Searched refs:animationData (Results 1 – 1 of 1) sorted by relevance
1586 f32* animationData = NULL; in ParticleFloatImmediateUpdater() local1602 animationData = animation.GetAnimationData(); in ParticleFloatImmediateUpdater()1605 if (animationData == NULL || !animationEnable[0]) in ParticleFloatImmediateUpdater()1638 f32 value = animationData[animationDataIndex++]; in ParticleFloatImmediateUpdater()1642 f32 nextValue = animationData[animationDataIndex++]; in ParticleFloatImmediateUpdater()1912 f32* animationData = NULL; in ParticleVector2ImmediateUpdater() local1924 animationData = animation.GetAnimationData(); in ParticleVector2ImmediateUpdater()1942 if (animationData != NULL) in ParticleVector2ImmediateUpdater()1960 value.x = animationData[animationDataIndex++]; in ParticleVector2ImmediateUpdater()1965 value.y = animationData[animationDataIndex++]; in ParticleVector2ImmediateUpdater()[all …]