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/NW4C-1.2.23/documents/CreativeStudio/html/assets/
Dyahoo-dom-event.js7L;for(I=0;I<F.length;I=I+1){M=F[I];L=J[M];if(B.isFunction(L)&&L!=A[M]){K[M]=L;}}}:function(){},ext… argument
8L=YAHOO.lang,m=YAHOO.env.ua,A=YAHOO.lang.trim,d={},h={},N=/^t(?:able|d|h)$/i,X=/color$/i,K=window.…
10L="auto",D="borderLeftWidth",G="borderTopWidth",P="borderRightWidth",V="borderBottomWidth",S="visi… argument
11L.type=="mouseover"){K=L.fromElement;}}}return this.resolveTextNode(K);},getTime:function(M){if(!M… argument
14L;if(YAHOO.lang.isArray(M)){for(var K=0;K<M.length;K++){J=M[K];L=A.getCharCode(O);if(J==L){G.fire(
Dtreeview-min.js7L,Q,K,J,O,I,N;for(L=0;L<M.length;L++){Q=M[L];if(F.isString(Q)){K=new E.TextNode(Q,P);}else{if(F.is… variable
8L);break;case G.DOWN:do{if(J.nextSibling){J=J.nextSibling;}else{J.expand();J=(J.children.length||n…
11L,J,H=D.editorData;H.active=true;H.whoHasIt=this;if(!H.nodeType){H.editorPanel=I=document.body.app…
12 …"ygtvok");J.innerHTML=" ";J=L.appendChild(document.createElement("button"));E.addClass(J,"ygtvcanc…
/NW4C-1.2.23/demos/Nw4cDemo/sources/
Ddemo.cpp26 L" Pierrot On-Off",
27 L" Robot On-Off",
28 L" Stage On-Off",
29 L" Particle On-Off",
128 …m_Empyrean = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"toy_bg.bcmdl"), GfxCtrl::GFX_CTRL_V… in InitializeScene()
135 …m_Pierrot = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"toy_pierrot.bcmdl"), GfxCtrl::GFX_CT… in InitializeScene()
139 …m_AddPierrot = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"toy_audience_pierrot.bcmdl"), Gfx… in InitializeScene()
144 …m_Robot = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"toy_rbt.bcmdl"), GfxCtrl::GFX_CTRL_VRA… in InitializeScene()
148 …m_AddRobot = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"toy_audience_rbt.bcmdl"), GfxCtrl::… in InitializeScene()
153 …m_Stage = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"stage_mat_fix.bcmdl"), GfxCtrl::GFX_CT… in InitializeScene()
[all …]
/NW4C-1.2.23/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp69 NW_DEMO_FILE_PATH(L"Lutset.bclts"),
70 NW_DEMO_FILE_PATH(L"SampleLutset.bclts"),
75 ResourceData(NW_DEMO_FILE_PATH(L"Phong.bcmdl"), DemoLutSet, nw::math::VEC3(0.0f, 0.0f, 0.0f)),
76 ResourceData(NW_DEMO_FILE_PATH(L"Blinn.bcmdl"), DemoLutSet, nw::math::VEC3(2.5f, 0.0f, 0.0f)),
77 …ResourceData(NW_DEMO_FILE_PATH(L"VertexLight.bcmdl"), DemoLutSet, nw::math::VEC3(5.0f, 0.0f, 0.0f)…
78 …ResourceData(NW_DEMO_FILE_PATH(L"CarPaint.bcmdl"), MaterialSampleLutSet, nw::math::VEC3(7.5f, 0.0f…
79 …ResourceData(NW_DEMO_FILE_PATH(L"Sss.bcmdl"), MaterialSampleLutSet, nw::math::VEC3(10.0f, 0.0f, 0.…
80 …ResourceData(NW_DEMO_FILE_PATH(L"ThinFilm.bcmdl"), MaterialSampleLutSet, nw::math::VEC3(12.5f, 0.0…
81 …ResourceData(NW_DEMO_FILE_PATH(L"Toon.bcmdl"), MaterialSampleLutSet, nw::math::VEC3(15.0f, 0.0f, 0…
84 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin");
[all …]
/NW4C-1.2.23/sources/libraries/lyt/
Dlyt_GraphicsResource.cpp51 L"/shaders/nwfont_RectDrawerShader.shbin",
53 L"/shaders/nwfont_TextWriterShader.shbin",
54 L"/shaders/nwlyt_PaneShader.shbin",
55 L"/shaders/nwlyt_ConstColorShader.shbin",
162 for (; src[i] != L'\0'; ++i) in StrCopy()
229 static const wchar_t* pResourceRoot = L"rom:"; in GetResourcePath()
243 _wgetenv_s(&bufferSize, buff, FILENAME_MAX, L"NW4C_ROOT"); in GetResourcePath()
Dlyt_ArcResourceAccessor.cpp85 *dest = L'\0'; in strncpy()
110 bool bSuccess = ARCOpenDir(pArcHandle, L".", &dir); in FindNameResource()
123 bSuccess = ARCChangeDir(pArcHandle, L".."); in FindNameResource()
180 bool bSuccess = ARCChangeDir(pArcHandle, L".."); // 元に戻す in GetResourceSub()
186 bool bSuccess = ARCChangeDir(pArcHandle, L".."); // 元に戻す in GetResourceSub()
