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Searched refs:actorParam (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.2.23/sources/libraries/snd/
Dsnd_Sound3DManager.cpp200 const Sound3DParam* actorParam = static_cast<const Sound3DParam*>( arg ); in detail_UpdateAmbientParam() local
206 actorParam, in detail_UpdateAmbientParam()
228 const Sound3DParam* actorParam = static_cast<const Sound3DParam*>( arg ); in detail_GetAmbientPriority() local
236 actorParam, in detail_GetAmbientPriority()
273 Sound3DParam* actorParam = static_cast<Sound3DParam*>( arg ); in detail_FreeAmbientArg() local
274 m_ParamPool.Free( actorParam ); in detail_FreeAmbientArg()
Dsnd_Sound3DCalculator.cpp61 const Sound3DParam& actorParam, in CalcVolumeAndPriority() argument
69 nw::math::VEC3Sub( &pos, &actorParam.position, &listener.GetPosition() ); in CalcVolumeAndPriority()
74 static_cast<SoundArchive::Sound3DInfo::DecayCurve>(actorParam.decayCurve), in CalcVolumeAndPriority()
75 actorParam.decayRatio, in CalcVolumeAndPriority()
101 const Sound3DParam& actorParam, in CalcPan() argument
111 nw::math::VEC3Transform( &pos, &listenerMtx, &actorParam.position ); in CalcPan()
143 const Sound3DParam& actorParam, in CalcPitch() argument
158 nw::math::VEC3Sub( &relPos, &actorParam.position, &listener.GetPosition() ); in CalcPitch()
164 const f32 dopplerFactor = actorParam.dopplerFactor / 32.0f; in CalcPitch()
169 actorVelocity = - nw::math::VEC3Dot( &relPos, &actorParam.velocity ); in CalcPitch()
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/NW4C-1.2.23/include/nw/snd/
Dsnd_Sound3DCalculator.h111 const Sound3DParam& actorParam,
136 const Sound3DParam& actorParam,
160 const Sound3DParam& actorParam,
183 const Sound3DParam& actorParam,
Dsnd_Sound3DManager.h113 const Sound3DParam* actorParam,
120 const Sound3DParam* actorParam,