Lines Matching refs:command
293 u32* command = (u32*)internal::NWGetCurrentCmdBuffer(); in RenderParticleShape() local
296 command[commandIndex++] = 0x80000000 | VERTEX_SHADER_UNIFORM_POSOFFS_INDEX; in RenderParticleShape()
297 … command[commandIndex++] = internal::MakeCommandHeader(REG_UNIFORM_FLOAT_INDEX, 1 + 4, true, 0xF); in RenderParticleShape()
298 command[commandIndex++] = 0; in RenderParticleShape()
299 command[commandIndex++] = *(u32*)&resource.GetPositionOffset().z; in RenderParticleShape()
300 command[commandIndex++] = *(u32*)&resource.GetPositionOffset().y; in RenderParticleShape()
301 command[commandIndex++] = *(u32*)&resource.GetPositionOffset().x; in RenderParticleShape()
310 command[commandIndex++] = 0x80000000 | VERTEX_SHADER_UNIFORM_UNIVREG_INDEX; in RenderParticleShape()
311 command[commandIndex++] = HEADER_UNIFORM_FLOAT_INDEX; in RenderParticleShape()
322 (f32*)&command[commandIndex], in RenderParticleShape()
330 (f32*)&command[commandIndex], in RenderParticleShape()
335 command[commandIndex++] = 0; in RenderParticleShape()
336 command[commandIndex++] = 0; in RenderParticleShape()
337 command[commandIndex++] = 0; in RenderParticleShape()
338 command[commandIndex++] = 0x3f800000; in RenderParticleShape()
340 command[commandIndex++] = 0; in RenderParticleShape()
341 command[commandIndex++] = 0; in RenderParticleShape()
342 command[commandIndex++] = 0x3f800000; in RenderParticleShape()
343 command[commandIndex++] = 0; in RenderParticleShape()
345 command[commandIndex++] = 0; in RenderParticleShape()
346 command[commandIndex++] = 0x3f800000; in RenderParticleShape()
347 command[commandIndex++] = 0; in RenderParticleShape()
348 command[commandIndex++] = 0; in RenderParticleShape()
351 command[commandIndex++] = 0; in RenderParticleShape()
352 command[commandIndex++] = 0; in RenderParticleShape()
353 command[commandIndex++] = 0; in RenderParticleShape()
354 command[commandIndex++] = 0x3f800000; in RenderParticleShape()
356 command[commandIndex++] = 0; in RenderParticleShape()
357 command[commandIndex++] = 0; in RenderParticleShape()
358 command[commandIndex++] = 0x3f800000; in RenderParticleShape()
359 command[commandIndex++] = 0; in RenderParticleShape()
361 command[commandIndex++] = 0; in RenderParticleShape()
362 command[commandIndex++] = 0x3f800000; in RenderParticleShape()
363 command[commandIndex++] = 0; in RenderParticleShape()
364 command[commandIndex++] = 0; in RenderParticleShape()
382 (f32*)&command[commandIndex], in RenderParticleShape()
399 (f32*)&command[commandIndex], in RenderParticleShape()
406 (f32*)&command[commandIndex], in RenderParticleShape()
413 (f32*)&command[commandIndex], in RenderParticleShape()
427 (f32*)&command[commandIndex], in RenderParticleShape()
433 (f32*)&command[commandIndex], in RenderParticleShape()
439 (f32*)&command[commandIndex], in RenderParticleShape()
445 command[commandIndex++] = 0; // padding in RenderParticleShape()
450 command[commandIndex++] = particleSet->GetParticleCollection()->GetCount(); in RenderParticleShape()
451 command[commandIndex++] = HEADER_INDEX_STREAM_COUNT; in RenderParticleShape()
464 command[commandIndex++] = 0x80000000 | streamOffset; in RenderParticleShape()
465 command[commandIndex++] = HEADER_INDEX_STREAM_OFFSET; in RenderParticleShape()