Lines Matching refs:MASK
53 const u32 MASK = 0xff; in MultU32Color() local
54 u8 r = ((lhs & MASK) * (rhs & MASK)) >> 8; in MultU32Color()
55 u8 g = (((lhs >> 8) & MASK) * ((rhs >> 8) & MASK)) >> 8; in MultU32Color()
56 u8 b = (((lhs >> 16) & MASK) * ((rhs >> 16) & MASK)) >> 8; in MultU32Color()
72 const u32 MASK = 0xff; in MultAddU32Color() local
74 u8 r = ut::Clamp<u32>((((lhs & MASK) * (rhs & MASK)) >> 8) + (add & MASK), 0, 255); in MultAddU32Color()
75 …u8 g = ut::Clamp<u32>(((((lhs >> 8) & MASK) * ((rhs >> 8) & MASK)) >> 8) + ((add >> 8) & MASK), 0,… in MultAddU32Color()
76 …u8 b = ut::Clamp<u32>(((((lhs >> 16) & MASK) * ((rhs >> 16) & MASK)) >> 8) + ((add >> 16) & MASK),… in MultAddU32Color()
197 const u32 MASK = 0xff; in ActivateFragmentLight() local
198 u8 r = (specular1U32 & MASK); in ActivateFragmentLight()
199 u8 g = ((specular1U32 >> 8) & MASK); in ActivateFragmentLight()
200 u8 b = ((specular1U32 >> 16) & MASK); in ActivateFragmentLight()
243 const u32 MASK = 0xff; in ActivateFragmentAmbientLight() local
244 u8 r = (emissionU32 & MASK); in ActivateFragmentAmbientLight()
245 u8 g = ((emissionU32 >> 8) & MASK); in ActivateFragmentAmbientLight()
246 u8 b = ((emissionU32 >> 16) & MASK); in ActivateFragmentAmbientLight()