| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_ActivateCommand.cpp | 40 internal::MakeCommandHeader(0x202, 1, false, 0xF), 44 internal::MakeCommandHeader(0x205 , 1, false, 0xF), 46 internal::MakeCommandHeader(0x205 + 3 , 1, false, 0xF), 48 internal::MakeCommandHeader(0x205 + 3 * 2, 1, false, 0xF), 50 internal::MakeCommandHeader(0x205 + 3 * 3, 1, false, 0xF), 52 internal::MakeCommandHeader(0x205 + 3 * 4, 1, false, 0xF), 54 internal::MakeCommandHeader(0x205 + 3 * 5, 1, false, 0xF), 56 internal::MakeCommandHeader(0x205 + 3 * 6, 1, false, 0xF), 58 internal::MakeCommandHeader(0x205 + 3 * 7, 1, false, 0xF), 60 internal::MakeCommandHeader(0x205 + 3 * 8, 1, false, 0xF), [all …]
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| D | gfx_FrameBuffer.cpp | 190 internal::MakeCommandHeader( PICA_REG_COLOR_DEPTH_BUFFER_CLEAR1, 1, false, 0xf ), in ActivateBuffer() 192 internal::MakeCommandHeader( PICA_REG_COLOR_DEPTH_BUFFER_CLEAR0, 1, false, 0xf ), in ActivateBuffer() 195 internal::MakeCommandHeader( PICA_REG_RENDER_BUFFER_COLOR_MODE, 1, false, 0xf ), in ActivateBuffer() 198 internal::MakeCommandHeader( PICA_REG_RENDER_BUFFER_COLOR_ADDR, 1, false, 0xf ), in ActivateBuffer() 201 internal::MakeCommandHeader( PICA_REG_RENDER_BUFFER_RESOLUTION0, 1, false, 0xf ), in ActivateBuffer() 204 internal::MakeCommandHeader( PICA_REG_RENDER_BUFFER_RESOLUTION1, 1, false, 0xf ), in ActivateBuffer() 207 internal::MakeCommandHeader( PICA_REG_RENDER_BLOCK_FORMAT, 1, false, 0xf ), in ActivateBuffer() 217 internal::MakeCommandHeader( PICA_REG_COLOR_DEPTH_BUFFER_CLEAR1, 1, false, 0xf ), in ActivateBuffer() 219 internal::MakeCommandHeader( PICA_REG_COLOR_DEPTH_BUFFER_CLEAR0, 1, false, 0xf ), in ActivateBuffer() 222 internal::MakeCommandHeader( PICA_REG_RENDER_BUFFER_DEPTH_ADDR, 3, true, 0xf ), in ActivateBuffer() [all …]
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| D | gfx_ParticleShape.cpp | 65 …const u32 HEADER_VTX_SHADER_ATTR_NUM = internal::MakeCommandHeader(REG_VTX_SHADER_ATTR_NUM, 1, f… in SetupParticleVertexAttributeCommand() 66 …const u32 HEADER_VTX_SHADER_ATTR_NUM_2 = internal::MakeCommandHeader(REG_VTX_SHADER_ATTR_NUM_2, 1,… in SetupParticleVertexAttributeCommand() 67 … const u32 HEADER_VTX_MAP_0 = internal::MakeCommandHeader(REG_VTX_MAP_0, 2, true, 0xF); in SetupParticleVertexAttributeCommand() 83 command[9] = internal::MakeCommandHeader(REG_VTX_STREAM_BASE, 3 + vtxAttrNum * 3, true, 0xF); in SetupParticleVertexAttributeCommand() 164 … const u32 HEADER_VTX_PARAM_INDEX = internal::MakeCommandHeader(REG_VTX_PARAM_INDEX, 4, true, 0xF); in SetupParticleVertexAttributeCommand() 182 const u32 HEADER_GEOM_MAP_0 = internal::MakeCommandHeader(REG_GEOM_MAP_0, 2, true, 0xF); in SetupParticleVertexAttributeCommand() 222 …command[commandIndex++] = internal::MakeCommandHeader(REG_VTX_ARRAY_OFFSET + 2 + 3 * inputIndex, 1… in SetupDeactivateParticleVertexAttributeCommand() 228 … const u32 HEADER_VTX_PARAM_INDEX = internal::MakeCommandHeader(REG_VTX_PARAM_INDEX, 4, true, 0xF); in SetupDeactivateParticleVertexAttributeCommand() 293 …const u32 HEADER_VERTEX_UNIFORM_BOOL = internal::MakeCommandHeader(REG_VERTEX_UNIFORM_BOOL, 5,… in CreatePrimitiveCommandCache() 295 …const u32 HEADER_ELEMENTS_MODE = internal::MakeCommandHeader(REG_ELEMENTS_MODE, 1, false… in CreatePrimitiveCommandCache() [all …]
