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Searched refs:command (Results 1 – 25 of 65) sorted by relevance

123

/NW4C-1.2.23/sources/libraries/snd/
Dsnd_SequenceSound.cpp124 DriverCommandSeqInit* command = in Setup() local
126 command->id = DRIVER_COMMAND_SEQ_INIT; in Setup()
127 command->player = &m_SequenceSoundPlayerInstance; in Setup()
128 command->trackAllocator = trackAllocator; in Setup()
129 command->allocTracks = allocTracks; in Setup()
130 command->noteOnCallback = noteOnCallback; in Setup()
132 command->bankFiles[i] = bankFiles[i]; in Setup()
134 cmdmgr.PushCommand(command); in Setup()
157 DriverCommandSeqSetData* command = in Prepare() local
159 command->id = DRIVER_COMMAND_SEQ_SEQDATA; in Prepare()
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Dsnd_StreamSound.cpp113 DriverCommandStreamSoundInit* command = in Setup() local
115 command->id = DRIVER_COMMAND_STRM_INIT; in Setup()
116 command->player = &m_StreamSoundPlayerInstance; in Setup()
117 command->pBufferPool = pBufferPool; in Setup()
118 command->allocChannelCount = allocChannelCount; in Setup()
119 command->allocTrackFlag = allocTrackFlag; in Setup()
120 cmdmgr.PushCommand(command); in Setup()
139 DriverCommandStreamSoundSetup* command = in Prepare() local
141 command->id = DRIVER_COMMAND_STRM_SETUP; in Prepare()
142 command->player = &m_StreamSoundPlayerInstance; in Prepare()
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Dsnd_WaveSound.cpp104 DriverCommandWaveSoundSetup* command = in Prepare() local
106 command->id = DRIVER_COMMAND_WAVESND_SETUP; in Prepare()
107 command->player = &m_WaveSoundPlayerInstance; in Prepare()
108 command->waveSoundBase = waveSoundBase; in Prepare()
109 command->waveSoundOffset = waveSoundOffset; in Prepare()
110 command->startOffsetType = startOffsetType; in Prepare()
111 command->offset = offset; in Prepare()
112 command->callback = callback; in Prepare()
113 command->callbackData = callbackData; in Prepare()
114 cmdmgr.PushCommand(command); in Prepare()
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Dsnd_DriverCommand.cpp26 DriverCommand* command = commandList; in ProcessCommandList() local
28 while( command != NULL ) in ProcessCommandList()
30 switch( command->id ) in ProcessCommandList()
38 DriverCommandReply* c = reinterpret_cast<DriverCommandReply*>(command); in ProcessCommandList()
45 DriverCommandPlayerInit* c = reinterpret_cast<DriverCommandPlayerInit*>(command); in ProcessCommandList()
53 DriverCommandPlayer* c = reinterpret_cast<DriverCommandPlayer*>(command); in ProcessCommandList()
60 DriverCommandPlayer* c = reinterpret_cast<DriverCommandPlayer*>(command); in ProcessCommandList()
67 DriverCommandPlayer* c = reinterpret_cast<DriverCommandPlayer*>(command); in ProcessCommandList()
77 DriverCommandPlayer* c = reinterpret_cast<DriverCommandPlayer*>(command); in ProcessCommandList()
84 … DriverCommandPlayerPanParam* c = reinterpret_cast<DriverCommandPlayerPanParam*>(command); in ProcessCommandList()
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Dsnd_BasicSound.cpp118 DriverCommandPlayerInit* command = in Initialize() local
120 command->id = DRIVER_COMMAND_PLAYER_INIT; in Initialize()
121 command->player = basicPlayer; in Initialize()
122 command->availableFlagPtr = &m_PlayerAvailableFlag; in Initialize()
123 cmdmgr.PushCommand(command); in Initialize()
154 DriverCommandPlayer* command = in Finalize() local
156 command->id = DRIVER_COMMAND_PLAYER_STOP; in Finalize()
157 command->player = GetBasicSoundPlayerHandle(); in Finalize()
