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Searched refs:RenderContext (Results 1 – 25 of 52) sorted by relevance

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/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_RenderContext.cpp69 const ut::FloatColor RenderContext::NULL_AMBIENT = ut::FloatColor();
72 RenderContext*
73 RenderContext::Builder::Create( in Create()
79 void* renderContextMemory = allocator->Alloc(sizeof(RenderContext)); in Create()
106 return new(renderContextMemory) RenderContext( in Create()
114 RenderContext::RenderContext( in RenderContext() function in nw::gfx::RenderContext
142 RenderContext::SetRenderTarget( in SetRenderTarget()
166 RenderContext::SetRenderTarget( in SetRenderTarget()
187 RenderContext::ResetState() in ResetState()
205 RenderContext::ResetState(s32 hashMask) in ResetState()
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Dgfx_ParticleMaterialActivator.cpp50 ParticleMaterialActivator::Activate(RenderContext* renderContext, const Material* material) in Activate()
74 RenderContext::MaterialHash materialHash = renderContext->GetMaterialHash(); in Activate()
Dgfx_MaterialActivator.cpp51 MaterialActivator::Activate(RenderContext* renderContext, const Material* material) in Activate()
67 RenderContext::MaterialHash materialHash = renderContext->GetMaterialHash(); in Activate()
Dgfx_SimpleMaterialActivator.cpp52 SimpleMaterialActivator::Activate(RenderContext* renderContext, const Material* material) in Activate()
80 RenderContext::MaterialHash materialHash = renderContext->GetMaterialHash(); in Activate()
Dgfx_MaterialState.cpp222 RenderContext* renderContext, in ActivateTextureCoordinators()
503 RenderContext* renderContext, in ActivateParticleTextureCoordinators()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_MeshRenderer.h39 class RenderContext; variable
71 void SetRenderContext(RenderContext* renderContext) in SetRenderContext()
133 RenderContext* m_RenderContext;
Dgfx_RenderContext.h55 class RenderContext : public GfxObject
58 NW_DISALLOW_COPY_AND_ASSIGN(RenderContext);
206 RenderContext* Create(os::IAllocator* allocator);
488 RenderContext(
506 if (!ut::CheckFlag(m_RenderMode, RenderContext::RENDERMODE_IGNORE_MATERIAL)) in ActivateMaterial()
517 if (!ut::CheckFlag(m_RenderMode, RenderContext::RENDERMODE_IGNORE_MATERIAL)) in ActivateParticleMaterial()
588 RenderContext::MaterialHash::ResetMaterialHash(s32 hashMask) in ResetMaterialHash()
658 RenderContext::ToPrimitiveModeGL(u8 mode, bool isGeometryShaderEnabled) in ToPrimitiveModeGL()
680 RenderContext::DeactivateVertexAttribute( ResMesh mesh ) in DeactivateVertexAttribute()
Dgfx_IMaterialActivator.h31 class RenderContext; variable
51 virtual void Activate(RenderContext* renderContext, const Material* material) = 0;
Dgfx_ParticleMaterialActivator.h32 class RenderContext; variable
64 virtual void Activate(RenderContext* renderContext, const Material* material);
Dgfx_MaterialActivator.h32 class RenderContext; variable
86 virtual void Activate(RenderContext* renderContext, const Material* material);
Dgfx_SimpleMaterialActivator.h32 class RenderContext; variable
84 virtual void Activate(RenderContext* renderContext, const Material* material);
Dgfx_MaterialState.h115 RenderContext* renderContext,
127 RenderContext* renderContext,
178 RenderContext* renderContext,
763 RenderContext* renderContext, in ActivateProceduralTextureMapper()
Dgfx_RenderElement.h32 class RenderContext; variable
45 virtual void Invoke(RenderContext* renderContext) = 0;
Dgfx_SceneEnvironment.h568 friend class RenderContext; variable
/NW4C-1.2.23/demos/Nw4cDemo/include/
DGraphics.h51 nw::gfx::RenderContext* GetRenderContext() { return this->m_RenderContext; } in GetRenderContext()
93 nw::gfx::RenderContext* m_RenderContext;
DSmSceneCtrl.h30 SmSceneCtrl( nw::gfx::RenderContext* renderContext );
72 nw::gfx::RenderContext* m_RenderContext;
DSmRenderSystem.h149 nw::gfx::RenderContext* GetRenderContext() { return m_RenderContext; } in GetRenderContext()
168 nw::gfx::RenderContext* m_RenderContext;
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp76 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke()
93 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_IGNORE_MATERIAL); in Invoke()
121 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke()
124 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_DEFAULT); in Invoke()
157 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke()
201 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke()
899 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in SubmitView()
954 nw::gfx::RenderContext* m_RenderContext;
957 …RenderSceneInternalFunctor(nw::gfx::RenderContext* renderContext, nw::gfx::MeshRenderer* meshRende… in RenderSceneInternalFunctor()
990 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in RenderScene()
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/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmSceneCtrl.cpp24 nw::gfx::RenderContext* m_RenderContext;
27 …RenderSceneInternalFunctor(nw::gfx::RenderContext* renderContext, nw::gfx::MeshRenderer* meshRende… in RenderSceneInternalFunctor()
57 SmSceneCtrl::SmSceneCtrl( nw::gfx::RenderContext* renderContext ) in SmSceneCtrl()
Dmain.cpp454 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in CreateGfxCache()
546 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene()
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp76 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke()
93 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_IGNORE_MATERIAL); in Invoke()
121 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke()
124 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_DEFAULT); in Invoke()
157 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke()
201 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke()
969 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in SubmitView()
1024 nw::gfx::RenderContext* m_RenderContext;
1027 …RenderSceneInternalFunctor(nw::gfx::RenderContext* renderContext, nw::gfx::MeshRenderer* meshRende… in RenderSceneInternalFunctor()
1060 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in RenderScene()
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/NW4C-1.2.23/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp112 renderSystem->m_RenderContext = gfx::RenderContext::Builder() in Create()
277 gfx::RenderContext* renderContext = this->GetRenderContext(); in SetRenderTarget()
306 gfx::RenderContext* m_RenderContext;
309 RenderSceneInternalFunctor(gfx::RenderContext* renderContext, gfx::MeshRenderer* meshRenderer) in RenderSceneInternalFunctor()
343 gfx::RenderContext* renderContext = this->GetRenderContext(); in SetSceneEnvironmentSettings()
365 gfx::RenderContext* renderContext = this->GetRenderContext(); in SetEnvironment()
468 gfx::RenderContext* renderContext = this->GetRenderContext(); in RenderScene()
533 gfx::RenderContext* renderContext = this->GetRenderContext(); in RenderStereoScene()
664 gfx::RenderContext* renderContext = this->GetRenderContext(); in TransferBuffer()
/NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp78 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke()
85 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_IGNORE_MATERIAL); in Invoke()
102 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke()
104 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_DEFAULT); in Invoke()
573 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in SubmitView()
672 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene()
/NW4C-1.2.23/include/nw/demo/
Ddemo_GraphicsSystem.h37 class RenderContext; variable
238 gfx::RenderContext* GetRenderContext() { return this->m_RenderContext; } in GetRenderContext()
501 gfx::RenderContext* m_RenderContext;
/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResLookupTable.cpp24 typedef void (*ActivateFunc)(ResTexture resTex, RenderContext& context);

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