Home
last modified time | relevance | path

Searched refs:animationData (Results 1 – 1 of 1) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_ParticleSet.cpp1586 f32* animationData = NULL; in ParticleFloatImmediateUpdater() local
1602 animationData = animation.GetAnimationData(); in ParticleFloatImmediateUpdater()
1605 if (animationData == NULL || !animationEnable[0]) in ParticleFloatImmediateUpdater()
1638 f32 value = animationData[animationDataIndex++]; in ParticleFloatImmediateUpdater()
1642 f32 nextValue = animationData[animationDataIndex++]; in ParticleFloatImmediateUpdater()
1912 f32* animationData = NULL; in ParticleVector2ImmediateUpdater() local
1924 animationData = animation.GetAnimationData(); in ParticleVector2ImmediateUpdater()
1942 if (animationData != NULL) in ParticleVector2ImmediateUpdater()
1960 value.x = animationData[animationDataIndex++]; in ParticleVector2ImmediateUpdater()
1965 value.y = animationData[animationDataIndex++]; in ParticleVector2ImmediateUpdater()
[all …]