Lines Matching refs:animation
527 ResParticleAnimation animation = vec3Updater.GetParticleAnimation(); in Create() local
528 if (animation.IsValid()) in Create()
530 if (animation.GetAnimationData()) in Create()
1595 ResParticleAnimation animation = floatUpdater.GetParticleAnimation(); in ParticleFloatImmediateUpdater() local
1596 if (animation.IsValid()) in ParticleFloatImmediateUpdater()
1598 animationLength = animation.GetAnimationLength(); in ParticleFloatImmediateUpdater()
1601 animationEnable = animation.GetAnimationEnabled(); in ParticleFloatImmediateUpdater()
1602 animationData = animation.GetAnimationData(); in ParticleFloatImmediateUpdater()
1624 ResParticleAnimationOption animationOption = animation.GetParticleAnimationOption(); in ParticleFloatImmediateUpdater()
1917 ResParticleAnimation animation = vec2Updater.GetParticleAnimation(); in ParticleVector2ImmediateUpdater() local
1918 if (animation.IsValid()) in ParticleVector2ImmediateUpdater()
1920 animationLength = animation.GetAnimationLength(); in ParticleVector2ImmediateUpdater()
1922 animationStride = animation.GetAnimationStride(); in ParticleVector2ImmediateUpdater()
1923 animationEnable = animation.GetAnimationEnabled(); in ParticleVector2ImmediateUpdater()
1924 animationData = animation.GetAnimationData(); in ParticleVector2ImmediateUpdater()
1944 ResParticleAnimationOption animationOption = animation.GetParticleAnimationOption(); in ParticleVector2ImmediateUpdater()
2019 ResParticleAnimation animation = vec3Updater.GetParticleAnimation(); in ParticleVector3AdditiveUpdater() local
2020 if (animation.IsValid()) in ParticleVector3AdditiveUpdater()
2022 animationLength = animation.GetAnimationLength(); in ParticleVector3AdditiveUpdater()
2024 animationStride = animation.GetAnimationStride(); in ParticleVector3AdditiveUpdater()
2025 animationEnable = animation.GetAnimationEnabled(); in ParticleVector3AdditiveUpdater()
2026 animationData = animation.GetAnimationData(); in ParticleVector3AdditiveUpdater()
2045 ResParticleAnimationOption animationOption = animation.GetParticleAnimationOption(); in ParticleVector3AdditiveUpdater()
2125 ResParticleAnimation animation = vec3Updater.GetParticleAnimation(); in ParticleVector3ImmediateUpdater() local
2126 if (animation.IsValid()) in ParticleVector3ImmediateUpdater()
2128 animationLength = animation.GetAnimationLength(); in ParticleVector3ImmediateUpdater()
2130 animationStride = animation.GetAnimationStride(); in ParticleVector3ImmediateUpdater()
2131 animationEnable = animation.GetAnimationEnabled(); in ParticleVector3ImmediateUpdater()
2132 animationData = animation.GetAnimationData(); in ParticleVector3ImmediateUpdater()
2153 ResParticleAnimationOption animationOption = animation.GetParticleAnimationOption(); in ParticleVector3ImmediateUpdater()
2231 ResParticleAnimation animation = vec3Updater.GetParticleAnimation(); in ParticleVector3RandomAdditiveUpdater() local
2232 if (animation.IsValid()) in ParticleVector3RandomAdditiveUpdater()
2234 animationLength = animation.GetAnimationLength(); in ParticleVector3RandomAdditiveUpdater()
2236 animationStride = animation.GetAnimationStride(); in ParticleVector3RandomAdditiveUpdater()
2237 animationEnable = animation.GetAnimationEnabled(); in ParticleVector3RandomAdditiveUpdater()
2238 animationData = animation.GetAnimationData(); in ParticleVector3RandomAdditiveUpdater()
2259 ResParticleAnimationOption animationOption = animation.GetParticleAnimationOption(); in ParticleVector3RandomAdditiveUpdater()
2415 ResParticleAnimation animation = texUpdater.GetParticleAnimation(); in ParticleTexturePatternUpdater() local
2416 if (animation.IsValid()) in ParticleTexturePatternUpdater()
2418 animationLength = animation.GetAnimationLength(); in ParticleTexturePatternUpdater()
2420 animationStride = animation.GetAnimationStride(); in ParticleTexturePatternUpdater()
2421 animationEnable = animation.GetAnimationEnabled(); in ParticleTexturePatternUpdater()
2422 animationData = animation.GetAnimationData(); in ParticleTexturePatternUpdater()
2444 ResParticleAnimationOption animationOption = animation.GetParticleAnimationOption(); in ParticleTexturePatternUpdater()