| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_SceneObject.h | 60 ResSceneObject GetResSceneObject() { return m_ResObject; } in GetResSceneObject() 63 const ResSceneObject GetResSceneObject() const { return m_ResObject; } in GetResSceneObject() 81 SceneObject(os::IAllocator* allocator, ResSceneObject resObj) in SceneObject() 92 ResSceneObject m_ResObject;
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| D | gfx_SceneBuilder.h | 54 SceneBuilder& Resource(ResSceneObject resource) { m_Resource = resource; return *this; } in Resource() 166 ResSceneObject resource, 180 ResSceneObject resource, 185 ResSceneObject m_Resource;
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| D | gfx_AmbientLight.h | 111 ResSceneObject resource,
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| D | gfx_HemiSphereLight.h | 112 ResSceneObject resource,
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| D | gfx_FragmentLight.h | 145 ResSceneObject resource,
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| D | gfx_VertexLight.h | 145 ResSceneObject resource,
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| D | gfx_SceneNode.h | 180 ResSceneObject resource, 207 ResSceneObject,
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| D | gfx_SceneEnvironmentSetting.h | 103 ResSceneObject resource,
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| D | gfx_Fog.h | 134 ResSceneObject resource,
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| /NW4C-1.2.23/include/nw/gfx/res/ |
| D | gfx_ResSceneObject.h | 74 class ResSceneObject : public nw::ut::ResCommon< ResSceneObjectData > 77 enum { TYPE_INFO = NW_GFX_RES_TYPE_INFO(ResSceneObject) }; 80 NW_RES_CTOR( ResSceneObject ) 123 class ResSceneNode : public ResSceneObject 129 NW_RES_CTOR_INHERIT( ResSceneNode, ResSceneObject ) in NW_RES_CTOR_INHERIT() argument 160 …NW_RES_FIELD_CLASS_LIST_DECL( ResSceneObject, Children ) // GetChildren(int idx), GetChildrenCount… in NW_RES_CTOR_INHERIT()
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| D | gfx_ResSceneEnvironmentSetting.h | 72 NW_RES_FIELD_CLASS_DECL( ResSceneObject, Target ) // GetTarget() 93 class ResSceneEnvironmentSetting : public ResSceneObject 100 NW_RES_CTOR_INHERIT( ResSceneEnvironmentSetting, ResSceneObject ) in NW_RES_CTOR_INHERIT() argument
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| D | gfx_ResMesh.h | 54 class ResMesh : public ResSceneObject 64 NW_RES_CTOR_INHERIT( ResMesh, ResSceneObject ) in NW_RES_CTOR_INHERIT() argument
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| D | gfx_ResSkeleton.h | 218 class ResSkeleton : public ResSceneObject 230 NW_RES_CTOR_INHERIT( ResSkeleton, ResSceneObject )
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| D | gfx_ResLookupTable.h | 180 class ResLookupTableSet : public ResSceneObject 187 NW_RES_CTOR_INHERIT( ResLookupTableSet, ResSceneObject )
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| D | gfx_ResShape.h | 237 class ResShape : public ResSceneObject 248 NW_RES_CTOR_INHERIT( ResShape, ResSceneObject ) in NW_RES_CTOR_INHERIT() argument
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| D | gfx_ResShader.h | 669 class ResShader : public ResSceneObject 676 NW_RES_CTOR_INHERIT( ResShader, ResSceneObject ) in NW_RES_CTOR_INHERIT() argument
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| /NW4C-1.2.23/sources/libraries/gfx/res/ |
| D | gfx_ResSceneObject.cpp | 27 NW_UT_RUNTIME_TYPEINFO_ROOT_DEFINITION( ResSceneObject ); 28 NW_UT_RUNTIME_TYPEINFO_DEFINITION( ResSceneNode, ResSceneObject ); 34 &ResSceneObject::s_TypeInfo,
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| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | GfxCtrl.cpp | 212 nw::gfx::ResSceneObject((*models.begin()))); in CreateModel() 366 nw::gfx::ResSceneObject((*modelResource).ptr())); in CreateParticle() 391 nw::gfx::ResSceneObject((*emitterResource).ptr())); in CreateParticle() 474 .Resource( nw::gfx::ResSceneObject((*lightResource).ptr()) ) in CreateSceneEnvironment() 538 nw::gfx::ResSceneObject(*fogResource) in CreateSceneEnvironment() 592 .Resource( nw::gfx::ResSceneObject( *cameras.begin() ) ) in CreateCamera()
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| D | SmModel.cpp | 217 .Create( NULL, nw::gfx::ResSceneObject( m_SkeletalModel->GetResModel() ), m_Allocator ); in Duplicate() 222 .Create(NULL, nw::gfx::ResSceneObject(m_SkeletalModel->GetResModel()), m_Allocator); in Duplicate()
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_SceneNode.cpp | 58 ResSceneObject resource, in Create() 106 ResSceneObject resSceneObject = GetResSceneObject(); in CreateAnimBinding()
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| D | gfx_SceneBuilder.cpp | 76 ResSceneObject resource, in BuildSceneObject() 340 ResSceneObject resource, in BuildChildren() 350 typedef nw::ut::ResArrayClass<ResSceneObject>::type ResSceneObjectArray; in BuildChildren()
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| D | gfx_SkeletalModel.cpp | 39 ResSceneObject resource, in Create() 122 ResSceneObject resSceneObject = GetResSceneObject(); in CreateSkeletalAnimGroup()
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| D | gfx_TransformNode.cpp | 81 ResSceneObject resource, in Create()
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| D | gfx_AmbientLight.cpp | 59 ResSceneObject resource, in Create()
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| D | gfx_HemiSphereLight.cpp | 61 ResSceneObject resource, in Create()
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