| /NW4C-1.2.23/documents/CreativeStudio/html/assets/ |
| D | yahoo-dom-event.js | 7 …L;for(I=0;I<F.length;I=I+1){M=F[I];L=J[M];if(B.isFunction(L)&&L!=A[M]){K[M]=L;}}}:function(){},ext… argument 8 …L=YAHOO.lang,m=YAHOO.env.ua,A=YAHOO.lang.trim,d={},h={},N=/^t(?:able|d|h)$/i,X=/color$/i,K=window.… 10 …L="auto",D="borderLeftWidth",G="borderTopWidth",P="borderRightWidth",V="borderBottomWidth",S="visi… argument 11 …L.type=="mouseover"){K=L.fromElement;}}}return this.resolveTextNode(K);},getTime:function(M){if(!M… argument 14 …L;if(YAHOO.lang.isArray(M)){for(var K=0;K<M.length;K++){J=M[K];L=A.getCharCode(O);if(J==L){G.fire(…
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| D | treeview-min.js | 7 …L,Q,K,J,O,I,N;for(L=0;L<M.length;L++){Q=M[L];if(F.isString(Q)){K=new E.TextNode(Q,P);}else{if(F.is… variable 8 …L);break;case G.DOWN:do{if(J.nextSibling){J=J.nextSibling;}else{J.expand();J=(J.children.length||n… 11 …L,J,H=D.editorData;H.active=true;H.whoHasIt=this;if(!H.nodeType){H.editorPanel=I=document.body.app… 12 …"ygtvok");J.innerHTML=" ";J=L.appendChild(document.createElement("button"));E.addClass(J,"ygtvcanc…
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| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | demo.cpp | 26 L" Pierrot On-Off", 27 L" Robot On-Off", 28 L" Stage On-Off", 29 L" Particle On-Off", 128 …m_Empyrean = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"toy_bg.bcmdl"), GfxCtrl::GFX_CTRL_V… in InitializeScene() 135 …m_Pierrot = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"toy_pierrot.bcmdl"), GfxCtrl::GFX_CT… in InitializeScene() 139 …m_AddPierrot = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"toy_audience_pierrot.bcmdl"), Gfx… in InitializeScene() 144 …m_Robot = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"toy_rbt.bcmdl"), GfxCtrl::GFX_CTRL_VRA… in InitializeScene() 148 …m_AddRobot = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"toy_audience_rbt.bcmdl"), GfxCtrl::… in InitializeScene() 153 …m_Stage = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"stage_mat_fix.bcmdl"), GfxCtrl::GFX_CT… in InitializeScene() [all …]
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| /NW4C-1.2.23/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 69 NW_DEMO_FILE_PATH(L"Lutset.bclts"), 70 NW_DEMO_FILE_PATH(L"SampleLutset.bclts"), 75 ResourceData(NW_DEMO_FILE_PATH(L"Phong.bcmdl"), DemoLutSet, nw::math::VEC3(0.0f, 0.0f, 0.0f)), 76 ResourceData(NW_DEMO_FILE_PATH(L"Blinn.bcmdl"), DemoLutSet, nw::math::VEC3(2.5f, 0.0f, 0.0f)), 77 …ResourceData(NW_DEMO_FILE_PATH(L"VertexLight.bcmdl"), DemoLutSet, nw::math::VEC3(5.0f, 0.0f, 0.0f)… 78 …ResourceData(NW_DEMO_FILE_PATH(L"CarPaint.bcmdl"), MaterialSampleLutSet, nw::math::VEC3(7.5f, 0.0f… 79 …ResourceData(NW_DEMO_FILE_PATH(L"Sss.bcmdl"), MaterialSampleLutSet, nw::math::VEC3(10.0f, 0.0f, 0.… 80 …ResourceData(NW_DEMO_FILE_PATH(L"ThinFilm.bcmdl"), MaterialSampleLutSet, nw::math::VEC3(12.5f, 0.0… 81 …ResourceData(NW_DEMO_FILE_PATH(L"Toon.bcmdl"), MaterialSampleLutSet, nw::math::VEC3(15.0f, 0.0f, 0… 84 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin"); [all …]
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| /NW4C-1.2.23/sources/libraries/lyt/ |
| D | lyt_GraphicsResource.cpp | 51 L"/shaders/nwfont_RectDrawerShader.shbin", 53 L"/shaders/nwfont_TextWriterShader.shbin", 54 L"/shaders/nwlyt_PaneShader.shbin", 55 L"/shaders/nwlyt_ConstColorShader.shbin", 162 for (; src[i] != L'\0'; ++i) in StrCopy() 229 static const wchar_t* pResourceRoot = L"rom:"; in GetResourcePath() 243 _wgetenv_s(&bufferSize, buff, FILENAME_MAX, L"NW4C_ROOT"); in GetResourcePath()
