Lines Matching refs:animationEnable
1585 bool* animationEnable = NULL; in ParticleFloatImmediateUpdater() local
1601 animationEnable = animation.GetAnimationEnabled(); in ParticleFloatImmediateUpdater()
1605 if (animationData == NULL || !animationEnable[0]) in ParticleFloatImmediateUpdater()
1911 bool* animationEnable = NULL; in ParticleVector2ImmediateUpdater() local
1923 animationEnable = animation.GetAnimationEnabled(); in ParticleVector2ImmediateUpdater()
1958 if (animationEnable[0]) in ParticleVector2ImmediateUpdater()
1963 if (animationEnable[1]) in ParticleVector2ImmediateUpdater()
1970 if (animationEnable[0]) in ParticleVector2ImmediateUpdater()
1976 if (animationEnable[1]) in ParticleVector2ImmediateUpdater()
2007 bool* animationEnable = NULL; in ParticleVector3AdditiveUpdater() local
2025 animationEnable = animation.GetAnimationEnabled(); in ParticleVector3AdditiveUpdater()
2059 if (animationEnable[0]) in ParticleVector3AdditiveUpdater()
2064 if (animationEnable[1]) in ParticleVector3AdditiveUpdater()
2069 if (animationEnable[2]) in ParticleVector3AdditiveUpdater()
2076 if (animationEnable[0]) in ParticleVector3AdditiveUpdater()
2082 if (animationEnable[1]) in ParticleVector3AdditiveUpdater()
2088 if (animationEnable[2]) in ParticleVector3AdditiveUpdater()
2119 bool* animationEnable = NULL; in ParticleVector3ImmediateUpdater() local
2131 animationEnable = animation.GetAnimationEnabled(); in ParticleVector3ImmediateUpdater()
2167 if (animationEnable[0]) in ParticleVector3ImmediateUpdater()
2172 if (animationEnable[1]) in ParticleVector3ImmediateUpdater()
2177 if (animationEnable[2]) in ParticleVector3ImmediateUpdater()
2184 if (animationEnable[0]) in ParticleVector3ImmediateUpdater()
2190 if (animationEnable[1]) in ParticleVector3ImmediateUpdater()
2196 if (animationEnable[2]) in ParticleVector3ImmediateUpdater()
2225 bool* animationEnable = NULL; in ParticleVector3RandomAdditiveUpdater() local
2237 animationEnable = animation.GetAnimationEnabled(); in ParticleVector3RandomAdditiveUpdater()
2273 if (animationEnable[0]) in ParticleVector3RandomAdditiveUpdater()
2278 if (animationEnable[1]) in ParticleVector3RandomAdditiveUpdater()
2283 if (animationEnable[2]) in ParticleVector3RandomAdditiveUpdater()
2290 if (animationEnable[0]) in ParticleVector3RandomAdditiveUpdater()
2296 if (animationEnable[1]) in ParticleVector3RandomAdditiveUpdater()
2302 if (animationEnable[2]) in ParticleVector3RandomAdditiveUpdater()
2409 bool* animationEnable = NULL; in ParticleTexturePatternUpdater() local
2421 animationEnable = animation.GetAnimationEnabled(); in ParticleTexturePatternUpdater()
2477 if (animationEnable[0]) in ParticleTexturePatternUpdater()