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Searched refs:ResStaticCast (Results 1 – 25 of 45) sorted by relevance

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/NW4C-1.2.23/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp46 ResStaticCast<ResBoneMember>(*this).SetValue(object, value); in SetValueForType()
50 ResStaticCast<ResMaterialColorMember>(*this).SetValue(object, value); in SetValueForType()
54 ResStaticCast<ResTextureSamplerMember>(*this).SetValue(object, value); in SetValueForType()
58 ResStaticCast<ResTextureMapperMember>(*this).SetValue(object, value); in SetValueForType()
62 ResStaticCast<ResBlendOperationMember>(*this).SetValue(object, value); in SetValueForType()
66 ResStaticCast<ResTextureCoordinatorMember>(*this).SetValue(object, value); in SetValueForType()
70 ResStaticCast<ResModelMember>(*this).SetValue(object, value); in SetValueForType()
74 ResStaticCast<ResMeshMember>(*this).SetValue(object, value); in SetValueForType()
78 ResStaticCast<ResMeshNodeVisibilityMember>(*this).SetValue(object, value); in SetValueForType()
82 ResStaticCast<ResTransformMember>(*this).SetValue(object, value); in SetValueForType()
[all …]
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_OffScreenBuffer.cpp37 ResPixelBasedTexture resPixelBasedTexture = ResStaticCast<ResPixelBasedTexture>(resTexture); in OffScreenBuffer()
63 u32 address = ResStaticCast<ResImageTexture>(resTexture).GetImage().GetImageAddress(); in OffScreenBuffer()
70 … u32 address = ResStaticCast<ResCubeTexture>(resTexture).GetImage( face ).GetImageAddress(); in OffScreenBuffer()
77 u32 address = ResStaticCast<ResShadowTexture>(resTexture).GetImage().GetImageAddress(); in OffScreenBuffer()
Dgfx_Model.cpp562 anim::ResMeshMember member = ResStaticCast<anim::ResMeshMember>(anim); in GetAnimTargetObject()
571 … anim::ResMeshNodeVisibilityMember member = ResStaticCast<anim::ResMeshNodeVisibilityMember>(anim); in GetAnimTargetObject()
616 anim::ResMaterialColorMember member = ResStaticCast<anim::ResMaterialColorMember>(anim); in GetMaterialIndex()
623 … anim::ResTextureSamplerMember member = ResStaticCast<anim::ResTextureSamplerMember>(anim); in GetMaterialIndex()
630 anim::ResTextureMapperMember member = ResStaticCast<anim::ResTextureMapperMember>(anim); in GetMaterialIndex()
637 … anim::ResBlendOperationMember member = ResStaticCast<anim::ResBlendOperationMember>(anim); in GetMaterialIndex()
644 … anim::ResTextureCoordinatorMember member = ResStaticCast<anim::ResTextureCoordinatorMember>(anim); in GetMaterialIndex()
Dgfx_ActivateCommand.cpp237 … ResInterleavedVertexStream interleave = ResStaticCast<ResInterleavedVertexStream>(attribute); in SetupActivateVertexAttributeCommand_()
290 ResVertexStream stream = ResStaticCast<ResVertexStream>(attribute); in SetupActivateVertexAttributeCommand_()
322 ResVertexParamAttribute param = ResStaticCast<ResVertexParamAttribute>(attribute); in SetupActivateVertexAttributeCommand_()
440 … ResInterleavedVertexStream interleave = ResStaticCast<ResInterleavedVertexStream>(attribute); in SetupDeactivateVertexAttributeCommand_()
Dgfx_SkeletalModel.cpp44 ResSkeletalModel resModel = ResStaticCast<ResSkeletalModel>(resource); in Create()
188 nw::anim::ResBoneMember member = ResStaticCast<nw::anim::ResBoneMember>(anim); in GetAnimTargetObject()
Dgfx_IRenderTarget.cpp57 ResPixelBasedTexture texture = ResStaticCast<ResPixelBasedTexture>(resTexture.Dereference()); in CreateOffScreenBuffer()
