Searched refs:animation (Results 1 – 6 of 6) sorted by relevance
5 Description: set animation range113 get default animation range title127 get unique animation range title167 add animation range attr207 // animation range258 parent animation range303 create animation range node340 is animation range370 delete animation range node458 connect animation range control[all …]
128 // animation130 -ann "Set animation range attributes"133 -ann "Set output frame extension list for texture pattern animation"
643 // animation792 // animation options1658 // animation options2430 // animation2724 is animation range control node2795 get animation range target nodes
527 ResParticleAnimation animation = vec3Updater.GetParticleAnimation(); in Create() local528 if (animation.IsValid()) in Create()530 if (animation.GetAnimationData()) in Create()1595 ResParticleAnimation animation = floatUpdater.GetParticleAnimation(); in ParticleFloatImmediateUpdater() local1596 if (animation.IsValid()) in ParticleFloatImmediateUpdater()1598 animationLength = animation.GetAnimationLength(); in ParticleFloatImmediateUpdater()1601 animationEnable = animation.GetAnimationEnabled(); in ParticleFloatImmediateUpdater()1602 animationData = animation.GetAnimationData(); in ParticleFloatImmediateUpdater()1624 ResParticleAnimationOption animationOption = animation.GetParticleAnimationOption(); in ParticleFloatImmediateUpdater()1917 ResParticleAnimation animation = vec2Updater.GetParticleAnimation(); in ParticleVector2ImmediateUpdater() local[all …]
739 const ResParticleAnimation& animation = src->GetParticleAnimation(); in DuplicateResParticleUpdater() local746 animation.ptr(), in DuplicateResParticleUpdater()755 animation.GetAnimationEnabled(), in DuplicateResParticleUpdater()765 animation.GetAnimationData(), in DuplicateResParticleUpdater()773 const ResParticleAnimationOption& option = animation.GetParticleAnimationOption(); in DuplicateResParticleUpdater()
64 A Button: Play/stop animation.