Lines Matching refs:actorParam
61 const Sound3DParam& actorParam, in CalcVolumeAndPriority() argument
69 nw::math::VEC3Sub( &pos, &actorParam.position, &listener.GetPosition() ); in CalcVolumeAndPriority()
74 static_cast<SoundArchive::Sound3DInfo::DecayCurve>(actorParam.decayCurve), in CalcVolumeAndPriority()
75 actorParam.decayRatio, in CalcVolumeAndPriority()
101 const Sound3DParam& actorParam, in CalcPan() argument
111 nw::math::VEC3Transform( &pos, &listenerMtx, &actorParam.position ); in CalcPan()
143 const Sound3DParam& actorParam, in CalcPitch() argument
158 nw::math::VEC3Sub( &relPos, &actorParam.position, &listener.GetPosition() ); in CalcPitch()
164 const f32 dopplerFactor = actorParam.dopplerFactor / 32.0f; in CalcPitch()
169 actorVelocity = - nw::math::VEC3Dot( &relPos, &actorParam.velocity ); in CalcPitch()
173 actorVelocity = - nw::math::VEC3Len( &actorParam.velocity ); in CalcPitch()
208 const Sound3DParam& actorParam, in CalcBiquadFilterValue() argument
219 nw::math::VEC3Sub( &pos, &actorParam.position, &listener.GetPosition() ); in CalcBiquadFilterValue()