Dgfx_Material.cpp713 anim::ResMaterialColorMember member = ResStaticCast<anim::ResMaterialColorMember>(anim); in GetAnimTargetObject()
723 … anim::ResTextureSamplerMember member = ResStaticCast<anim::ResTextureSamplerMember>(anim); in GetAnimTargetObject()
739 anim::ResTextureMapperMember member = ResStaticCast<anim::ResTextureMapperMember>(anim); in GetAnimTargetObject()
753 … anim::ResBlendOperationMember member = ResStaticCast<anim::ResBlendOperationMember>(anim); in GetAnimTargetObject()
766 … anim::ResTextureCoordinatorMember member = ResStaticCast<anim::ResTextureCoordinatorMember>(anim); in GetAnimTargetObject()
/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResVertex.cpp108 ResStaticCast<ResVertexParamAttribute>( *this ).Setup(); in Setup()
112 ResStaticCast<ResInterleavedVertexStream>( *this ).Setup(); in Setup()
116 ResStaticCast<ResVertexStream>( *this ).Setup(); in Setup()
128 ResStaticCast<ResVertexParamAttribute>( *this ).Cleanup(); in Cleanup()
132 ResStaticCast<ResInterleavedVertexStream>(*this).Cleanup(); in Cleanup()
136 ResStaticCast<ResVertexStream>(*this).Cleanup(); in Cleanup()
Dgfx_ResTextureMapper.cpp82 ResStaticCast<ResPixelBasedTextureMapper>(ResTextureMapper(this->GetOwnerData())); in GetOwnerCommand()
98 ResStaticCast<ResPixelBasedTextureMapper>(resTextureMapper); in ResPixelBasedTextureMapper_Setup()
113 …SetupTextureMapperCommand(resPixelBasedTextureMapper, ResStaticCast<ResImageTexture>(resImageTextu… in ResPixelBasedTextureMapper_Setup()
116 …SetupTextureMapperCommand(resPixelBasedTextureMapper, ResStaticCast<ResCubeTexture>(resImageTextur… in ResPixelBasedTextureMapper_Setup()
119 …SetupTextureMapperCommand(resPixelBasedTextureMapper, ResStaticCast<ResShadowTexture>(resImageText… in ResPixelBasedTextureMapper_Setup()
150 ResStaticCast<ResPixelBasedTextureMapper>(resTextureMapper); in ResPixelBasedTextureMapper_Cleanup()
182 ResStaticCast<ResPixelBasedTextureMapper>(resTextureMapper); in ResPixelBasedTextureMapper_CloneDynamic()
245 ResStaticCast<ResProceduralTextureMapper>(resTextureMapper); in ResProceduralTextureMapper_CloneDynamic()
287 ResStaticCast<ResPixelBasedTextureMapper>(resTextureMapper); in ResPixelBasedTextureMapper_DestroyDynamic()
312 ResStaticCast<ResProceduralTextureMapper>(resTextureMapper); in ResProceduralTextureMapper_DestroyDynamic()
[all …]
Dgfx_ResShape.cpp196 ResSeparateDataShape resSeparateShape = ResStaticCast<ResSeparateDataShape>( resShape ); in ResSeparateDataShape_Setup()
328 ResSeparateDataShape resSeparateShape = ResStaticCast<ResSeparateDataShape>( resShape ); in ResSeparateDataShape_Cleanup()
344 ResParticleShape resParticleShape = ResStaticCast<ResParticleShape>( resShape ); in ResParticleShape_Cleanup()
Dgfx_ResShader.cpp50 return ResStaticCast<ResBinaryShader>(*this); in Dereference()
55 ResReferenceShader resRefShader = ResStaticCast<ResReferenceShader>( *this ); in Dereference()
79 return ResStaticCast<ResBinaryShader>(*this); in Dereference()
Dgfx_ResLookupTable.cpp73 ResImageLookupTable imageLut = ResStaticCast<ResImageLookupTable>( resLut ); in ResImageLut_Cleanup()
/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResLookupTable.h234 return ResStaticCast<ResImageLookupTable>(*this); in Dereference()
238 ResReferenceLookupTable resRefLut = ResStaticCast<ResReferenceLookupTable>( *this ); in Dereference()
262 return ResStaticCast<ResImageLookupTable>(*this); in Dereference()
266 ResReferenceLookupTable resRefLut = ResStaticCast<ResReferenceLookupTable>( *this ); in Dereference()
