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Searched refs:MaxChildren (Results 1 – 22 of 22) sorted by relevance

/NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp186 .MaxChildren(4) in BuildRootNodes()
232 .MaxChildren(0) in BuildLights()
241 .MaxChildren(0) in BuildLights()
253 .MaxChildren(0) in BuildLights()
271 .MaxChildren(0) in BuildLights()
295 .MaxChildren(0) in BuildFogs()
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_Utility.cpp100 .MaxChildren(0) in CreateCamera()
154 .MaxChildren(0) in CreateAimCamera()
212 .MaxChildren(0) in CreateFrustumCamera()
270 .MaxChildren(0) in CreateOrthoCamera()
317 .MaxChildren(0) in CreateStereoCameras()
327 .MaxChildren(0) in CreateStereoCameras()
Ddemo_Particle.cpp214 .MaxChildren(this->m_ResModels.Size() + this->m_ResEmitters.Size()) in Allocate()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_SceneBuilder.h68 SceneBuilder& MaxChildren(int maxChildren) { m_MaxChildren = maxChildren; return *this; } in MaxChildren() function
Dgfx_AmbientLight.h75 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() function
Dgfx_HemiSphereLight.h76 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() function
Dgfx_FragmentLight.h109 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() function
Dgfx_VertexLight.h109 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() function
Dgfx_Fog.h98 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() function
Dgfx_TransformNode.h81 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() function
Dgfx_SkeletalModel.h86 Builder& MaxChildren(int maxChildren) in MaxChildren() function
Dgfx_SceneNode.h123 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() function
Dgfx_Camera.h76 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() function
/NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp307 .MaxChildren(0) in CreateSceneNode()
383 .MaxChildren(0) in BuildCameras()
393 .MaxChildren(0) in BuildCameras()
400 .MaxChildren(0) in BuildCameras()
/NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp321 .MaxChildren(0) in CreateSceneNode()
424 .MaxChildren(0) in BuildCameras()
434 .MaxChildren(0) in BuildCameras()
441 .MaxChildren(0) in BuildCameras()
/NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp329 .MaxChildren(0) in CreateSceneNode()
406 .MaxChildren(0) in BuildCameras()
416 .MaxChildren(0) in BuildCameras()
423 .MaxChildren(0) in BuildCameras()
/NW4C-1.2.23/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp217 .MaxChildren(16) in BuildRootNodes()
230 .MaxChildren(0) in BuildCameras()
238 .MaxChildren(0) in BuildCameras()
/NW4C-1.2.23/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp167 .MaxChildren(16) in BuildRootNodes()
173 .MaxChildren(16) in BuildRootNodes()
/NW4C-1.2.23/demos/Nw4cDemo/sources/
Dmain.cpp578 .MaxChildren(0) in DemoScene()
584 .MaxChildren(0) in DemoScene()
DSmCamera.cpp123 .MaxChildren(0) in SmCamera()
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneBuilder.cpp148 .MaxChildren(m_MaxChildren) in BuildSceneObject()
/NW4C-1.2.23/include/nw/demo/
Ddemo_Particle.h65 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() function