| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_AimTargetViewUpdater.cpp | 91 const math::VEC3& cameraPosition) in Update() argument 103 cameraPosition.x - this->m_Resource.GetTargetPosition().x, in Update() 104 cameraPosition.y - this->m_Resource.GetTargetPosition().y, in Update() 105 cameraPosition.z - this->m_Resource.GetTargetPosition().z); in Update() 110 …math::MTX34LookAtRad(viewMatrix, &cameraPosition, this->m_Resource.GetTwist(), &this->m_Resource.G… in Update() 143 math::VEC3Add(&targetPosition, &targetPosition, &cameraPosition); in Update() 146 NW_ASSERT(cameraPosition != targetPosition); in Update() 150 &cameraPosition, in Update() 158 …math::MTX34LookAtRad(viewMatrix, &cameraPosition, this->m_Resource.GetTwist(), &this->m_Resource.G… in Update()
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| D | gfx_LookAtTargetViewUpdater.cpp | 88 const math::VEC3& cameraPosition) in Update() argument 115 math::VEC3Add(&targetPosition, &targetPosition, &cameraPosition); in Update() 119 NW_ASSERT(cameraPosition != targetPosition); in Update() 123 NW_ASSERT(!math::VEC3().Cross(upwardVector, targetPosition - cameraPosition).IsZero()); in Update() 127 &cameraPosition, in Update()
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| D | gfx_RotateViewUpdater.cpp | 89 const math::VEC3& cameraPosition) in Update() argument 117 math::VEC3Add(&targetPosition, &targetPosition, &cameraPosition); in Update() 121 &cameraPosition, in Update() 127 math::MTX34CameraRotateRad(viewMatrix, &cameraPosition, &this->m_Resource.GetViewRotate()); in Update()
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| D | gfx_BillboardUpdater.cpp | 61 const math::VEC3& cameraPosition, in Update() argument 86 cameraPosition - worldTransform.GetTranslate()); in Update() 150 cameraPosition - worldTransform.GetTranslate(), in Update()
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| D | gfx_Camera.cpp | 395 math::VEC3 cameraPosition(this->WorldMatrix().GetColumn(3)); in UpdateCameraMatrix() local 399 …is->m_ViewUpdater->Update(&this->m_ViewMatrix, parentNode->TrackbackWorldMatrix(), cameraPosition); in UpdateCameraMatrix() 403 this->m_ViewUpdater->Update(&this->m_ViewMatrix, math::MTX34::Identity(), cameraPosition); in UpdateCameraMatrix()
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| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_Utility.cpp | 64 const nw::math::VEC3& cameraPosition, in CreateCamera() argument 108 camera->Transform().SetTranslate(cameraPosition); in CreateCamera() 118 const nw::math::VEC3& cameraPosition, in CreateAimCamera() argument 162 camera->Transform().SetTranslate(cameraPosition); in CreateAimCamera() 172 const nw::math::VEC3& cameraPosition, in CreateFrustumCamera() argument 220 camera->Transform().SetTranslate(cameraPosition); in CreateFrustumCamera() 230 const nw::math::VEC3& cameraPosition, in CreateOrthoCamera() argument 278 camera->Transform().SetTranslate(cameraPosition); in CreateOrthoCamera() 291 const nw::math::VEC3& cameraPosition, in CreateStereoCameras() argument 306 cameraPosition, in CreateStereoCameras()
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| /NW4C-1.2.23/include/nw/demo/ |
| D | demo_Utility.h | 122 const nw::math::VEC3& cameraPosition = CAMERA_POSITION, 147 const nw::math::VEC3& cameraPosition = CAMERA_POSITION, 173 const nw::math::VEC3& cameraPosition = CAMERA_POSITION, 200 const nw::math::VEC3& cameraPosition = CAMERA_POSITION, 234 const nw::math::VEC3& cameraPosition = CAMERA_POSITION,
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_CameraViewUpdater.h | 61 const math::VEC3& cameraPosition) = 0;
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| D | gfx_LookAtTargetViewUpdater.h | 83 const math::VEC3& cameraPosition);
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| D | gfx_AimTargetViewUpdater.h | 83 const math::VEC3& cameraPosition);
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| D | gfx_RotateViewUpdater.h | 82 const math::VEC3& cameraPosition);
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| D | gfx_BillboardUpdater.h | 67 const math::VEC3& cameraPosition,
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