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Searched refs:MakeCommandHeader (Results 1 – 16 of 16) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_ActivateCommand.cpp40 internal::MakeCommandHeader(0x202, 1, false, 0xF),
44 internal::MakeCommandHeader(0x205 , 1, false, 0xF),
46 internal::MakeCommandHeader(0x205 + 3 , 1, false, 0xF),
48 internal::MakeCommandHeader(0x205 + 3 * 2, 1, false, 0xF),
50 internal::MakeCommandHeader(0x205 + 3 * 3, 1, false, 0xF),
52 internal::MakeCommandHeader(0x205 + 3 * 4, 1, false, 0xF),
54 internal::MakeCommandHeader(0x205 + 3 * 5, 1, false, 0xF),
56 internal::MakeCommandHeader(0x205 + 3 * 6, 1, false, 0xF),
58 internal::MakeCommandHeader(0x205 + 3 * 7, 1, false, 0xF),
60 internal::MakeCommandHeader(0x205 + 3 * 8, 1, false, 0xF),
[all …]
Dgfx_FrameBuffer.cpp190 internal::MakeCommandHeader( PICA_REG_COLOR_DEPTH_BUFFER_CLEAR1, 1, false, 0xf ), in ActivateBuffer()
192 internal::MakeCommandHeader( PICA_REG_COLOR_DEPTH_BUFFER_CLEAR0, 1, false, 0xf ), in ActivateBuffer()
195 internal::MakeCommandHeader( PICA_REG_RENDER_BUFFER_COLOR_MODE, 1, false, 0xf ), in ActivateBuffer()
198 internal::MakeCommandHeader( PICA_REG_RENDER_BUFFER_COLOR_ADDR, 1, false, 0xf ), in ActivateBuffer()
201 internal::MakeCommandHeader( PICA_REG_RENDER_BUFFER_RESOLUTION0, 1, false, 0xf ), in ActivateBuffer()
204 internal::MakeCommandHeader( PICA_REG_RENDER_BUFFER_RESOLUTION1, 1, false, 0xf ), in ActivateBuffer()
207 internal::MakeCommandHeader( PICA_REG_RENDER_BLOCK_FORMAT, 1, false, 0xf ), in ActivateBuffer()
217 internal::MakeCommandHeader( PICA_REG_COLOR_DEPTH_BUFFER_CLEAR1, 1, false, 0xf ), in ActivateBuffer()
219 internal::MakeCommandHeader( PICA_REG_COLOR_DEPTH_BUFFER_CLEAR0, 1, false, 0xf ), in ActivateBuffer()
222 internal::MakeCommandHeader( PICA_REG_RENDER_BUFFER_DEPTH_ADDR, 3, true, 0xf ), in ActivateBuffer()
[all …]
Dgfx_ParticleShape.cpp65 …const u32 HEADER_VTX_SHADER_ATTR_NUM = internal::MakeCommandHeader(REG_VTX_SHADER_ATTR_NUM, 1, f… in SetupParticleVertexAttributeCommand()
66 …const u32 HEADER_VTX_SHADER_ATTR_NUM_2 = internal::MakeCommandHeader(REG_VTX_SHADER_ATTR_NUM_2, 1,… in SetupParticleVertexAttributeCommand()
67 … const u32 HEADER_VTX_MAP_0 = internal::MakeCommandHeader(REG_VTX_MAP_0, 2, true, 0xF); in SetupParticleVertexAttributeCommand()
83 command[9] = internal::MakeCommandHeader(REG_VTX_STREAM_BASE, 3 + vtxAttrNum * 3, true, 0xF); in SetupParticleVertexAttributeCommand()
164 … const u32 HEADER_VTX_PARAM_INDEX = internal::MakeCommandHeader(REG_VTX_PARAM_INDEX, 4, true, 0xF); in SetupParticleVertexAttributeCommand()
182 const u32 HEADER_GEOM_MAP_0 = internal::MakeCommandHeader(REG_GEOM_MAP_0, 2, true, 0xF); in SetupParticleVertexAttributeCommand()
222 …command[commandIndex++] = internal::MakeCommandHeader(REG_VTX_ARRAY_OFFSET + 2 + 3 * inputIndex, 1… in SetupDeactivateParticleVertexAttributeCommand()
228 … const u32 HEADER_VTX_PARAM_INDEX = internal::MakeCommandHeader(REG_VTX_PARAM_INDEX, 4, true, 0xF); in SetupDeactivateParticleVertexAttributeCommand()
