Searched refs:animationEnable (Results 1 – 1 of 1) sorted by relevance
1585 bool* animationEnable = NULL; in ParticleFloatImmediateUpdater() local1601 animationEnable = animation.GetAnimationEnabled(); in ParticleFloatImmediateUpdater()1605 if (animationData == NULL || !animationEnable[0]) in ParticleFloatImmediateUpdater()1911 bool* animationEnable = NULL; in ParticleVector2ImmediateUpdater() local1923 animationEnable = animation.GetAnimationEnabled(); in ParticleVector2ImmediateUpdater()1958 if (animationEnable[0]) in ParticleVector2ImmediateUpdater()1963 if (animationEnable[1]) in ParticleVector2ImmediateUpdater()1970 if (animationEnable[0]) in ParticleVector2ImmediateUpdater()1976 if (animationEnable[1]) in ParticleVector2ImmediateUpdater()2007 bool* animationEnable = NULL; in ParticleVector3AdditiveUpdater() local[all …]