cast<int>(exeInfo->bindSymbolCount); ++i) in SearchUniformIndex()222 const ExeImageInfo* exeInfo = this->GetShaderProgramInfo(shaderIndex); in SearchUniformIndex() local225 … = static_cast<const BindSymbolInfo*>( ut::AddOffsetToPtr( exeInfo, exeInfo->bindSymbolOffset ) ); in SearchUniformIndex()226 …const char* stringTable = static_cast<const char*>( ut::AddOffsetToPtr( exeInfo, exeInfo->stringOf… in SearchUniformIndex()239 for (int i = 0; i < static_cast<int>(exeInfo->bindSymbolCount); ++i) in SearchUniformIndex()[all …]
280 const ExeImageInfo* exeInfo = m_ExeImageInfo[ shaderIndex ]; in BuildConstRegCommand() local293 static_cast<const SetupInfo*>( ut::AddOffsetToPtr( exeInfo, exeInfo->setupOffset) ); in BuildConstRegCommand()296 for ( int i = 0; i < exeInfo->setupCount; ++i ) in BuildConstRegCommand()