/NW4C-1.2.23/demos/font/PackedFont/sources/
Dmain.cpp459 writer.Printf(L"DEMO: %ls\n", title); in DrawAscii()
462 writer.Print(L"Glyph Sample:\n"); in DrawAscii()
464 writer.Print(L" !\"#$%&'()*+,-./0123456789:;<=>?\n"); in DrawAscii()
465 writer.Print(L"@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_\n"); in DrawAscii()
466 writer.Print(L"`abcdefghijklmnopqrstuvwxyz{|}~\n"); in DrawAscii()
494 nn::fs::FileReader fileReader(NW_DEMO_FILE_PATH(L"tahoma.bcfna")); in nnMain()
521 DrawAscii(&fontNormal, &textWriterResource, L"PackedFont - Construct"); in nnMain()
528 DrawAscii(&fontStream, &textWriterResource, L"PackedFont - StreamingConstruct"); in nnMain()
/NW4C-1.2.23/demos/font/ArchiveFont/sources/
Dmain.cpp496 writer.Printf(L"DEMO: %ls\n", title); in DrawAscii()
499 writer.Print(L"Glyph Sample:\n"); in DrawAscii()
501 writer.Print(L" !\"#$%&'()*+,-./0123456789:;<=>?\n"); in DrawAscii()
502 writer.Print(L"@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_\n"); in DrawAscii()
503 writer.Print(L"`abcdefghijklmnopqrstuvwxyz{|}~\n"); in DrawAscii()
539 nn::fs::FileReader fileReader(NW_DEMO_FILE_PATH(L"tahoma.bcfna")); in nnMain()
577 L"ArchiveFont - Construct"); in nnMain()
592 L"ArchiveFont - StreamingConstruct"); in nnMain()
/NW4C-1.2.23/demos/gfx/ParticleChokeDemo/sources/
DParticleChokeDemo.cpp42 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin");
43 const wchar_t* FONT_FILE_NAME = NW_DEMO_FILE_PATH(L"Font.bcfnt");
44 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl");
48 NW_DEMO_FILE_PATH(L"fountain_particle_all.bcptl"),
49 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"),
50 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"),
307 const wchar_t* EFFECT_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"light_particle.bcptl");
/NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp40 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin");
41 const wchar_t* FONT_FILE_NAME = NW_DEMO_FILE_PATH(L"Font.bcfnt");
42 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl");
46 NW_DEMO_FILE_PATH(L"MultiAnimation.bcmdl"),
47 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"),
48 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"),
49 NW_DEMO_FILE_PATH(L"Walk.bcskla"),
50 NW_DEMO_FILE_PATH(L"MatAnim.bcmata"),
51 NW_DEMO_FILE_PATH(L"VisibilityAnim.bcmdla"),
52 NW_DEMO_FILE_PATH(L"CameraAnim.bccam"),
[all …]
/NW4C-1.2.23/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp38 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin");
39 const wchar_t* FONT_FILE_NAME = NW_DEMO_FILE_PATH(L"Font.bcfnt");
40 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl");
44 NW_DEMO_FILE_PATH(L"Cube.bcmdl"),
45 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"),
46 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"),
/NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp40 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin");
41 const wchar_t* FONT_FILE_NAME = NW_DEMO_FILE_PATH(L"Font.bcfnt");
42 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl");
46 NW_DEMO_FILE_PATH(L"Male.bcmdl"),
47 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"),
48 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"),
53 NW_DEMO_FILE_PATH(L"WalkLower.bcskla"),
54 NW_DEMO_FILE_PATH(L"RunUpper.bcskla")
/NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp40 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin");
41 const wchar_t* FONT_FILE_NAME = NW_DEMO_FILE_PATH(L"Font.bcfnt");
42 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl");
46 NW_DEMO_FILE_PATH(L"Male.bcmdl"),
47 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"),
48 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"),