293 …const u32 HEADER_VERTEX_UNIFORM_BOOL = internal::MakeCommandHeader(REG_VERTEX_UNIFORM_BOOL, 5,… in CreatePrimitiveCommandCache()
295 …const u32 HEADER_ELEMENTS_MODE = internal::MakeCommandHeader(REG_ELEMENTS_MODE, 1, false… in CreatePrimitiveCommandCache()
[all …]
Dgfx_ShaderBinaryInfo.cpp127 internal::MakeCommandHeader( PICA_REG_VS_PROG_ADDR, 1, false, 0xF ) in BuildProgramCommand()
141 internal::MakeCommandHeader( PICA_REG_VS_PROG_RENEWAL_END, 1, false, 0xF ) in BuildProgramCommand()
151 internal::MakeCommandHeader( PICA_REG_GS_PROG_ADDR, 1, false, 0xF ) in BuildProgramCommand()
165 internal::MakeCommandHeader( PICA_REG_GS_PROG_RENEWAL_END, 1, false, 0xF ) in BuildProgramCommand()
183 internal::MakeCommandHeader( PICA_REG_VS_PROG_SWIZZLE_ADDR, 1, false, 0xF ) in BuildSwizzleCommand()
201 internal::MakeCommandHeader( PICA_REG_GS_PROG_SWIZZLE_ADDR, 1, false, 0xF ) in BuildSwizzleCommand()
311 internal::MakeCommandHeader(regInteger + info.index, 1, false, 0xF) in BuildConstRegCommand()
324 internal::MakeCommandHeader( regFloat, 4, true, 0xF ), in BuildConstRegCommand()
453 internal::MakeCommandHeader( PICA_REG_VS_COM_MODE, 1, false, 0x1 ) in PutEnableMirroringShaderSetting()
480 internal::MakeCommandHeader( regAddr, countPerCommand, false, 0xF ) in PutLoadCommand()
Dgfx_ShaderProgram.cpp42 const u32 HEADER_VERTEX = internal::MakeCommandHeader(REG_VERTEX_UNIFORM_BOOL, 5, true, 0xF); in ShaderProgram()
43 … const u32 HEADER_GEOMETRY = internal::MakeCommandHeader(REG_GEOMETRY_UNIFORM_BOOL, 5, true, 0xF); in ShaderProgram()
44 …const u32 HEADER_DISABLE_GEOMETRY = internal::MakeCommandHeader(REG_GEOMETRY_DISABLE, 1, false, 0x… in ShaderProgram()
Dgfx_RenderContext.cpp550 const u32 HEADER_FOG_ZFLIP = internal::MakeCommandHeader(REG_FOG_ZFLIP, 1, false, 0x4); in ActivateFog()
551 const u32 HEADER_FOG_COLOR = internal::MakeCommandHeader(REG_FOG_COLOR, 1, false, 0xf); in ActivateFog()
945 …const u32 HEADER_INDEX_STREAM_OFFSET = internal::MakeCommandHeader(REG_INDEX_STREAM_OFFSET, 1, fal… in RenderPrimitive()
946 …const u32 HEADER_INDEX_STREAM_COUNT = internal::MakeCommandHeader(REG_INDEX_STREAM_COUNT, 1, fals… in RenderPrimitive()
960 … const u32 HEADER_ELEMENTS_MODE = internal::MakeCommandHeader(REG_ELEMENTS_MODE, 1, false, 0x2); in RenderPrimitive()
961 …const u32 HEADER_ELEMENTS_MODE_2 = internal::MakeCommandHeader(REG_ELEMENTS_MODE_2, 1, false, 0x2); in RenderPrimitive()
988 … command[commandIndex++] = internal::MakeCommandHeader(REG_ELEMENTS_MODE_3, 1, false, 0x2); in RenderPrimitive()
990 … command[commandIndex++] = internal::MakeCommandHeader(REG_ELEMENTS_MODE_3, 1, false, 0x4); in RenderPrimitive()
992 … command[commandIndex++] = internal::MakeCommandHeader(REG_TRIANGLE_INDEX_RESET, 1, false, 0xF); in RenderPrimitive()
994 command[commandIndex++] = internal::MakeCommandHeader(REG_DRAW_READY, 1, false, 0xF); in RenderPrimitive()
[all …]
Dgfx_GraphicsDevice.cpp71 internal::MakeCommandHeader(REG_BUFFER_CACHE_TAG_CLEAR, 1, false, 0xF),
73 internal::MakeCommandHeader(REG_BUFFER_CACHE_CLEAR, 1, false, 0xF),