158 command->flag = m_FadeOutFlag; in Finalize()
159 cmdmgr.PushCommand(command); in Finalize()
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Dsnd_DriverCommandManager.cpp133 u32 DriverCommandManager::PushCommand( DriverCommand* command ) in PushCommand() argument
137 m_CommandListBegin = command; in PushCommand()
138 m_CommandListEnd = command; in PushCommand()
142 m_CommandListEnd->next = command; in PushCommand()
143 m_CommandListEnd = command; in PushCommand()
146 command->next = NULL; in PushCommand()
176 DriverCommand* command = AllocCommand<DriverCommand>(); in FlushCommand() local
177 command->id = DRIVER_COMMAND_DUMMY; in FlushCommand()
178 PushCommand(command); in FlushCommand()
210 DriverCommand* command = commandList; in FinalizeCommandList() local
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Dsnd_HardwareManager.cpp63 DriverCommandAllVoicesSync* command = in SetOutputMode() local
65 command->id = DRIVER_COMMAND_ALLVOICES_SYNC; in SetOutputMode()
66 command->syncFlag = Voice::UPDATE_MIX; in SetOutputMode()
67 cmdmgr.PushCommand(command); in SetOutputMode()
103 DriverCommandAllVoicesSync* command = in SetMasterVolume() local
105 command->id = DRIVER_COMMAND_ALLVOICES_SYNC; in SetMasterVolume()
106 command->syncFlag = Voice::UPDATE_VE; in SetMasterVolume()
107 cmdmgr.PushCommand(command); in SetMasterVolume()
133 DriverCommandAllVoicesSync* command = in SetSrcType() local
135 command->id = DRIVER_COMMAND_ALLVOICES_SYNC; in SetSrcType()
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Dsnd_PlayerHeap.cpp130 internal::DriverCommandInvalidateData* command = in Clear() local
132 command->id = internal::DRIVER_COMMAND_INVALIDATE_DATA; in Clear()
133 command->mem = m_pStartAddress; in Clear()
134command->size = static_cast<unsigned long>( ut::GetOffsetFromPtr( m_pStartAddress, m_pAllocAddress… in Clear()
135 cmdmgr.PushCommand(command); in Clear()
Dsnd_SoundHeap.cpp197 internal::DriverCommandInvalidateData* command = in DisposeCallbackFunc() local
199 command->id = internal::DRIVER_COMMAND_INVALIDATE_DATA; in DisposeCallbackFunc()
200 command->mem = mem; in DisposeCallbackFunc()
201 command->size = size; in DisposeCallbackFunc()
202 cmdmgr.PushCommand(command); in DisposeCallbackFunc()
Dsnd_SoundSystem.cpp334 internal::DriverCommandEffect* command = in AppendEffect() local
336 command->id = internal::DRIVER_COMMAND_APPEND_EFFECT; in AppendEffect()
337 command->bus = bus; in AppendEffect()
338 command->effect = effect; in AppendEffect()
339 cmdmgr.PushCommand(command); in AppendEffect()
348 internal::DriverCommandEffect* command = in ClearEffect() local
350 command->id = internal::DRIVER_COMMAND_CLEAR_EFFECT; in ClearEffect()
351 command->bus = bus; in ClearEffect()
352 command->fadeTimes = fadeTimes; in ClearEffect()
353 cmdmgr.PushCommand(command); in ClearEffect()
Dsnd_StreamSoundPlayer.cpp2080 DriverCommandStreamSoundLoadHeader* command = in LoadHeader() local
2082 command->id = DRIVER_COMMAND_STRM_LOADHEADER; in LoadHeader()
2083 command->player = m_PlayerHandle; in LoadHeader()
2085 if ( ! loader.ReadStreamInfo( &command->streamInfo ) ) in LoadHeader()
2090 command->dataBlockOffset = loader.GetDataBlockOffset(); in LoadHeader()
2091 command->trackCount = loader.GetTrackCount(); in LoadHeader()
2092 command->channelCount = loader.GetChannelCount(); in LoadHeader()
2095 NW_ASSERT( command->trackCount <= DriverCommandStreamSoundLoadHeader::TRACK_MAX ); in LoadHeader()
2096 for ( unsigned int i = 0; i < command->trackCount; i++ ) in LoadHeader()