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| D | lyt_ArcResourceAccessor.cpp | 85 *dest = L'\0'; in strncpy() 110 bool bSuccess = ARCOpenDir(pArcHandle, L".", &dir); in FindNameResource() 123 bSuccess = ARCChangeDir(pArcHandle, L".."); in FindNameResource() 180 bool bSuccess = ARCChangeDir(pArcHandle, L".."); // 元に戻す in GetResourceSub() 186 bool bSuccess = ARCChangeDir(pArcHandle, L".."); // 元に戻す in GetResourceSub()
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| /NW4C-1.2.23/demos/font/PackedFont/sources/ |
| D | main.cpp | 459 writer.Printf(L"DEMO: %ls\n", title); in DrawAscii() 462 writer.Print(L"Glyph Sample:\n"); in DrawAscii() 464 writer.Print(L" !\"#$%&'()*+,-./0123456789:;<=>?\n"); in DrawAscii() 465 writer.Print(L"@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_\n"); in DrawAscii() 466 writer.Print(L"`abcdefghijklmnopqrstuvwxyz{|}~\n"); in DrawAscii() 494 nn::fs::FileReader fileReader(NW_DEMO_FILE_PATH(L"tahoma.bcfna")); in nnMain() 521 DrawAscii(&fontNormal, &textWriterResource, L"PackedFont - Construct"); in nnMain() 528 DrawAscii(&fontStream, &textWriterResource, L"PackedFont - StreamingConstruct"); in nnMain()
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| /NW4C-1.2.23/demos/font/ArchiveFont/sources/ |
| D | main.cpp | 496 writer.Printf(L"DEMO: %ls\n", title); in DrawAscii() 499 writer.Print(L"Glyph Sample:\n"); in DrawAscii() 501 writer.Print(L" !\"#$%&'()*+,-./0123456789:;<=>?\n"); in DrawAscii() 502 writer.Print(L"@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_\n"); in DrawAscii() 503 writer.Print(L"`abcdefghijklmnopqrstuvwxyz{|}~\n"); in DrawAscii() 539 nn::fs::FileReader fileReader(NW_DEMO_FILE_PATH(L"tahoma.bcfna")); in nnMain() 577 L"ArchiveFont - Construct"); in nnMain() 592 L"ArchiveFont - StreamingConstruct"); in nnMain()
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| /NW4C-1.2.23/demos/gfx/ParticleChokeDemo/sources/ |
| D | ParticleChokeDemo.cpp | 42 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin"); 43 const wchar_t* FONT_FILE_NAME = NW_DEMO_FILE_PATH(L"Font.bcfnt"); 44 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl"); 48 NW_DEMO_FILE_PATH(L"fountain_particle_all.bcptl"), 49 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"), 50 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"), 307 const wchar_t* EFFECT_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"light_particle.bcptl");
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| /NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 40 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin"); 41 const wchar_t* FONT_FILE_NAME = NW_DEMO_FILE_PATH(L"Font.bcfnt"); 42 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl"); 46 NW_DEMO_FILE_PATH(L"MultiAnimation.bcmdl"), 47 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"), 48 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"), 49 NW_DEMO_FILE_PATH(L"Walk.bcskla"), 50 NW_DEMO_FILE_PATH(L"MatAnim.bcmata"), 51 NW_DEMO_FILE_PATH(L"VisibilityAnim.bcmdla"), 52 NW_DEMO_FILE_PATH(L"CameraAnim.bccam"), [all …]
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| /NW4C-1.2.23/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 38 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin"); 39 const wchar_t* FONT_FILE_NAME = NW_DEMO_FILE_PATH(L"Font.bcfnt"); 40 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl"); 44 NW_DEMO_FILE_PATH(L"Cube.bcmdl"), 45 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"), 46 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"),
