| /NW4C-1.2.23/demos/snd/simple/sources/ |
| D | SimpleApp.cpp | 26 const s32 SOUND_HEAP_SIZE = 1 * 1024 * 1024; variable 101 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem() 102 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
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| /NW4C-1.2.23/demos/snd/playerHeap/sources/ |
| D | playerHeapApp.cpp | 30 const s32 SOUND_HEAP_SIZE = 1 * 1024 * 1024; variable 123 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem() 124 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
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| /NW4C-1.2.23/demos/snd/holdSound/sources/ |
| D | HoldSoundApp.cpp | 26 const s32 SOUND_HEAP_SIZE = 1 * 1024 * 1024; variable 101 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem() 102 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
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| /NW4C-1.2.23/demos/snd/externalFile/sources/ |
| D | externalFileApp.cpp | 30 const s32 SOUND_HEAP_SIZE = 1 * 1024 * 1024; variable 118 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem() 119 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
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| /NW4C-1.2.23/demos/snd/originalSoundHeap/sources/ |
| D | OriginalSoundHeapApp.cpp | 26 const s32 SOUND_HEAP_SIZE = 1 * 1024 * 1024; variable 107 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem() 108 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
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| /NW4C-1.2.23/demos/snd/labelString/sources/ |
| D | LabelStringApp.cpp | 29 const s32 SOUND_HEAP_SIZE = 1 * 1024 * 1024; variable 114 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem() 115 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
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| /NW4C-1.2.23/demos/snd/soundActor/sources/ |
| D | SoundActorApp.cpp | 26 const s32 SOUND_HEAP_SIZE = 1 * 1024 * 1024; variable 115 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem() 116 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
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| /NW4C-1.2.23/demos/snd/sound3d/sources/ |
| D | Sound3dApp.cpp | 26 const s32 SOUND_HEAP_SIZE = 1 * 1024 * 1024; variable 98 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem() 99 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
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| /NW4C-1.2.23/demos/snd/filter/sources/ |
| D | main.cpp | 31 const s32 SOUND_HEAP_SIZE = 1 * 1024 * 1024; variable 194 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem() 195 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
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| /NW4C-1.2.23/demos/snd/effect/sources/ |
| D | main.cpp | 95 const s32 SOUND_HEAP_SIZE = 1 * 1024 * 1024; variable 172 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem() 173 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
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| /NW4C-1.2.23/demos/snd/withSdk/sources/ |
| D | main.cpp | 56 const s32 SOUND_HEAP_SIZE = 1 * 1024 * 1024; variable 179 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem() 180 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
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| /NW4C-1.2.23/demos/snd/createSoundThreadManually/sources/ |
| D | main.cpp | 56 const s32 SOUND_HEAP_SIZE = 1 * 1024 * 1024; variable 204 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem() 205 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
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| /NW4C-1.2.23/demos/snd/memorySoundArchive/sources/ |
| D | MemorySoundArchiveApp.cpp | 26 const s32 SOUND_HEAP_SIZE = 1 * 1024 * 1024; variable
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