2098 if ( ! loader.ReadStreamTrackInfo( &command->trackInfoArray[i], i ) ) in LoadHeader()
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/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_ActivateCommand.cpp191 u32* command = static_cast<u32*>( NWGetCurrentCmdBuffer() ); in SetupActivateVertexAttributeCommand_() local
194 command[0] = (inputRegNum - 1) | 0xa0000000; in SetupActivateVertexAttributeCommand_()
195 command[1] = internal::MakeCommandHeader(REG_VTX_SHADER_ATTR_NUM, 1, false, 0xb); in SetupActivateVertexAttributeCommand_()
197 command[2] = (inputRegNum - 1); in SetupActivateVertexAttributeCommand_()
198 command[3] = internal::MakeCommandHeader(REG_VTX_SHADER_ATTR_NUM_2, 1, false, 0x1); in SetupActivateVertexAttributeCommand_()
200 command[4] = 0; in SetupActivateVertexAttributeCommand_()
201 command[5] = internal::MakeCommandHeader(REG_VTX_MAP_0, 2, true, 0xF); in SetupActivateVertexAttributeCommand_()
202 command[6] = 0; in SetupActivateVertexAttributeCommand_()
203 command[7] = 0; in SetupActivateVertexAttributeCommand_()
205 command[8] = baseAddr >> 3; in SetupActivateVertexAttributeCommand_()
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Dgfx_ParticleShape.cpp63 u32* command = reinterpret_cast<u32*>(shape->m_CommandCache[bufferSide]); in SetupParticleVertexAttributeCommand() local
70 command[0] = (vtxAttrNum - 1) | 0xa0000000; in SetupParticleVertexAttributeCommand()
71 command[1] = HEADER_VTX_SHADER_ATTR_NUM; in SetupParticleVertexAttributeCommand()
73 command[2] = (vtxAttrNum - 1); in SetupParticleVertexAttributeCommand()
74 command[3] = HEADER_VTX_SHADER_ATTR_NUM_2; in SetupParticleVertexAttributeCommand()
76 command[4] = 0; in SetupParticleVertexAttributeCommand()
77 command[5] = HEADER_VTX_MAP_0; in SetupParticleVertexAttributeCommand()
78 command[6] = 0; in SetupParticleVertexAttributeCommand()
79 command[7] = 0; in SetupParticleVertexAttributeCommand()
82 command[8] = baseAddr >> 3; in SetupParticleVertexAttributeCommand()
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Dgfx_MeshRenderer.cpp293 u32* command = (u32*)internal::NWGetCurrentCmdBuffer(); in RenderParticleShape() local
296 command[commandIndex++] = 0x80000000 | VERTEX_SHADER_UNIFORM_POSOFFS_INDEX; in RenderParticleShape()
297command[commandIndex++] = internal::MakeCommandHeader(REG_UNIFORM_FLOAT_INDEX, 1 + 4, true, 0xF); in RenderParticleShape()
298 command[commandIndex++] = 0; in RenderParticleShape()
299 command[commandIndex++] = *(u32*)&resource.GetPositionOffset().z; in RenderParticleShape()
300 command[commandIndex++] = *(u32*)&resource.GetPositionOffset().y; in RenderParticleShape()
301 command[commandIndex++] = *(u32*)&resource.GetPositionOffset().x; in RenderParticleShape()
310 command[commandIndex++] = 0x80000000 | VERTEX_SHADER_UNIFORM_UNIVREG_INDEX; in RenderParticleShape()
311 command[commandIndex++] = HEADER_UNIFORM_FLOAT_INDEX; in RenderParticleShape()
322 (f32*)&command[commandIndex], in RenderParticleShape()
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Dgfx_RenderContext.cpp937 u32* command = reinterpret_cast<u32*>(internal::NWGetCurrentCmdBuffer()); in RenderPrimitive() local
938 std::memset(command, 0, sizeof(u32) * commandCount); in RenderPrimitive()
948 command[0] = (bufferAddr - baseAddr); in RenderPrimitive()
949 command[1] = HEADER_INDEX_STREAM_OFFSET; in RenderPrimitive()
950 command[2] = indexStream.GetStreamCount(); in RenderPrimitive()
951 command[3] = HEADER_INDEX_STREAM_COUNT; in RenderPrimitive()
956 command[0] |= 0x80000000; in RenderPrimitive()
