Searched refs:MASK (Results 1 – 3 of 3) sorted by relevance
53 const u32 MASK = 0xff; in MultU32Color() local54 u8 r = ((lhs & MASK) * (rhs & MASK)) >> 8; in MultU32Color()55 u8 g = (((lhs >> 8) & MASK) * ((rhs >> 8) & MASK)) >> 8; in MultU32Color()56 u8 b = (((lhs >> 16) & MASK) * ((rhs >> 16) & MASK)) >> 8; in MultU32Color()72 const u32 MASK = 0xff; in MultAddU32Color() local74 u8 r = ut::Clamp<u32>((((lhs & MASK) * (rhs & MASK)) >> 8) + (add & MASK), 0, 255); in MultAddU32Color()75 …u8 g = ut::Clamp<u32>(((((lhs >> 8) & MASK) * ((rhs >> 8) & MASK)) >> 8) + ((add >> 8) & MASK), 0,… in MultAddU32Color()76 …u8 b = ut::Clamp<u32>(((((lhs >> 16) & MASK) * ((rhs >> 16) & MASK)) >> 8) + ((add >> 16) & MASK),… in MultAddU32Color()197 const u32 MASK = 0xff; in ActivateFragmentLight() local198 u8 r = (specular1U32 & MASK); in ActivateFragmentLight()[all …]
772 return static_cast<u16>(static_cast<s16>(fixed) & MASK); in Float32ToFixed13()783 MASK = (0x1 << TOTAL_WIDTH) - 1 enumerator870 return static_cast<u16>(static_cast<s16>(fixed) & MASK); in Float32ToFixed13()881 MASK = (0x1 << TOTAL_WIDTH) - 1 enumerator933 return float32 / MASK; in Fixed11ToFloat32()965 return static_cast<u16>(static_cast<s16>(fixed) & MASK); in Float32ToFixed11()976 MASK = (0x1 << TOTAL_WIDTH) - 1 enumerator1028 return float32 / MASK; in FixedU24ToFloat32()1060 return static_cast<u32>(static_cast<s32>(fixed) & MASK); in Float32ToFixedU24()1071 MASK = (0x1 << TOTAL_WIDTH) - 1 enumerator
51 const u64 MASK = 0xFF00FF00FF00FF00ULL; in BSwap() local53 val = ( (val & MASK) >> 8 ) | ( (val << 8) & MASK ); in BSwap()78 const u32 MASK = 0xFF00FF00; in BSwap() local79 val = ( (val & MASK) >> 8 ) | ( (val << 8) & MASK ); in BSwap()