75 internal::MakeCommandHeader(REG_BUFFER_MASK_BASE, 4, true, 0xF),
Dgfx_MeshRenderer.cpp297 … command[commandIndex++] = internal::MakeCommandHeader(REG_UNIFORM_FLOAT_INDEX, 1 + 4, true, 0xF); in RenderParticleShape()
308 …const u32 HEADER_UNIFORM_FLOAT_INDEX = internal::MakeCommandHeader(REG_UNIFORM_FLOAT_INDEX, 1, fal… in RenderParticleShape()
324 internal::MakeCommandHeader(REG_VS_FLOAT_DATA1, 4 * universalNum, false, 0xF)); in RenderParticleShape()
384 internal::MakeCommandHeader(REG_VS_FLOAT_DATA1, 4 * universalNum, false, 0xF)); in RenderParticleShape()
448 …const u32 HEADER_INDEX_STREAM_COUNT = internal::MakeCommandHeader(REG_INDEX_STREAM_COUNT, 1, false… in RenderParticleShape()
462 …const u32 HEADER_INDEX_STREAM_OFFSET = internal::MakeCommandHeader(REG_INDEX_STREAM_OFFSET, 1, fal… in RenderParticleShape()
Dgfx_Fog.cpp274 …const u32 HEADER_FOG_TABLE_INDEX = internal::MakeCommandHeader(REG_FOG_TABLE_INDEX, 1, false, 0xF); in SetupFogSampler()
275 …const u32 HEADER_FOG_TABLE_PARAM = internal::MakeCommandHeader(REG_FOG_TABLE_PARAM, 128, false, 0x… in SetupFogSampler()
Dgfx_MaterialState.cpp265 const u32 HEADER = internal::MakeCommandHeader(PICA_REG_TEXTURE_FUNC, 1, false, 0xa); in ActivateTextureCoordinators()
548 const u32 HEADER = internal::MakeCommandHeader(PICA_REG_TEXTURE_FUNC, 1, false, 0xa); in ActivateParticleTextureCoordinators()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_GraphicsDevice.h118 const u32 HEADER = internal::MakeCommandHeader(REG_FRAGMENT_OPERATION, 1, false, 0x1); in ActivateFragmentOperationMode()
319 const u32 HEADER = internal::MakeCommandHeader( REG_LUT_ABS, 3, true, 0xf ); in ActivateLutParameters()
507 const u32 HEADER = internal::MakeCommandHeader(REG_DISTANCE_ATTN_BIAS, 2, true, 0x7); in ActivateFragmentLightDistanceAttnScaleBias()
534 … const u32 POS_HEADER = internal::MakeCommandHeader(REG_FRAGMENT_LIGHT_POS_BASE, 2, true, 0xF); in ActivateFragmentLightPosition()
562 … const u32 POS_HEADER = internal::MakeCommandHeader(REG_FRAGMENT_LIGHT_POS_BASE, 4, true, 0xF); in ActivateFragmentLightPosition()
585 const u32 HEADER = internal::MakeCommandHeader(REG_FRAGMENT_LIGHT_KIND, 1, false, 0xb); in ActivateFragmentLightEnabled()
620 …const u32 HEADER_VIEWPORT_WIDTH_HALF = nw::gfx::internal::MakeCommandHeader( REG_VIEWPORT_WIDTH_HA… in ActivateViewport()
621 …const u32 HEADER_VIEWPORT_XY = nw::gfx::internal::MakeCommandHeader( REG_VIEWPORT_XY, 1, f… in ActivateViewport()
681 …const u32 HEADER_SCISSOR = nw::gfx::internal::MakeCommandHeader( REG_SCISSOR_ENABLE, 3, true, 0xF … in ActivateScissor()
798 internal::MakeCommandHeader(REG_COLOR_MASK_ADDR, 1, false, 0x2); in ActivateMask()
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Dgfx_ActivateCommand.h146 … const u32 COUNT_HEADER = internal::MakeCommandHeader(REG_FRAGMENT_LIGHT_COUNT, 1, false, 0x1); in ActivateFragmentLightCount()
147 … const u32 LIGHT_MASK_HEADER = internal::MakeCommandHeader(REG_FRAGMENT_LIGHT_MASK, 1, false, 0xF); in ActivateFragmentLightCount()
