Lines Matching refs:animationData
1586 f32* animationData = NULL; in ParticleFloatImmediateUpdater() local
1602 animationData = animation.GetAnimationData(); in ParticleFloatImmediateUpdater()
1605 if (animationData == NULL || !animationEnable[0]) in ParticleFloatImmediateUpdater()
1638 f32 value = animationData[animationDataIndex++]; in ParticleFloatImmediateUpdater()
1642 f32 nextValue = animationData[animationDataIndex++]; in ParticleFloatImmediateUpdater()
1912 f32* animationData = NULL; in ParticleVector2ImmediateUpdater() local
1924 animationData = animation.GetAnimationData(); in ParticleVector2ImmediateUpdater()
1942 if (animationData != NULL) in ParticleVector2ImmediateUpdater()
1960 value.x = animationData[animationDataIndex++]; in ParticleVector2ImmediateUpdater()
1965 value.y = animationData[animationDataIndex++]; in ParticleVector2ImmediateUpdater()
1972 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector2ImmediateUpdater()
1978 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector2ImmediateUpdater()
2008 f32* animationData = NULL; in ParticleVector3AdditiveUpdater() local
2026 animationData = animation.GetAnimationData(); in ParticleVector3AdditiveUpdater()
2061 value.x = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater()
2066 value.y = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater()
2071 value.z = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater()
2078 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater()
2084 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater()
2090 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater()
2120 f32* animationData = NULL; in ParticleVector3ImmediateUpdater() local
2132 animationData = animation.GetAnimationData(); in ParticleVector3ImmediateUpdater()
2169 value.x = animationData[animationDataIndex++]; in ParticleVector3ImmediateUpdater()
2174 value.y = animationData[animationDataIndex++]; in ParticleVector3ImmediateUpdater()
2179 value.z = animationData[animationDataIndex++]; in ParticleVector3ImmediateUpdater()
2186 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3ImmediateUpdater()
2192 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3ImmediateUpdater()
2198 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3ImmediateUpdater()
2226 f32* animationData = NULL; in ParticleVector3RandomAdditiveUpdater() local
2238 animationData = animation.GetAnimationData(); in ParticleVector3RandomAdditiveUpdater()
2275 value.x = animationData[animationDataIndex++]; in ParticleVector3RandomAdditiveUpdater()
2280 value.y = animationData[animationDataIndex++]; in ParticleVector3RandomAdditiveUpdater()
2285 value.z = animationData[animationDataIndex++]; in ParticleVector3RandomAdditiveUpdater()
2292 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3RandomAdditiveUpdater()
2298 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3RandomAdditiveUpdater()
2304 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3RandomAdditiveUpdater()
2410 f32* animationData = NULL; in ParticleTexturePatternUpdater() local
2422 animationData = animation.GetAnimationData(); in ParticleTexturePatternUpdater()
2442 if (animationData != NULL) in ParticleTexturePatternUpdater()
2479 value = (int)animationData[animationDataPos++]; in ParticleTexturePatternUpdater()