Searched refs:actorParam (Results 1 – 4 of 4) sorted by relevance
| /NW4C-1.2.23/sources/libraries/snd/ |
| D | snd_Sound3DManager.cpp | 200 const Sound3DParam* actorParam = static_cast<const Sound3DParam*>( arg ); in detail_UpdateAmbientParam() local 206 actorParam, in detail_UpdateAmbientParam() 228 const Sound3DParam* actorParam = static_cast<const Sound3DParam*>( arg ); in detail_GetAmbientPriority() local 236 actorParam, in detail_GetAmbientPriority() 273 Sound3DParam* actorParam = static_cast<Sound3DParam*>( arg ); in detail_FreeAmbientArg() local 274 m_ParamPool.Free( actorParam ); in detail_FreeAmbientArg()
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| D | snd_Sound3DCalculator.cpp | 61 const Sound3DParam& actorParam, in CalcVolumeAndPriority() argument 69 nw::math::VEC3Sub( &pos, &actorParam.position, &listener.GetPosition() ); in CalcVolumeAndPriority() 74 static_cast<SoundArchive::Sound3DInfo::DecayCurve>(actorParam.decayCurve), in CalcVolumeAndPriority() 75 actorParam.decayRatio, in CalcVolumeAndPriority() 101 const Sound3DParam& actorParam, in CalcPan() argument 111 nw::math::VEC3Transform( &pos, &listenerMtx, &actorParam.position ); in CalcPan() 143 const Sound3DParam& actorParam, in CalcPitch() argument 158 nw::math::VEC3Sub( &relPos, &actorParam.position, &listener.GetPosition() ); in CalcPitch() 164 const f32 dopplerFactor = actorParam.dopplerFactor / 32.0f; in CalcPitch() 169 actorVelocity = - nw::math::VEC3Dot( &relPos, &actorParam.velocity ); in CalcPitch() [all …]
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| /NW4C-1.2.23/include/nw/snd/ |
| D | snd_Sound3DCalculator.h | 111 const Sound3DParam& actorParam, 136 const Sound3DParam& actorParam, 160 const Sound3DParam& actorParam, 183 const Sound3DParam& actorParam,
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| D | snd_Sound3DManager.h | 113 const Sound3DParam* actorParam, 120 const Sound3DParam* actorParam,
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