Lines Matching refs:ResS32
49 nw::ut::ResS32 m_UniformType;
60 nw::ut::ResS32 m_Location;
68 nw::ut::ResS32 m_SymbolIndex;
80 nw::ut::ResS32 m_VertexShaderIndex;
81 nw::ut::ResS32 m_GeometryShaderIndex;
82 nw::ut::ResS32 m_SymbolsTableCount;
87 nw::ut::ResS32 m_MaxBoneCount;
88 nw::ut::ResS32 m_MaxVertexLightCount;
89 nw::ut::ResS32 m_VertexLightEndUniform;
90 nw::ut::ResS32 m_GeometryShaderMode;
108 nw::ut::ResS32 m_BinaryDataTableCount;
110 nw::ut::ResS32 m_ShaderKindsTableCount;
112 nw::ut::ResS32 m_DescriptionsTableCount;
114 nw::ut::ResS32 m_ShaderObjectsTableCount;