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Searched refs:ResS32 (Results 1 – 25 of 34) sorted by relevance

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/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResParticleAnimation.h33 nw::ut::ResS32 m_AnimationLength;
34 nw::ut::ResS32 m_AnimationDimension;
35 nw::ut::ResS32 m_AnimationStride;
36 nw::ut::ResS32 m_AnimationEnabledTableCount;
38 nw::ut::ResS32 m_AnimationDataTableCount;
Dgfx_ResSceneEnvironmentSetting.h38 nw::ut::ResS32 m_Index;
47 nw::ut::ResS32 m_Index;
48 nw::ut::ResS32 m_LightsTableCount;
55 nw::ut::ResS32 m_CamerasTableCount;
57 nw::ut::ResS32 m_LightSetsTableCount;
59 nw::ut::ResS32 m_FogsTableCount;
Dgfx_ResParticleEmitter.h40 nw::ut::ResS32 m_EmissionInterval;
44 nw::ut::ResS32 m_EmissionSpan;
45 nw::ut::ResS32 m_EmissionStart;
56 nw::ut::ResS32 m_EmissionInterval;
60 nw::ut::ResS32 m_EmissionSpan;
61 nw::ut::ResS32 m_EmissionStart;
Dgfx_ResParticleCollection.h31 nw::ut::ResS32 m_Usage;
79 nw::ut::ResS32 m_Dimension;
80 nw::ut::ResS32 m_DataTableCount;
110 nw::ut::ResS32 m_Capacity;
111 nw::ut::ResS32 m_AttributesTableCount;
Dgfx_ResSkeleton.h48 nw::ut::ResS32 m_Index;
49 nw::ut::ResS32 m_ParentBoneIndex;
58 nw::ut::ResS32 m_BillboardMode;
59 nw::ut::ResS32 m_UserDataDicCount;
72 nw::ut::ResS32 m_BonesDicCount;
75 nw::ut::ResS32 m_ScalingRule;
Dgfx_ResShader.h49 nw::ut::ResS32 m_UniformType;
60 nw::ut::ResS32 m_Location;
68 nw::ut::ResS32 m_SymbolIndex;
80 nw::ut::ResS32 m_VertexShaderIndex;
81 nw::ut::ResS32 m_GeometryShaderIndex;
82 nw::ut::ResS32 m_SymbolsTableCount;
87 nw::ut::ResS32 m_MaxBoneCount;
88 nw::ut::ResS32 m_MaxVertexLightCount;
89 nw::ut::ResS32 m_VertexLightEndUniform;
90 nw::ut::ResS32 m_GeometryShaderMode;
[all …]
Dgfx_ResShape.h37 nw::ut::ResS32 m_Index;
58 nw::ut::ResS32 m_KeyShapeWeightsTableCount;
77 nw::ut::ResS32 m_DeltaVertexAttributesTableCount;
99 nw::ut::ResS32 m_IndexStreamsTableCount;
101 nw::ut::ResS32 m_BufferObjectsTableCount;
152 nw::ut::ResS32 m_BoneIndexTableTableCount;
154 nw::ut::ResS32 m_SkinningMode;
155 nw::ut::ResS32 m_PrimitivesTableCount;
229 nw::ut::ResS32 m_PrimitiveSetsTableCount;
355 nw::ut::ResS32 m_VertexAttributesTableCount;
Dgfx_ResModel.h45 nw::ut::ResS32 m_MeshesTableCount;
47 nw::ut::ResS32 m_MaterialsDicCount;
49 nw::ut::ResS32 m_ShapesTableCount;
51 nw::ut::ResS32 m_MeshNodeVisibilitiesDicCount;
Dgfx_ResGraphicsFile.h56 nw::ut::ResS32 m_ModelsDicCount;
58 nw::ut::ResS32 m_TexturesDicCount;
60 nw::ut::ResS32 m_LutSetsDicCount;
62 nw::ut::ResS32 m_MaterialsDicCount;
64 nw::ut::ResS32 m_ShadersDicCount;
66 nw::ut::ResS32 m_CamerasDicCount;
68 nw::ut::ResS32 m_LightsDicCount;
70 nw::ut::ResS32 m_FogsDicCount;
72 nw::ut::ResS32 m_SceneEnvironmentSettingsDicCount;
74 nw::ut::ResS32 m_SkeletalAnimsDicCount;
[all …]
Dgfx_ResMesh.h34 nw::ut::ResS32 m_ShapeIndex;
