Lines Matching refs:NextFloatSignedOne
1065 value += value * this->m_ParticleRandom.NextFloatSignedOne() * random; in InitializeParticles()
1158 …:SinCosRad(&sin, &cos, nw::math::F_PI/2.f - (angle * this->m_ParticleRandom.NextFloatSignedOne())); in InitializeParticles()
1164 …::math::SinCosRad(&sin, &cos, 2.0f * nw::math::F_PI * this->m_ParticleRandom.NextFloatSignedOne()); in InitializeParticles()
1328 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles()
1365 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles()
1372 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles()
1379 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles()
1408 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles()
1851 storagePtr[index].x += power.x * random.NextFloatSignedOne(); in ParticleRandomUpdater()
1852 storagePtr[index].y += power.y * random.NextFloatSignedOne(); in ParticleRandomUpdater()
1853 storagePtr[index].z += power.z * random.NextFloatSignedOne(); in ParticleRandomUpdater()
1882 storagePtr[index].x += power.x * random.NextFloatSignedOne() * processCount; in ParticleRandomUpdater()
1883 storagePtr[index].y += power.y * random.NextFloatSignedOne() * processCount; in ParticleRandomUpdater()
1884 storagePtr[index].z += power.z * random.NextFloatSignedOne() * processCount; in ParticleRandomUpdater()