| /NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 186 .MaxChildren(4) in BuildRootNodes() 232 .MaxChildren(0) in BuildLights() 241 .MaxChildren(0) in BuildLights() 253 .MaxChildren(0) in BuildLights() 271 .MaxChildren(0) in BuildLights() 295 .MaxChildren(0) in BuildFogs()
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| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_Utility.cpp | 100 .MaxChildren(0) in CreateCamera() 154 .MaxChildren(0) in CreateAimCamera() 212 .MaxChildren(0) in CreateFrustumCamera() 270 .MaxChildren(0) in CreateOrthoCamera() 317 .MaxChildren(0) in CreateStereoCameras() 327 .MaxChildren(0) in CreateStereoCameras()
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| D | demo_Particle.cpp | 214 .MaxChildren(this->m_ResModels.Size() + this->m_ResEmitters.Size()) in Allocate()
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_SceneBuilder.h | 68 SceneBuilder& MaxChildren(int maxChildren) { m_MaxChildren = maxChildren; return *this; } in MaxChildren() function
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| D | gfx_AmbientLight.h | 75 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() function
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| D | gfx_HemiSphereLight.h | 76 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() function
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| D | gfx_FragmentLight.h | 109 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() function
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| D | gfx_VertexLight.h | 109 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() function
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| D | gfx_Fog.h | 98 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() function
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| D | gfx_TransformNode.h | 81 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() function
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| D | gfx_SkeletalModel.h | 86 Builder& MaxChildren(int maxChildren) in MaxChildren() function
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| D | gfx_SceneNode.h | 123 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() function
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| D | gfx_Camera.h | 76 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() function
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| /NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 307 .MaxChildren(0) in CreateSceneNode() 383 .MaxChildren(0) in BuildCameras() 393 .MaxChildren(0) in BuildCameras() 400 .MaxChildren(0) in BuildCameras()
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| /NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 321 .MaxChildren(0) in CreateSceneNode() 424 .MaxChildren(0) in BuildCameras() 434 .MaxChildren(0) in BuildCameras() 441 .MaxChildren(0) in BuildCameras()
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| /NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 329 .MaxChildren(0) in CreateSceneNode() 406 .MaxChildren(0) in BuildCameras() 416 .MaxChildren(0) in BuildCameras() 423 .MaxChildren(0) in BuildCameras()
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| /NW4C-1.2.23/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 217 .MaxChildren(16) in BuildRootNodes() 230 .MaxChildren(0) in BuildCameras() 238 .MaxChildren(0) in BuildCameras()
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| /NW4C-1.2.23/demos/gfx/ParticleApplicationDemo/sources/ |
| D | ParticleApplicationDemo.cpp | 167 .MaxChildren(16) in BuildRootNodes() 173 .MaxChildren(16) in BuildRootNodes()
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| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | main.cpp | 578 .MaxChildren(0) in DemoScene() 584 .MaxChildren(0) in DemoScene()
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| D | SmCamera.cpp | 123 .MaxChildren(0) in SmCamera()
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_SceneBuilder.cpp | 148 .MaxChildren(m_MaxChildren) in BuildSceneObject()
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| /NW4C-1.2.23/include/nw/demo/ |
| D | demo_Particle.h | 65 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() function
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