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Searched refs:SceneSystem (Results 1 – 25 of 25) sorted by relevance

/NW4C-1.2.23/include/nw/demo/
Ddemo_GraphicsSystem.h64 class SceneSystem; variable
321 SceneSystem* sceneSystem,
330 SceneSystem* sceneSystem);
337 SceneSystem* sceneSystem);
526 class SceneSystem
584 static SceneSystem* Create(
624 SceneSystem() in SceneSystem() function
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp339 SceneSystem* sceneSystem, in SetSceneEnvironmentSettings()
360 SceneSystem* sceneSystem in SetEnvironment()
398 SceneSystem* sceneSystem in SubmitView()
999 SceneSystem*
1000 SceneSystem::Create( in Create()
1005 void* memory = allocator->Alloc(sizeof(SceneSystem)); in Create()
1006 SceneSystem* sceneSystem = new(memory) SceneSystem(); in Create()
1061 SceneSystem::Destroy() in Destroy()
1073 this->~SceneSystem(); in Destroy()
1079 SceneSystem::InitializeScene(gfx::SceneNode* sceneRoot) in InitializeScene()
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/NW4C-1.2.23/demos/gfx/ParticleCtrlEmissionDemo/sources/
DParticleCtrlEmissionDemo.cpp55 nw::demo::SceneSystem* s_SceneSystem = NULL;
116 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
117 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-1.2.23/demos/gfx/ParticleRecycleDemo/sources/
DParticleRecycleDemo.cpp54 nw::demo::SceneSystem* s_SceneSystem = NULL;
114 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
115 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-1.2.23/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp59 nw::demo::SceneSystem* s_SceneSystem = NULL;
116 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
118 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-1.2.23/demos/gfx/ParticleChokeDemo/sources/
DParticleChokeDemo.cpp63 nw::demo::SceneSystem* s_SceneSystem = NULL;
123 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
124 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-1.2.23/demos/gfx/ParticleScaleDemo/sources/
DParticleScaleDemo.cpp54 nw::demo::SceneSystem* s_SceneSystem = NULL;
114 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
115 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-1.2.23/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp55 nw::demo::SceneSystem* s_SceneSystem = NULL;
116 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
118 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-1.2.23/demos/gfx/ParticleMultiEmitterDemo/sources/
DParticleMultiEmitterDemo.cpp63 nw::demo::SceneSystem* s_SceneSystem = NULL;
130 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
131 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-1.2.23/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp60 nw::demo::SceneSystem* s_SceneSystem = NULL;
130 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
132 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp67 nw::demo::SceneSystem* s_SceneSystem = NULL;
136 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
138 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-1.2.23/demos/gfx/ParticleMultiModelDemo/sources/
DParticleMultiModelDemo.cpp64 nw::demo::SceneSystem* s_SceneSystem = NULL;
131 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
132 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-1.2.23/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp63 nw::demo::SceneSystem* s_SceneSystem = NULL;
132 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
134 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp67 nw::demo::SceneSystem* s_SceneSystem = NULL;
137 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
139 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-1.2.23/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp60 nw::demo::SceneSystem* s_SceneSystem = NULL;
131 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
132 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-1.2.23/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp110 nw::demo::SceneSystem* s_SceneSystem = NULL;
166 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
168 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp57 nw::demo::SceneSystem* s_SceneSystem = NULL;
113 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
114 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-1.2.23/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp74 nw::demo::SceneSystem* s_SceneSystem = NULL;
142 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
143 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp66 nw::demo::SceneSystem* s_SceneSystem = NULL;
159 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
164 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp73 nw::demo::SceneSystem* s_SceneSystem = NULL;
145 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
147 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp140 nw::demo::SceneSystem* s_SceneSystem = NULL;
220 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
222 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp69 nw::demo::SceneSystem* s_SceneSystem = NULL;
178 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
179 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp63 nw::demo::SceneSystem* s_SceneSystem = NULL;
276 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
277 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp307 nw::demo::SceneSystem* s_SceneSystem = NULL;
397 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
398 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp309 nw::demo::SceneSystem* s_SceneSystem = NULL;
408 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics()
409 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()