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Searched refs:cameraPosition (Results 1 – 12 of 12) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_AimTargetViewUpdater.cpp91 const math::VEC3& cameraPosition) in Update() argument
103 cameraPosition.x - this->m_Resource.GetTargetPosition().x, in Update()
104 cameraPosition.y - this->m_Resource.GetTargetPosition().y, in Update()
105 cameraPosition.z - this->m_Resource.GetTargetPosition().z); in Update()
110 …math::MTX34LookAtRad(viewMatrix, &cameraPosition, this->m_Resource.GetTwist(), &this->m_Resource.G… in Update()
143 math::VEC3Add(&targetPosition, &targetPosition, &cameraPosition); in Update()
146 NW_ASSERT(cameraPosition != targetPosition); in Update()
150 &cameraPosition, in Update()
158 …math::MTX34LookAtRad(viewMatrix, &cameraPosition, this->m_Resource.GetTwist(), &this->m_Resource.G… in Update()
Dgfx_LookAtTargetViewUpdater.cpp88 const math::VEC3& cameraPosition) in Update() argument
115 math::VEC3Add(&targetPosition, &targetPosition, &cameraPosition); in Update()
119 NW_ASSERT(cameraPosition != targetPosition); in Update()
123 NW_ASSERT(!math::VEC3().Cross(upwardVector, targetPosition - cameraPosition).IsZero()); in Update()
127 &cameraPosition, in Update()
Dgfx_RotateViewUpdater.cpp89 const math::VEC3& cameraPosition) in Update() argument
117 math::VEC3Add(&targetPosition, &targetPosition, &cameraPosition); in Update()
121 &cameraPosition, in Update()
127 math::MTX34CameraRotateRad(viewMatrix, &cameraPosition, &this->m_Resource.GetViewRotate()); in Update()
Dgfx_BillboardUpdater.cpp61 const math::VEC3& cameraPosition, in Update() argument
86 cameraPosition - worldTransform.GetTranslate()); in Update()
150 cameraPosition - worldTransform.GetTranslate(), in Update()
Dgfx_Camera.cpp395 math::VEC3 cameraPosition(this->WorldMatrix().GetColumn(3)); in UpdateCameraMatrix() local
399 …is->m_ViewUpdater->Update(&this->m_ViewMatrix, parentNode->TrackbackWorldMatrix(), cameraPosition); in UpdateCameraMatrix()
403 this->m_ViewUpdater->Update(&this->m_ViewMatrix, math::MTX34::Identity(), cameraPosition); in UpdateCameraMatrix()
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_Utility.cpp64 const nw::math::VEC3& cameraPosition, in CreateCamera() argument
108 camera->Transform().SetTranslate(cameraPosition); in CreateCamera()
118 const nw::math::VEC3& cameraPosition, in CreateAimCamera() argument
162 camera->Transform().SetTranslate(cameraPosition); in CreateAimCamera()
172 const nw::math::VEC3& cameraPosition, in CreateFrustumCamera() argument
220 camera->Transform().SetTranslate(cameraPosition); in CreateFrustumCamera()
230 const nw::math::VEC3& cameraPosition, in CreateOrthoCamera() argument
278 camera->Transform().SetTranslate(cameraPosition); in CreateOrthoCamera()
291 const nw::math::VEC3& cameraPosition, in CreateStereoCameras() argument
306 cameraPosition, in CreateStereoCameras()
/NW4C-1.2.23/include/nw/demo/
Ddemo_Utility.h122 const nw::math::VEC3& cameraPosition = CAMERA_POSITION,
147 const nw::math::VEC3& cameraPosition = CAMERA_POSITION,
173 const nw::math::VEC3& cameraPosition = CAMERA_POSITION,
200 const nw::math::VEC3& cameraPosition = CAMERA_POSITION,
234 const nw::math::VEC3& cameraPosition = CAMERA_POSITION,
/NW4C-1.2.23/include/nw/gfx/
Dgfx_CameraViewUpdater.h61 const math::VEC3& cameraPosition) = 0;
Dgfx_LookAtTargetViewUpdater.h83 const math::VEC3& cameraPosition);
Dgfx_AimTargetViewUpdater.h83 const math::VEC3& cameraPosition);
Dgfx_RotateViewUpdater.h82 const math::VEC3& cameraPosition);
Dgfx_BillboardUpdater.h67 const math::VEC3& cameraPosition,