35 nw::ut::ResS32 m_MaterialIndex;
40 nw::ut::ResS32 m_CurrentPrimitiveIndex;
Dgfx_ResParticleSet.h46 nw::ut::ResS32 m_ParticleInitializersTableCount;
48 nw::ut::ResS32 m_ParticleUpdatersTableCount;
51 nw::ut::ResS32 m_ParticleShapeIndex;
Dgfx_ResParticleUpdater.h76 nw::ut::ResS32 m_TargetStream;
286 nw::ut::ResS32 m_Interval;
443 nw::ut::ResS32 m_TextureIndex;
536 nw::ut::ResS32 m_Interval;
559 nw::ut::ResS32 m_Start;
560 nw::ut::ResS32 m_End;
561 nw::ut::ResS32 m_Interval;
587 nw::ut::ResS32 m_EmissionRatio;
Dgfx_ResSceneObject.h38 nw::ut::ResS32 m_UserDataDicCount;
57 nw::ut::ResS32 m_ChildrenTableCount;
59 nw::ut::ResS32 m_AnimGroupsDicCount;
Dgfx_ResMaterial.h100 nw::ut::ResS32 m_Mode;
149 nw::ut::ResS32 m_SourceCoordinate;
150 nw::ut::ResS32 m_MappingMethod;
151 nw::ut::ResS32 m_ReferenceCamera;
152 nw::ut::ResS32 m_MatrixMode;
177 nw::ut::ResS32 m_TextureCoordinateConfig;
178 nw::ut::ResS32 m_TranslucencyKind;
182 nw::ut::ResS32 m_ActiveTextureCoordinatorsCount;
188 nw::ut::ResS32 m_ShaderProgramDescriptionIndex;
189 nw::ut::ResS32 m_ShaderParametersTableCount;
[all …]
Dgfx_ResVertex.h41 nw::ut::ResS32 m_Usage;
213 nw::ut::ResS32 m_StreamTableCount;
232 nw::ut::ResS32 m_VertexStreamsTableCount;
427 nw::ut::ResS32 m_StreamTableCount;
Dgfx_ResTexture.h49 nw::ut::ResS32 m_Height;
50 nw::ut::ResS32 m_Width;
53 nw::ut::ResS32 m_MipmapSize;
70 nw::ut::ResS32 m_Height;
71 nw::ut::ResS32 m_Width;
72 nw::ut::ResS32 m_ImageDataTableCount;
Dgfx_ResLookupTable.h50 nw::ut::ResS32 m_CommandCacheTableCount;
173 nw::ut::ResS32 m_SamplersDicCount;
Dgfx_ResParticleShape.h32 nw::ut::ResS32 m_VertexAttributesTableCount;
Dgfx_ResParticleModel.h34 nw::ut::ResS32 m_ParticleSetsTableCount;
Dgfx_ResProceduralTexture.h66 nw::ut::ResS32 m_TextureWidth;
67 nw::ut::ResS32 m_TextureOffset;
Dgfx_ResFog.h33 nw::ut::ResS32 m_FogUpdaterType;
/NW4C-1.2.23/include/nw/ut/
Dut_ResMetaData.h33 nw::ut::ResS32 m_DataType;
39 nw::ut::ResS32 m_ValuesCount;
40 nw::ut::ResS32 m_Values[1]; // ValueCount分の値が格納されている
46 nw::ut::ResS32 m_ValuesCount;
54 nw::ut::ResS32 m_ValuesCount;
Dut_ResTypes.h118 typedef s32 ResS32; //!< @details :private typedef
144 typedef ResNum<s32> ResS32; //!< @details :private typedef
155 ResS32 offset;
178 ResS32 offset;
/NW4C-1.2.23/include/nw/anim/res/
Danim_ResAnimGroup.h60 ut::ResS32 m_MemberOffset; // TODO: MemberTypeの実装が完了したら削除?コード量が増えるので残してもよさそう
61 ut::ResS32 m_MemberSize; // TODO: 正しい値が入っていない。未使用のようなので、確認して削除
62 ut::ResS32 m_BlendOperationIndex;
173 ut::ResS32 m_TargetType;
174 ut::ResS32 m_MemberInfoSetDicCount;
176 ut::ResS32 m_BlendOperationsTableCount;
183 ut::ResS32 m_EvaluationTiming;
Danim_ResAnimCurve.h347 ut::ResS32 m_NumSegments;
371 ut::ResS32 m_Value;
421 ResKeysData<ut::ResS32> cv32;
461 ut::ResS32 constantValue;

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