Dgfx_ResGraphicsFile.h756 …nw::gfx::ResImageTexture resImageTexture = nw::gfx::ResStaticCast<nw::gfx::ResImageTexture>( resTe… in operator()
765 …nw::gfx::ResCubeTexture resCubeTexture = nw::gfx::ResStaticCast<nw::gfx::ResCubeTexture>( resTextu… in operator()
840 ResImageTexture resImageTexture = ResStaticCast<ResImageTexture>( resTexture ); in operator()
846 ResCubeTexture resCubeTexture = ResStaticCast<ResCubeTexture>( resTexture ); in operator()
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_Utility.cpp80 nw::gfx::ResStaticCast<nw::gfx::ResLookAtTargetViewUpdater>(viewUpdater->GetResource()); in CreateCamera()
92 nw::gfx::ResStaticCast<nw::gfx::ResPerspectiveProjectionUpdater>( in CreateCamera()
134 nw::gfx::ResStaticCast<nw::gfx::ResAimTargetViewUpdater>(viewUpdater->GetResource()); in CreateAimCamera()
146 nw::gfx::ResStaticCast<nw::gfx::ResPerspectiveProjectionUpdater>( in CreateAimCamera()
189 nw::gfx::ResStaticCast<nw::gfx::ResLookAtTargetViewUpdater>(viewUpdater->GetResource()); in CreateFrustumCamera()
201 nw::gfx::ResStaticCast<nw::gfx::ResFrustumProjectionUpdater>( in CreateFrustumCamera()
247 nw::gfx::ResStaticCast<nw::gfx::ResLookAtTargetViewUpdater>(viewUpdater->GetResource()); in CreateOrthoCamera()
259 nw::gfx::ResStaticCast<nw::gfx::ResOrthoProjectionUpdater>( in CreateOrthoCamera()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_AmbientLight.h136 return ResStaticCast<ResAmbientLight>(this->GetResSceneObject()); in GetResAmbientLight()
142 return ResStaticCast<ResAmbientLight>(this->GetResSceneObject()); in GetResAmbientLight()
Dgfx_HemiSphereLight.h137 return ResStaticCast<ResHemiSphereLight>(this->GetResSceneObject()); in GetResHemiSphereLight()
143 return ResStaticCast<ResHemiSphereLight>(this->GetResSceneObject()); in GetResHemiSphereLight()
Dgfx_FragmentLight.h179 return ResStaticCast<ResFragmentLight>(this->GetResSceneObject()); in GetResFragmentLight()
185 return ResStaticCast<ResFragmentLight>(this->GetResSceneObject()); in GetResFragmentLight()
Dgfx_VertexLight.h178 return ResStaticCast<ResVertexLight>(this->GetResSceneObject()); in GetResVertexLight()
184 return ResStaticCast<ResVertexLight>(this->GetResSceneObject()); in GetResVertexLight()
Dgfx_Fog.h171 return ResStaticCast<ResFog>(this->GetResSceneObject()); in GetResFog()
177 return ResStaticCast<ResFog>(this->GetResSceneObject()); in GetResFog()
Dgfx_Material.h99 return ResStaticCast<ResMaterial>(this->GetResSceneObject()); in GetOriginal()
105 return ResStaticCast<ResMaterial>(this->GetResSceneObject()); in GetOriginal()
Dgfx_TransformNode.h130 return ResStaticCast<ResTransformNode>( this->GetResSceneObject() ); in GetResTransformNode()
136 return ResStaticCast<ResTransformNode>( this->GetResSceneObject() ); in GetResTransformNode()
Dgfx_Skeleton.h266 return ResStaticCast<ResSkeleton>(this->GetResSceneObject()); in GetResSkeleton()
272 return ResStaticCast<ResSkeleton>(this->GetResSceneObject()); in GetResSkeleton()
Dgfx_Common.h150 using nw::ut::ResStaticCast;
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmCamera.cpp106 nw::gfx::ResStaticCast<nw::gfx::ResLookAtTargetViewUpdater>(viewUpdater->GetResource()); in SmCamera()
115 nw::gfx::ResStaticCast<nw::gfx::ResPerspectiveProjectionUpdater>( in SmCamera()
499 nw::gfx::ResStaticCast<nw::gfx::ResLookAtTargetViewUpdater>(viewUpdater->GetResource()); in MoveCamera3D()

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