Lines Matching refs:blender
322 nw::gfx::TransformAnimInterpolator* blender = nw::gfx::TransformAnimInterpolator::Builder() in InitializeSkeletalAnim() local
326 blender->Bind(animGroup); in InitializeSkeletalAnim()
327 blender->AddAnimObject(evaluator0); in InitializeSkeletalAnim()
328 blender->AddAnimObject(evaluator1); in InitializeSkeletalAnim()
329 blender->SetWeight(0, s_SkeletalAnimWeight0); in InitializeSkeletalAnim()
330 blender->SetWeight(1, s_SkeletalAnimWeight1); in InitializeSkeletalAnim()
334 blender->SetNormalizationEnabled(false); in InitializeSkeletalAnim()
336 model->SetSkeletalAnimObject(blender); in InitializeSkeletalAnim()
337 s_AnimObjects.PushBack(blender); in InitializeSkeletalAnim()
387 nw::gfx::AnimInterpolator* blender = nw::gfx::AnimInterpolator::Builder() in InitializeMaterialAnim() local
391 blender->Bind(animGroup); in InitializeMaterialAnim()
392 blender->AddAnimObject(evaluator0); in InitializeMaterialAnim()
393 blender->AddAnimObject(evaluator1); in InitializeMaterialAnim()
394 blender->SetWeight(0, s_MaterialAnimWeight0); in InitializeMaterialAnim()
395 blender->SetWeight(1, s_MaterialAnimWeight0); in InitializeMaterialAnim()
399 blender->SetNormalizationEnabled(false); in InitializeMaterialAnim()
401 model->SetMaterialAnimObject(blender); in InitializeMaterialAnim()
402 s_AnimObjects.PushBack(blender); in InitializeMaterialAnim()