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/NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp322 nw::gfx::TransformAnimInterpolator* blender = nw::gfx::TransformAnimInterpolator::Builder() in InitializeSkeletalAnim() local
326 blender->Bind(animGroup); in InitializeSkeletalAnim()
327 blender->AddAnimObject(evaluator0); in InitializeSkeletalAnim()
328 blender->AddAnimObject(evaluator1); in InitializeSkeletalAnim()
329 blender->SetWeight(0, s_SkeletalAnimWeight0); in InitializeSkeletalAnim()
330 blender->SetWeight(1, s_SkeletalAnimWeight1); in InitializeSkeletalAnim()
334 blender->SetNormalizationEnabled(false); in InitializeSkeletalAnim()
336 model->SetSkeletalAnimObject(blender); in InitializeSkeletalAnim()
337 s_AnimObjects.PushBack(blender); in InitializeSkeletalAnim()
387 nw::gfx::AnimInterpolator* blender = nw::gfx::AnimInterpolator::Builder() in InitializeMaterialAnim() local
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