957 command[2] /= 2; in RenderPrimitive()
965 command[4] = 1 << 8; in RenderPrimitive()
966 command[5] = HEADER_ELEMENTS_MODE; in RenderPrimitive()
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/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResTextureMapper.h119 ::std::pair<u32, u32*> command = GetOwnerCommand(); in SetMinFilter()
133 NW_MIN_ASSERT(command.first, (CMD_INDEX + 1) * sizeof(u32)); in SetMinFilter()
134 NW_NULL_ASSERT(command.second); in SetMinFilter()
146 internal::SetCmdValue( &command.second[CMD_INDEX], value2, CMD_MASK2, CMD_SHIFT2 ); in SetMinFilter()
159 internal::SetCmdValue( &command.second[CMD_INDEX], value24, CMD_MASK24, CMD_SHIFT24 ); in SetMinFilter()
168 ::std::pair<u32, u32*> command = GetOwnerCommand(); in GetMagFilter()
172 NW_MIN_ASSERT(command.first, (CMD_INDEX + 1) * sizeof(u32)); in GetMagFilter()
173 NW_NULL_ASSERT(command.second); in GetMagFilter()
175 …return static_cast<MagFilter>(internal::GetCmdValue( command.second[CMD_INDEX], CMD_MASK, CMD_SHIF… in GetMagFilter()
184 ::std::pair<u32, u32*> command = GetOwnerCommand(); in SetMagFilter()
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/NW4C-1.2.23/sources/libraries/lyt/
Dlyt_DrawerGraphics.cpp95 const u32 command[] = in SetUpTexEnv() local
100 NW_FONT_RECTDRAWER_ADD_COMMAND( command, sizeof( command ) ); in SetUpTexEnv()
127 static u32 command[] NW_LYT_DRAWER_ALIGN_32 = in SetUpTexEnv() local
150 *reinterpret_cast< nw::ut::Color8* >( &command[ 4 ] ) = white; in SetUpTexEnv()
152 NW_FONT_RECTDRAWER_ADD_COMMAND( command, sizeof( command ) ); in SetUpTexEnv()
156 else if ( *reinterpret_cast< nw::ut::Color8* >( &command[ 4 ] ) != white ) in SetUpTexEnv()
160 *reinterpret_cast< nw::ut::Color8* >( &command[ 4 ] ) = white; in SetUpTexEnv()
164 command[ 4 ] ); in SetUpTexEnv()
175 static u32 command[] NW_LYT_DRAWER_ALIGN_32 = in SetUpTexEnv() local
233 *reinterpret_cast< nw::ut::Color8* >( &command[ 4 ] ) = black; in SetUpTexEnv()
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/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResTextureMapper.cpp517 u32* command = this->GetCommandCache(); in SetSampler() local
520 NW_NULL_ASSERT(command); in SetSampler()
528 command[2] = resStandardTextureSampler.GetBorderColor().ToPicaU32(); in SetSampler()
698 u32* command = mapper.GetCommandCache(); in SetupTextureMapperCommand() local
702 command[0] &= ~FORMAT_MASK; // format in SetupTextureMapperCommand()
703 command[3] &= ~0x0FF00000; // コマンドヘッダ in SetupTextureMapperCommand()
704 command[4] &= ~(HEIGHT_MASK | WIDTH_MASK); // width, height in SetupTextureMapperCommand()
705 command[5] &= ~(FORMAT_ETC_MASK); // etc_format in SetupTextureMapperCommand()
706 command[6] &= ~(MIPMAP_SIZE_MASK); // mipmap in SetupTextureMapperCommand()
707 command[7] &= ~ADDRESS_MASK; // address in SetupTextureMapperCommand()
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Dgfx_ResMesh.cpp72 u32* command = &mesh.ref().m_IrScaleCommand[0]; in ResSeparateDataShape_SetupVertexIrScale() local
75 std::memset(command, 0, sizeof(mesh.ref().m_IrScaleCommand)); in ResSeparateDataShape_SetupVertexIrScale()
77 command[0] = VERTEX_SHADER_UNIFORM_IRSCALE_INDEX | 0x80000000; in ResSeparateDataShape_SetupVertexIrScale()
78 command[1] = internal::MakeCommandHeader(PICA_REG_VS_FLOAT_ADDR, 1, false, 0xF); in ResSeparateDataShape_SetupVertexIrScale()
79 command[3] = internal::MakeCommandHeader(PICA_REG_VS_FLOAT0, 2 * 4, false, 0xF); in ResSeparateDataShape_SetupVertexIrScale()
