Searched refs:blender (Results 1 – 1 of 1) sorted by relevance
322 nw::gfx::TransformAnimInterpolator* blender = nw::gfx::TransformAnimInterpolator::Builder() in InitializeSkeletalAnim() local326 blender->Bind(animGroup); in InitializeSkeletalAnim()327 blender->AddAnimObject(evaluator0); in InitializeSkeletalAnim()328 blender->AddAnimObject(evaluator1); in InitializeSkeletalAnim()329 blender->SetWeight(0, s_SkeletalAnimWeight0); in InitializeSkeletalAnim()330 blender->SetWeight(1, s_SkeletalAnimWeight1); in InitializeSkeletalAnim()334 blender->SetNormalizationEnabled(false); in InitializeSkeletalAnim()336 model->SetSkeletalAnimObject(blender); in InitializeSkeletalAnim()337 s_AnimObjects.PushBack(blender); in InitializeSkeletalAnim()387 nw::gfx::AnimInterpolator* blender = nw::gfx::AnimInterpolator::Builder() in InitializeMaterialAnim() local[all …]