184 const u32 HEADER = internal::MakeCommandHeader(REG_FRAGMENT_COLOR_BASE, 4, true, 0xF); in ActivateFragmentLight()
233 const u32 HEADER = internal::MakeCommandHeader(REG_FRAGMENT_COLOR_AMBIENT, 1, false, 0xF); in ActivateFragmentAmbientLight()
276 const u32 HEADER = internal::MakeCommandHeader(REG_FRAGMENT_LIGHT_TYPE, 1, false, 0x1); in ActivateFragmentLightParameters()
318 const u32 HEADER = internal::MakeCommandHeader(REG_LIGHT_ENV, 1, false, 0xf); in ActivateFragmentLighting()
319 const u32 HEADER2 = internal::MakeCommandHeader(REG_LIGHT_ENV2, 1, false, 0x4); in ActivateFragmentLighting()
Dgfx_CommandUtil.h452 MakeCommandHeader(u32 address, int count, bool incremental, u8 byteEnable) in MakeCommandHeader() function
684 const u32 SHORT_VALUE_HEADER = MakeCommandHeader(REG_UNIFORM_FLOAT_INDEX, 1, true, 0xF); in NWSetUniform4fv()
701 const u32 LONG_ADDRESS_HEADER = MakeCommandHeader(REG_UNIFORM_FLOAT_INDEX, 1, false, 0xF); in NWSetUniform4fv()
702 const u32 LONG_VALUE_HEADER = MakeCommandHeader(REG_UNIFORM_FLOAT_BASE, 1, false, 0xF); in NWSetUniform4fv()
825 const u32 SHORT_VALUE_HEADER = MakeCommandHeader(REG_UNIFORM_FLOAT_INDEX, 1, true, 0xF); in NWSetUniform3fv()
842 const u32 LONG_ADDRESS_HEADER = MakeCommandHeader(REG_UNIFORM_FLOAT_INDEX, 1, false, 0xF); in NWSetUniform3fv()
843 const u32 LONG_VALUE_HEADER = MakeCommandHeader(REG_UNIFORM_FLOAT_BASE, 1, false, 0xF); in NWSetUniform3fv()
934 const u32 SHORT_VALUE_HEADER = MakeCommandHeader(REG_UNIFORM_FLOAT_INDEX, 1, true, 0xF); in NWSetUniform2fv()
951 const u32 LONG_ADDRESS_HEADER = MakeCommandHeader(REG_UNIFORM_FLOAT_INDEX, 1, false, 0xF); in NWSetUniform2fv()
952 const u32 LONG_VALUE_HEADER = MakeCommandHeader(REG_UNIFORM_FLOAT_BASE, 1, false, 0xF); in NWSetUniform2fv()
[all …]
Dgfx_DisplayList.h74 *m_CurrentHeader = internal::MakeCommandHeader(regAddr, 1, false, byteEnable);
88 *m_CurrentHeader = internal::MakeCommandHeader(regAddr, 1, true, byteEnable);
Dgfx_MaterialState.h318 const u32 HEADER_FOG_MODE = internal::MakeCommandHeader(REG_FOG_MODE, 1, false, 0x1); in ActivateFogParameters()
484 …const u32 ENABLED_HEADER = internal::MakeCommandHeader(REG_FRAGMENT_LIGHT_ENABLED, 1, false, 0x1); in ActivateFragmentLightParameters()
485 …const u32 ENABLED_HEADER2 = internal::MakeCommandHeader(REG_FRAGMENT_LIGHT_ENABLED2, 1, false, 0x1… in ActivateFragmentLightParameters()
570 const u32 HEADER_FOG_MODE = internal::MakeCommandHeader(REG_FOG_MODE, 1, false, 0x1); in ActivateShadingParameters()
712 const u32 HEADER = internal::MakeCommandHeader(PICA_REG_TEXTURE_FUNC, 1, false, 0x5); in ActivateTextureMappers()
748 const u32 HEADER = internal::MakeCommandHeader(PICA_REG_TEXTURE_FUNC, 1, false, 0x5); in ActivateParticleTextureMappers()
/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResMesh.cpp78 command[1] = internal::MakeCommandHeader(PICA_REG_VS_FLOAT_ADDR, 1, false, 0xF); in ResSeparateDataShape_SetupVertexIrScale()
79 command[3] = internal::MakeCommandHeader(PICA_REG_VS_FLOAT0, 2 * 4, false, 0xF); in ResSeparateDataShape_SetupVertexIrScale()