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| D | gfx_ShaderBinaryInfo.cpp | 127 internal::MakeCommandHeader( PICA_REG_VS_PROG_ADDR, 1, false, 0xF ) in BuildProgramCommand() 141 internal::MakeCommandHeader( PICA_REG_VS_PROG_RENEWAL_END, 1, false, 0xF ) in BuildProgramCommand() 151 internal::MakeCommandHeader( PICA_REG_GS_PROG_ADDR, 1, false, 0xF ) in BuildProgramCommand() 165 internal::MakeCommandHeader( PICA_REG_GS_PROG_RENEWAL_END, 1, false, 0xF ) in BuildProgramCommand() 183 internal::MakeCommandHeader( PICA_REG_VS_PROG_SWIZZLE_ADDR, 1, false, 0xF ) in BuildSwizzleCommand() 201 internal::MakeCommandHeader( PICA_REG_GS_PROG_SWIZZLE_ADDR, 1, false, 0xF ) in BuildSwizzleCommand() 311 internal::MakeCommandHeader(regInteger + info.index, 1, false, 0xF) in BuildConstRegCommand() 324 internal::MakeCommandHeader( regFloat, 4, true, 0xF ), in BuildConstRegCommand() 453 internal::MakeCommandHeader( PICA_REG_VS_COM_MODE, 1, false, 0x1 ) in PutEnableMirroringShaderSetting() 480 internal::MakeCommandHeader( regAddr, countPerCommand, false, 0xF ) in PutLoadCommand()
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| D | gfx_ShaderProgram.cpp | 42 const u32 HEADER_VERTEX = internal::MakeCommandHeader(REG_VERTEX_UNIFORM_BOOL, 5, true, 0xF); in ShaderProgram() 43 … const u32 HEADER_GEOMETRY = internal::MakeCommandHeader(REG_GEOMETRY_UNIFORM_BOOL, 5, true, 0xF); in ShaderProgram() 44 …const u32 HEADER_DISABLE_GEOMETRY = internal::MakeCommandHeader(REG_GEOMETRY_DISABLE, 1, false, 0x… in ShaderProgram()
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| D | gfx_RenderContext.cpp | 550 const u32 HEADER_FOG_ZFLIP = internal::MakeCommandHeader(REG_FOG_ZFLIP, 1, false, 0x4); in ActivateFog() 551 const u32 HEADER_FOG_COLOR = internal::MakeCommandHeader(REG_FOG_COLOR, 1, false, 0xf); in ActivateFog() 945 …const u32 HEADER_INDEX_STREAM_OFFSET = internal::MakeCommandHeader(REG_INDEX_STREAM_OFFSET, 1, fal… in RenderPrimitive() 946 …const u32 HEADER_INDEX_STREAM_COUNT = internal::MakeCommandHeader(REG_INDEX_STREAM_COUNT, 1, fals… in RenderPrimitive() 960 … const u32 HEADER_ELEMENTS_MODE = internal::MakeCommandHeader(REG_ELEMENTS_MODE, 1, false, 0x2); in RenderPrimitive() 961 …const u32 HEADER_ELEMENTS_MODE_2 = internal::MakeCommandHeader(REG_ELEMENTS_MODE_2, 1, false, 0x2); in RenderPrimitive() 988 … command[commandIndex++] = internal::MakeCommandHeader(REG_ELEMENTS_MODE_3, 1, false, 0x2); in RenderPrimitive() 990 … command[commandIndex++] = internal::MakeCommandHeader(REG_ELEMENTS_MODE_3, 1, false, 0x4); in RenderPrimitive() 992 … command[commandIndex++] = internal::MakeCommandHeader(REG_TRIANGLE_INDEX_RESET, 1, false, 0xF); in RenderPrimitive() 994 command[commandIndex++] = internal::MakeCommandHeader(REG_DRAW_READY, 1, false, 0xF); in RenderPrimitive() [all …]
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| D | gfx_GraphicsDevice.cpp | 71 internal::MakeCommandHeader(REG_BUFFER_CACHE_TAG_CLEAR, 1, false, 0xF), 73 internal::MakeCommandHeader(REG_BUFFER_CACHE_CLEAR, 1, false, 0xF), 75 internal::MakeCommandHeader(REG_BUFFER_MASK_BASE, 4, true, 0xF),