107 … if ( commandIndex >= 0 ) { command[ commandIndex ] = ut::Float32::Float32ToBits32(1.0f); } in ResSeparateDataShape_SetupVertexIrScale()
118 … if ( commandIndex >= 0 ) { command[ commandIndex ] = ut::Float32::Float32ToBits32(scale); } in ResSeparateDataShape_SetupVertexIrScale()
Dgfx_ResMaterial.cpp134 u32* command = resTextureMapper.GetCommandCache(); in SetupTextures() local
135 NW_NULL_ASSERT(command); in SetupTextures()
137 command[5] &= ~(SAMPLER_TYPE_MASK); // sampler_type in SetupTextures()
145 command[5] |= SAMPLER_TYPE_2D << SAMPLER_TYPE_SHIFT; in SetupTextures()
150 command[5] |= SAMPLER_TYPE_PROJECTION << SAMPLER_TYPE_SHIFT; in SetupTextures()
155 command[5] |= SAMPLER_TYPE_CUBE_MAP << SAMPLER_TYPE_SHIFT; in SetupTextures()
160 command[5] |= SAMPLER_TYPE_2D << SAMPLER_TYPE_SHIFT; in SetupTextures()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_CommandUtil.h710 u32* command = (u32*)NWGetCurrentCmdBuffer(); in NWSetUniform4fv() local
716 command[0] = SHORT_HEADER[0]; in NWSetUniform4fv()
717 command[1] = SHORT_HEADER[1]; in NWSetUniform4fv()
718 NWCopyVec4Reverse(reinterpret_cast<f32*>(&command[2]), data); in NWSetUniform4fv()
727 command[0] = SHORT_HEADER2[0]; in NWSetUniform4fv()
728 command[1] = SHORT_HEADER2[1]; in NWSetUniform4fv()
729 NWCopyMtx24Reverse(reinterpret_cast<f32*>(&command[2]), data); in NWSetUniform4fv()
738 command[0] = LONG_HEADER[0]; in NWSetUniform4fv()
739 command[1] = LONG_HEADER[1]; in NWSetUniform4fv()
741 …reinterpret_cast<f32*>(&command[2]), data, LONG_VALUE_HEADER | ((MATRIX3x4 * REG_COUNT - 1) << SIZ… in NWSetUniform4fv()
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Dgfx_RenderElement.h257 void SetCommand(RenderCommand* command) in SetCommand() argument
260 m_Key |= reinterpret_cast<KeyType>(command); in SetCommand()
375 RenderCommand* command,
461 RenderCommand* command, in CreateCommandRenderKey() argument
472 renderKey.SetCommand(command); in CreateCommandRenderKey()
556 RenderCommand* command, in CreateCommandRenderKey() argument
567 renderKey.SetCommand(command); in CreateCommandRenderKey()
654 RenderCommand* command, in CreateCommandRenderKey() argument
665 renderKey.SetCommand(command); in CreateCommandRenderKey()
/NW4C-1.2.23/sources/libraries/ut/
Dut_CmdCache.cpp445 const u32* command, in Add() argument
453 command, in Add()
486 const u32 *const command = reinterpret_cast<const u32*>(fromPtr); in DumpCommon() local
493 const u32 address = internal::GetBits(command[1], 0, 16); in DumpCommon()
494 dataCount = static_cast<int>(internal::GetBits(command[1], 20, 7)); in DumpCommon()
495 const bool seq = internal::TestBit(command[1], 31); in DumpCommon()
531 math::U32AsF32(command[0]), in DumpCommon()
532 math::U32AsF32(command[1])); in DumpCommon()
537 command[0], in DumpCommon()
538 command[1]); in DumpCommon()
/NW4C-1.2.23/include/nw/snd/
Dsnd_DriverCommandManager.h40 u32 PushCommand( DriverCommand* command );
57 void FinalizeCommandList( DriverCommand* command );
92 Command* command = reinterpret_cast<Command*>( AllocMemory( commandAreaCount ) ); in AllocCommand() local
93 command->memory_next = m_CommandMemoryAreaBegin; in AllocCommand()
95 return command; in AllocCommand()
/NW4C-1.2.23/include/nw/font/
Dfont_RectDrawerCommand.h25 #define NW_FONT_ADD_COMMANDS_PTR( ptr, command, size ) \ argument
26 std::memcpy( ptr, command, size ); \
33 #define NW_FONT_RECTDRAWER_ADD_COMMAND( command, size ) \ argument
34 std::memcpy( __cb_current_command_buffer, command, size ); \

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