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Searched refs:NextFloatSignedOne (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_ParticleEmitter.cpp318 c *= 1.0f + resource.GetEmissionRatioRandom() * this->m_ParticleRandom.NextFloatSignedOne(); in GetEmissionCount()
327 …)(t * (1.0f + resource.GetEmissionIntervalRandom() * this->m_ParticleRandom.NextFloatSignedOne())); in GetEmissionCount()
381 c *= 1.0f + resource.GetEmissionRatioRandom() * this->m_ParticleRandom.NextFloatSignedOne(); in GetEmissionCount()
390 …)(t * (1.0f + resource.GetEmissionIntervalRandom() * this->m_ParticleRandom.NextFloatSignedOne())); in GetEmissionCount()
614 position.x = random->NextFloatSignedOne(); in CalcCubeForm()
615 position.y = random->NextFloatSignedOne(); in CalcCubeForm()
616 position.z = random->NextFloatSignedOne(); in CalcCubeForm()
638 f32 r = random->NextFloatSignedOne(); in CalcCubeForm()
639 f32 s = random->NextFloatSignedOne(); in CalcCubeForm()
667 position.x = random->NextFloatSignedOne(); in CalcCubeForm()
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Dgfx_ParticleRandom.cpp30 ParticleRandom::NextFloatSignedOne() in NextFloatSignedOne() function in nw::gfx::ParticleRandom
Dgfx_ParticleSet.cpp1065 value += value * this->m_ParticleRandom.NextFloatSignedOne() * random; in InitializeParticles()
1158 …:SinCosRad(&sin, &cos, nw::math::F_PI/2.f - (angle * this->m_ParticleRandom.NextFloatSignedOne())); in InitializeParticles()
1164 …::math::SinCosRad(&sin, &cos, 2.0f * nw::math::F_PI * this->m_ParticleRandom.NextFloatSignedOne()); in InitializeParticles()
1328 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles()
1365 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles()
1372 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles()
1379 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles()
1408 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles()
1851 storagePtr[index].x += power.x * random.NextFloatSignedOne(); in ParticleRandomUpdater()
1852 storagePtr[index].y += power.y * random.NextFloatSignedOne(); in ParticleRandomUpdater()
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/NW4C-1.2.23/include/nw/gfx/
Dgfx_ParticleRandom.h76 f32 NextFloatSignedOne();