53 NW_DEMO_FILE_PATH(L"Walk.bcskla"),
54 NW_DEMO_FILE_PATH(L"Run.bcskla")
59 NW_DEMO_FILE_PATH(L"RedFading.bcmata"),
60 NW_DEMO_FILE_PATH(L"GreenFading.bcmata")
/NW4C-1.2.23/sources/shaders/gfx/DefaultShader/
DCalcColor.vsh35 ifc 0, 1, COND_MODE_STA1 // ���_�J���[���L���ȏꍇ
45 callb nw_is_vertex_lighting, l_calc_vertex_lighting // ���_���C�e�B���O�L���ȏꍇ
47 callb nw_is_hemi_sphere_lighting, l_calc_hemisphere_lighting // �������C�g���L���ȏꍇ
/NW4C-1.2.23/SampleData/Graphics/Shader/UserShader/
DUserCalcColor.vsh35 ifc 0, 1, COND_MODE_STA1 // ���_�J���[���L���ȏꍇ
45 callb nw_is_vertex_lighting, l_calc_vertex_lighting // ���_���C�e�B���O�L���ȏꍇ
47 callb nw_is_hemi_sphere_lighting, l_calc_hemisphere_lighting // �������C�g���L���ȏꍇ
/NW4C-1.2.23/documents/DccPlugin/3dsMax/html/css/
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/NW4C-1.2.23/documents/DccPlugin/Photoshop/html/css/
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/NW4C-1.2.23/documents/DccPlugin/Maya/html/css/
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/NW4C-1.2.23/documents/DccPlugin/Softimage/html/css/
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/NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp40 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin");
41 const wchar_t* FONT_FILE_NAME = NW_DEMO_FILE_PATH(L"Font.bcfnt");
42 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl");
46 NW_DEMO_FILE_PATH(L"Male.bcmdl"),
47 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"),
48 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"),
53 NW_DEMO_FILE_PATH(L"Walk.bcskla"),
54 NW_DEMO_FILE_PATH(L"Run.bcskla")
/NW4C-1.2.23/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp40 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin");
41 const wchar_t* FONT_FILE_NAME = NW_DEMO_FILE_PATH(L"Font.bcfnt");
42 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl");
46 NW_DEMO_FILE_PATH(L"Male.bcmdl"),
47 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"),
48 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"),
51 const wchar_t* SKELETAL_ANIM_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"Walk.bcskla");
/NW4C-1.2.23/demos/gfx/ParticleMultiEmitterDemo/sources/
DParticleMultiEmitterDemo.cpp42 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin");
43 const wchar_t* FONT_FILE_NAME = NW_DEMO_FILE_PATH(L"Font.bcfnt");
44 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl");
48 NW_DEMO_FILE_PATH(L"fire_particle_all.bcptl"),
49 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"),
50 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"),
/NW4C-1.2.23/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp39 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin");
40 const wchar_t* FONT_FILE_NAME = NW_DEMO_FILE_PATH(L"Font.bcfnt");
41 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl");
45 NW_DEMO_FILE_PATH(L"fountain_particle_all.bcptl"),
46 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"),
47 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"),
/NW4C-1.2.23/tools/Viewer/
DViewer.ini24 # �X�N���[���L���v�`���̕ۑ��p�X
30 # �t���[���X�L�b�v�t���O
143 # ���C�g�O�̃X�y�L�����J���[0
145 # ���C�g�O�̃X�y�L�����J���[1
/NW4C-1.2.23/demos/gfx/ParticleMultiModelDemo/sources/
DParticleMultiModelDemo.cpp43 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin");
44 const wchar_t* FONT_FILE_NAME = NW_DEMO_FILE_PATH(L"Font.bcfnt");
45 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl");
49 NW_DEMO_FILE_PATH(L"fire_particle_all.bcptl"),
50 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"),
51 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"),

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