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Searched refs:Sound (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.2.23/include/nw/snd/
Dsnd_SoundInstanceManager.h31 template < typename Sound, typename Player >
38 typedef ut::LinkList< Sound, offsetof(Sound,m_PriorityLink)> PriorityList;
57 return sizeof(Sound) * instanceCount; in GetRequiredMemSize()
76 const unsigned long numObjects = size / sizeof(Sound); in Create()
78 Sound* sound = new( ptr ) Sound( *this ); in Create()
80 ptr += sizeof(Sound); in Create()
120 Sound* Alloc( int priority, int ambientPriority ) in Alloc()
127 Sound* sound = NULL; in Alloc()
138 Sound* lowPrioSound = GetLowestPrioritySound(); in Alloc()
176 void Free( Sound* sound ) in Free()
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Dsnd_SoundArchivePlayer.h473 template< typename Sound, typename Player >
474 Sound* AllocSound(
475 internal::SoundInstanceManager< Sound, Player >* manager,
/NW4C-1.2.23/demos/snd/
DOMakefile28 SAMPLEDATA_DIR = $(NW4C_ROOT)/SampleData/Sound/Projects
/NW4C-1.2.23/sources/libraries/snd/
Dsnd_SoundArchivePlayer.cpp684 template< typename Sound, typename Player >
685 Sound* SoundArchivePlayer::AllocSound( in AllocSound() argument
686 internal::SoundInstanceManager< Sound,Player >* manager, in AllocSound()
696 Sound* sound = manager->Alloc( priority, ambientPriority ); in AllocSound()