Searched refs:ResS32 (Results 1 – 25 of 34) sorted by relevance
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33 nw::ut::ResS32 m_AnimationLength;34 nw::ut::ResS32 m_AnimationDimension;35 nw::ut::ResS32 m_AnimationStride;36 nw::ut::ResS32 m_AnimationEnabledTableCount;38 nw::ut::ResS32 m_AnimationDataTableCount;
38 nw::ut::ResS32 m_Index;47 nw::ut::ResS32 m_Index;48 nw::ut::ResS32 m_LightsTableCount;55 nw::ut::ResS32 m_CamerasTableCount;57 nw::ut::ResS32 m_LightSetsTableCount;59 nw::ut::ResS32 m_FogsTableCount;
40 nw::ut::ResS32 m_EmissionInterval;44 nw::ut::ResS32 m_EmissionSpan;45 nw::ut::ResS32 m_EmissionStart;56 nw::ut::ResS32 m_EmissionInterval;60 nw::ut::ResS32 m_EmissionSpan;61 nw::ut::ResS32 m_EmissionStart;
31 nw::ut::ResS32 m_Usage;79 nw::ut::ResS32 m_Dimension;80 nw::ut::ResS32 m_DataTableCount;110 nw::ut::ResS32 m_Capacity;111 nw::ut::ResS32 m_AttributesTableCount;
48 nw::ut::ResS32 m_Index;49 nw::ut::ResS32 m_ParentBoneIndex;58 nw::ut::ResS32 m_BillboardMode;59 nw::ut::ResS32 m_UserDataDicCount;72 nw::ut::ResS32 m_BonesDicCount;75 nw::ut::ResS32 m_ScalingRule;
49 nw::ut::ResS32 m_UniformType;60 nw::ut::ResS32 m_Location;68 nw::ut::ResS32 m_SymbolIndex;80 nw::ut::ResS32 m_VertexShaderIndex;81 nw::ut::ResS32 m_GeometryShaderIndex;82 nw::ut::ResS32 m_SymbolsTableCount;87 nw::ut::ResS32 m_MaxBoneCount;88 nw::ut::ResS32 m_MaxVertexLightCount;89 nw::ut::ResS32 m_VertexLightEndUniform;90 nw::ut::ResS32 m_GeometryShaderMode;[all …]
37 nw::ut::ResS32 m_Index;58 nw::ut::ResS32 m_KeyShapeWeightsTableCount;77 nw::ut::ResS32 m_DeltaVertexAttributesTableCount;99 nw::ut::ResS32 m_IndexStreamsTableCount;101 nw::ut::ResS32 m_BufferObjectsTableCount;152 nw::ut::ResS32 m_BoneIndexTableTableCount;154 nw::ut::ResS32 m_SkinningMode;155 nw::ut::ResS32 m_PrimitivesTableCount;229 nw::ut::ResS32 m_PrimitiveSetsTableCount;355 nw::ut::ResS32 m_VertexAttributesTableCount;
45 nw::ut::ResS32 m_MeshesTableCount;47 nw::ut::ResS32 m_MaterialsDicCount;49 nw::ut::ResS32 m_ShapesTableCount;51 nw::ut::ResS32 m_MeshNodeVisibilitiesDicCount;
56 nw::ut::ResS32 m_ModelsDicCount;58 nw::ut::ResS32 m_TexturesDicCount;60 nw::ut::ResS32 m_LutSetsDicCount;62 nw::ut::ResS32 m_MaterialsDicCount;64 nw::ut::ResS32 m_ShadersDicCount;66 nw::ut::ResS32 m_CamerasDicCount;68 nw::ut::ResS32 m_LightsDicCount;70 nw::ut::ResS32 m_FogsDicCount;72 nw::ut::ResS32 m_SceneEnvironmentSettingsDicCount;74 nw::ut::ResS32 m_SkeletalAnimsDicCount;[all …]
34 nw::ut::ResS32 m_ShapeIndex;35 nw::ut::ResS32 m_MaterialIndex;40 nw::ut::ResS32 m_CurrentPrimitiveIndex;
46 nw::ut::ResS32 m_ParticleInitializersTableCount;48 nw::ut::ResS32 m_ParticleUpdatersTableCount;51 nw::ut::ResS32 m_ParticleShapeIndex;
76 nw::ut::ResS32 m_TargetStream;286 nw::ut::ResS32 m_Interval;443 nw::ut::ResS32 m_TextureIndex;536 nw::ut::ResS32 m_Interval;559 nw::ut::ResS32 m_Start;560 nw::ut::ResS32 m_End;561 nw::ut::ResS32 m_Interval;587 nw::ut::ResS32 m_EmissionRatio;
38 nw::ut::ResS32 m_UserDataDicCount;57 nw::ut::ResS32 m_ChildrenTableCount;59 nw::ut::ResS32 m_AnimGroupsDicCount;
100 nw::ut::ResS32 m_Mode;149 nw::ut::ResS32 m_SourceCoordinate;150 nw::ut::ResS32 m_MappingMethod;151 nw::ut::ResS32 m_ReferenceCamera;152 nw::ut::ResS32 m_MatrixMode;177 nw::ut::ResS32 m_TextureCoordinateConfig;178 nw::ut::ResS32 m_TranslucencyKind;182 nw::ut::ResS32 m_ActiveTextureCoordinatorsCount;188 nw::ut::ResS32 m_ShaderProgramDescriptionIndex;189 nw::ut::ResS32 m_ShaderParametersTableCount;[all …]
41 nw::ut::ResS32 m_Usage;213 nw::ut::ResS32 m_StreamTableCount;232 nw::ut::ResS32 m_VertexStreamsTableCount;427 nw::ut::ResS32 m_StreamTableCount;
49 nw::ut::ResS32 m_Height;50 nw::ut::ResS32 m_Width;53 nw::ut::ResS32 m_MipmapSize;70 nw::ut::ResS32 m_Height;71 nw::ut::ResS32 m_Width;72 nw::ut::ResS32 m_ImageDataTableCount;
50 nw::ut::ResS32 m_CommandCacheTableCount;173 nw::ut::ResS32 m_SamplersDicCount;
32 nw::ut::ResS32 m_VertexAttributesTableCount;
34 nw::ut::ResS32 m_ParticleSetsTableCount;
66 nw::ut::ResS32 m_TextureWidth;67 nw::ut::ResS32 m_TextureOffset;
33 nw::ut::ResS32 m_FogUpdaterType;
33 nw::ut::ResS32 m_DataType;39 nw::ut::ResS32 m_ValuesCount;40 nw::ut::ResS32 m_Values[1]; // ValueCount分の値が格納されている46 nw::ut::ResS32 m_ValuesCount;54 nw::ut::ResS32 m_ValuesCount;
118 typedef s32 ResS32; //!< @details :private typedef144 typedef ResNum<s32> ResS32; //!< @details :private typedef155 ResS32 offset;178 ResS32 offset;
60 ut::ResS32 m_MemberOffset; // TODO: MemberTypeの実装が完了したら削除?コード量が増えるので残してもよさそう61 ut::ResS32 m_MemberSize; // TODO: 正しい値が入っていない。未使用のようなので、確認して削除62 ut::ResS32 m_BlendOperationIndex;173 ut::ResS32 m_TargetType;174 ut::ResS32 m_MemberInfoSetDicCount;176 ut::ResS32 m_BlendOperationsTableCount;183 ut::ResS32 m_EvaluationTiming;
347 ut::ResS32 m_NumSegments;371 ut::ResS32 m_Value;421 ResKeysData<ut::ResS32> cv32;461 ut::ResS32 constantValue;