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| D | gfx_MeshRenderer.cpp | 297 … command[commandIndex++] = internal::MakeCommandHeader(REG_UNIFORM_FLOAT_INDEX, 1 + 4, true, 0xF); in RenderParticleShape() 308 …const u32 HEADER_UNIFORM_FLOAT_INDEX = internal::MakeCommandHeader(REG_UNIFORM_FLOAT_INDEX, 1, fal… in RenderParticleShape() 324 internal::MakeCommandHeader(REG_VS_FLOAT_DATA1, 4 * universalNum, false, 0xF)); in RenderParticleShape() 384 internal::MakeCommandHeader(REG_VS_FLOAT_DATA1, 4 * universalNum, false, 0xF)); in RenderParticleShape() 448 …const u32 HEADER_INDEX_STREAM_COUNT = internal::MakeCommandHeader(REG_INDEX_STREAM_COUNT, 1, false… in RenderParticleShape() 462 …const u32 HEADER_INDEX_STREAM_OFFSET = internal::MakeCommandHeader(REG_INDEX_STREAM_OFFSET, 1, fal… in RenderParticleShape()
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| D | gfx_Fog.cpp | 274 …const u32 HEADER_FOG_TABLE_INDEX = internal::MakeCommandHeader(REG_FOG_TABLE_INDEX, 1, false, 0xF); in SetupFogSampler() 275 …const u32 HEADER_FOG_TABLE_PARAM = internal::MakeCommandHeader(REG_FOG_TABLE_PARAM, 128, false, 0x… in SetupFogSampler()
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| D | gfx_MaterialState.cpp | 265 const u32 HEADER = internal::MakeCommandHeader(PICA_REG_TEXTURE_FUNC, 1, false, 0xa); in ActivateTextureCoordinators() 548 const u32 HEADER = internal::MakeCommandHeader(PICA_REG_TEXTURE_FUNC, 1, false, 0xa); in ActivateParticleTextureCoordinators()
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_GraphicsDevice.h | 118 const u32 HEADER = internal::MakeCommandHeader(REG_FRAGMENT_OPERATION, 1, false, 0x1); in ActivateFragmentOperationMode() 319 const u32 HEADER = internal::MakeCommandHeader( REG_LUT_ABS, 3, true, 0xf ); in ActivateLutParameters() 507 const u32 HEADER = internal::MakeCommandHeader(REG_DISTANCE_ATTN_BIAS, 2, true, 0x7); in ActivateFragmentLightDistanceAttnScaleBias() 534 … const u32 POS_HEADER = internal::MakeCommandHeader(REG_FRAGMENT_LIGHT_POS_BASE, 2, true, 0xF); in ActivateFragmentLightPosition() 562 … const u32 POS_HEADER = internal::MakeCommandHeader(REG_FRAGMENT_LIGHT_POS_BASE, 4, true, 0xF); in ActivateFragmentLightPosition() 585 const u32 HEADER = internal::MakeCommandHeader(REG_FRAGMENT_LIGHT_KIND, 1, false, 0xb); in ActivateFragmentLightEnabled() 620 …const u32 HEADER_VIEWPORT_WIDTH_HALF = nw::gfx::internal::MakeCommandHeader( REG_VIEWPORT_WIDTH_HA… in ActivateViewport() 621 …const u32 HEADER_VIEWPORT_XY = nw::gfx::internal::MakeCommandHeader( REG_VIEWPORT_XY, 1, f… in ActivateViewport() 681 …const u32 HEADER_SCISSOR = nw::gfx::internal::MakeCommandHeader( REG_SCISSOR_ENABLE, 3, true, 0xF … in ActivateScissor() 798 internal::MakeCommandHeader(REG_COLOR_MASK_ADDR, 1, false, 0x2); in ActivateMask() [all …]
