| /NW4C-1.2.23/include/nw/demo/ |
| D | demo_GraphicsSystem.h | 64 class SceneSystem; variable 321 SceneSystem* sceneSystem, 330 SceneSystem* sceneSystem); 337 SceneSystem* sceneSystem); 526 class SceneSystem 584 static SceneSystem* Create( 624 SceneSystem() in SceneSystem() function
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| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_GraphicsSystem.cpp | 339 SceneSystem* sceneSystem, in SetSceneEnvironmentSettings() 360 SceneSystem* sceneSystem in SetEnvironment() 398 SceneSystem* sceneSystem in SubmitView() 999 SceneSystem* 1000 SceneSystem::Create( in Create() 1005 void* memory = allocator->Alloc(sizeof(SceneSystem)); in Create() 1006 SceneSystem* sceneSystem = new(memory) SceneSystem(); in Create() 1061 SceneSystem::Destroy() in Destroy() 1073 this->~SceneSystem(); in Destroy() 1079 SceneSystem::InitializeScene(gfx::SceneNode* sceneRoot) in InitializeScene() [all …]
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| /NW4C-1.2.23/demos/gfx/ParticleCtrlEmissionDemo/sources/ |
| D | ParticleCtrlEmissionDemo.cpp | 55 nw::demo::SceneSystem* s_SceneSystem = NULL; 116 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 117 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-1.2.23/demos/gfx/ParticleRecycleDemo/sources/ |
| D | ParticleRecycleDemo.cpp | 54 nw::demo::SceneSystem* s_SceneSystem = NULL; 114 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 115 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-1.2.23/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 59 nw::demo::SceneSystem* s_SceneSystem = NULL; 116 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 118 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-1.2.23/demos/gfx/ParticleChokeDemo/sources/ |
| D | ParticleChokeDemo.cpp | 63 nw::demo::SceneSystem* s_SceneSystem = NULL; 123 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 124 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-1.2.23/demos/gfx/ParticleScaleDemo/sources/ |
| D | ParticleScaleDemo.cpp | 54 nw::demo::SceneSystem* s_SceneSystem = NULL; 114 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 115 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-1.2.23/demos/gfx/ParticleApplicationDemo/sources/ |
| D | ParticleApplicationDemo.cpp | 55 nw::demo::SceneSystem* s_SceneSystem = NULL; 116 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 118 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-1.2.23/demos/gfx/ParticleMultiEmitterDemo/sources/ |
| D | ParticleMultiEmitterDemo.cpp | 63 nw::demo::SceneSystem* s_SceneSystem = NULL; 130 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 131 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-1.2.23/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 60 nw::demo::SceneSystem* s_SceneSystem = NULL; 130 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 132 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 67 nw::demo::SceneSystem* s_SceneSystem = NULL; 136 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 138 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-1.2.23/demos/gfx/ParticleMultiModelDemo/sources/ |
| D | ParticleMultiModelDemo.cpp | 64 nw::demo::SceneSystem* s_SceneSystem = NULL; 131 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 132 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-1.2.23/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 63 nw::demo::SceneSystem* s_SceneSystem = NULL; 132 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 134 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 67 nw::demo::SceneSystem* s_SceneSystem = NULL; 137 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 139 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-1.2.23/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 60 nw::demo::SceneSystem* s_SceneSystem = NULL; 131 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 132 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-1.2.23/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 110 nw::demo::SceneSystem* s_SceneSystem = NULL; 166 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 168 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 57 nw::demo::SceneSystem* s_SceneSystem = NULL; 113 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 114 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-1.2.23/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 74 nw::demo::SceneSystem* s_SceneSystem = NULL; 142 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 143 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 66 nw::demo::SceneSystem* s_SceneSystem = NULL; 159 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 164 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 73 nw::demo::SceneSystem* s_SceneSystem = NULL; 145 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 147 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 140 nw::demo::SceneSystem* s_SceneSystem = NULL; 220 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 222 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 69 nw::demo::SceneSystem* s_SceneSystem = NULL; 178 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 179 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 63 nw::demo::SceneSystem* s_SceneSystem = NULL; 276 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 277 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 307 nw::demo::SceneSystem* s_SceneSystem = NULL; 397 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 398 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 309 nw::demo::SceneSystem* s_SceneSystem = NULL; 408 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 409 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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