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| D | gfx_ActivateCommand.h | 146 … const u32 COUNT_HEADER = internal::MakeCommandHeader(REG_FRAGMENT_LIGHT_COUNT, 1, false, 0x1); in ActivateFragmentLightCount() 147 … const u32 LIGHT_MASK_HEADER = internal::MakeCommandHeader(REG_FRAGMENT_LIGHT_MASK, 1, false, 0xF); in ActivateFragmentLightCount() 184 const u32 HEADER = internal::MakeCommandHeader(REG_FRAGMENT_COLOR_BASE, 4, true, 0xF); in ActivateFragmentLight() 233 const u32 HEADER = internal::MakeCommandHeader(REG_FRAGMENT_COLOR_AMBIENT, 1, false, 0xF); in ActivateFragmentAmbientLight() 276 const u32 HEADER = internal::MakeCommandHeader(REG_FRAGMENT_LIGHT_TYPE, 1, false, 0x1); in ActivateFragmentLightParameters() 318 const u32 HEADER = internal::MakeCommandHeader(REG_LIGHT_ENV, 1, false, 0xf); in ActivateFragmentLighting() 319 const u32 HEADER2 = internal::MakeCommandHeader(REG_LIGHT_ENV2, 1, false, 0x4); in ActivateFragmentLighting()
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| D | gfx_CommandUtil.h | 452 MakeCommandHeader(u32 address, int count, bool incremental, u8 byteEnable) in MakeCommandHeader() function 684 const u32 SHORT_VALUE_HEADER = MakeCommandHeader(REG_UNIFORM_FLOAT_INDEX, 1, true, 0xF); in NWSetUniform4fv() 701 const u32 LONG_ADDRESS_HEADER = MakeCommandHeader(REG_UNIFORM_FLOAT_INDEX, 1, false, 0xF); in NWSetUniform4fv() 702 const u32 LONG_VALUE_HEADER = MakeCommandHeader(REG_UNIFORM_FLOAT_BASE, 1, false, 0xF); in NWSetUniform4fv() 825 const u32 SHORT_VALUE_HEADER = MakeCommandHeader(REG_UNIFORM_FLOAT_INDEX, 1, true, 0xF); in NWSetUniform3fv() 842 const u32 LONG_ADDRESS_HEADER = MakeCommandHeader(REG_UNIFORM_FLOAT_INDEX, 1, false, 0xF); in NWSetUniform3fv() 843 const u32 LONG_VALUE_HEADER = MakeCommandHeader(REG_UNIFORM_FLOAT_BASE, 1, false, 0xF); in NWSetUniform3fv() 934 const u32 SHORT_VALUE_HEADER = MakeCommandHeader(REG_UNIFORM_FLOAT_INDEX, 1, true, 0xF); in NWSetUniform2fv() 951 const u32 LONG_ADDRESS_HEADER = MakeCommandHeader(REG_UNIFORM_FLOAT_INDEX, 1, false, 0xF); in NWSetUniform2fv() 952 const u32 LONG_VALUE_HEADER = MakeCommandHeader(REG_UNIFORM_FLOAT_BASE, 1, false, 0xF); in NWSetUniform2fv() [all …]
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| D | gfx_DisplayList.h | 74 *m_CurrentHeader = internal::MakeCommandHeader(regAddr, 1, false, byteEnable); 88 *m_CurrentHeader = internal::MakeCommandHeader(regAddr, 1, true, byteEnable);
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| D | gfx_MaterialState.h | 318 const u32 HEADER_FOG_MODE = internal::MakeCommandHeader(REG_FOG_MODE, 1, false, 0x1); in ActivateFogParameters() 484 …const u32 ENABLED_HEADER = internal::MakeCommandHeader(REG_FRAGMENT_LIGHT_ENABLED, 1, false, 0x1); in ActivateFragmentLightParameters() 485 …const u32 ENABLED_HEADER2 = internal::MakeCommandHeader(REG_FRAGMENT_LIGHT_ENABLED2, 1, false, 0x1… in ActivateFragmentLightParameters() 570 const u32 HEADER_FOG_MODE = internal::MakeCommandHeader(REG_FOG_MODE, 1, false, 0x1); in ActivateShadingParameters() 712 const u32 HEADER = internal::MakeCommandHeader(PICA_REG_TEXTURE_FUNC, 1, false, 0x5); in ActivateTextureMappers() 748 const u32 HEADER = internal::MakeCommandHeader(PICA_REG_TEXTURE_FUNC, 1, false, 0x5); in ActivateParticleTextureMappers()
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| /NW4C-1.2.23/sources/libraries/gfx/res/ |
| D | gfx_ResMesh.cpp | 78 command[1] = internal::MakeCommandHeader(PICA_REG_VS_FLOAT_ADDR, 1, false, 0xF); in ResSeparateDataShape_SetupVertexIrScale() 79 command[3] = internal::MakeCommandHeader(PICA_REG_VS_FLOAT0, 2 * 4, false, 0xF); in ResSeparateDataShape_SetupVertexIrScale()
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