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| /NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 40 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin"); 41 const wchar_t* FONT_FILE_NAME = NW_DEMO_FILE_PATH(L"Font.bcfnt"); 42 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl"); 46 NW_DEMO_FILE_PATH(L"Male.bcmdl"), 47 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"), 48 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"), 53 NW_DEMO_FILE_PATH(L"WalkLower.bcskla"), 54 NW_DEMO_FILE_PATH(L"RunUpper.bcskla")
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| /NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 40 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin"); 41 const wchar_t* FONT_FILE_NAME = NW_DEMO_FILE_PATH(L"Font.bcfnt"); 42 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl"); 46 NW_DEMO_FILE_PATH(L"Male.bcmdl"), 47 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"), 48 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"), 53 NW_DEMO_FILE_PATH(L"Walk.bcskla"), 54 NW_DEMO_FILE_PATH(L"Run.bcskla") 59 NW_DEMO_FILE_PATH(L"RedFading.bcmata"), 60 NW_DEMO_FILE_PATH(L"GreenFading.bcmata")
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| /NW4C-1.2.23/sources/shaders/gfx/DefaultShader/ |
| D | CalcColor.vsh | 35 ifc 0, 1, COND_MODE_STA1 // ���_�J���[���L���ȏꍇ 45 callb nw_is_vertex_lighting, l_calc_vertex_lighting // ���_���C�e�B���O�L���ȏꍇ 47 callb nw_is_hemi_sphere_lighting, l_calc_hemisphere_lighting // �������C�g���L���ȏꍇ
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| /NW4C-1.2.23/SampleData/Graphics/Shader/UserShader/ |
| D | UserCalcColor.vsh | 35 ifc 0, 1, COND_MODE_STA1 // ���_�J���[���L���ȏꍇ 45 callb nw_is_vertex_lighting, l_calc_vertex_lighting // ���_���C�e�B���O�L���ȏꍇ 47 callb nw_is_hemi_sphere_lighting, l_calc_hemisphere_lighting // �������C�g���L���ȏꍇ
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| /NW4C-1.2.23/documents/DccPlugin/3dsMax/html/css/ |
| D | manpage.css | 74 �\���L�q�p�X�^�C�� 91 �����L�q�p�X�^�C�� 191 �N���X�K�w�L�q�p�X�^�C�� 220 �N���X�����o�L�q�p�X�^�C�� 277 �Q�ƋL�q�p�X�^�C�� 292 �����L�q�p�X�^�C�� 329 �����L�q�p�X�^�C��
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| /NW4C-1.2.23/documents/DccPlugin/Photoshop/html/css/ |
| D | manpage.css | 74 �\���L�q�p�X�^�C�� 91 �����L�q�p�X�^�C�� 191 �N���X�K�w�L�q�p�X�^�C�� 220 �N���X�����o�L�q�p�X�^�C�� 277 �Q�ƋL�q�p�X�^�C�� 292 �����L�q�p�X�^�C�� 329 �����L�q�p�X�^�C��
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| /NW4C-1.2.23/documents/DccPlugin/Maya/html/css/ |
| D | manpage.css | 74 �\���L�q�p�X�^�C�� 91 �����L�q�p�X�^�C�� 191 �N���X�K�w�L�q�p�X�^�C�� 220 �N���X�����o�L�q�p�X�^�C�� 277 �Q�ƋL�q�p�X�^�C�� 292 �����L�q�p�X�^�C�� 329 �����L�q�p�X�^�C��
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| /NW4C-1.2.23/documents/DccPlugin/Softimage/html/css/ |
| D | manpage.css | 74 �\���L�q�p�X�^�C�� 91 �����L�q�p�X�^�C�� 191 �N���X�K�w�L�q�p�X�^�C�� 220 �N���X�����o�L�q�p�X�^�C�� 277 �Q�ƋL�q�p�X�^�C�� 292 �����L�q�p�X�^�C�� 329 �����L�q�p�X�^�C��
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| /NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 40 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin"); 41 const wchar_t* FONT_FILE_NAME = NW_DEMO_FILE_PATH(L"Font.bcfnt"); 42 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl"); 46 NW_DEMO_FILE_PATH(L"Male.bcmdl"), 47 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"), 48 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"), 53 NW_DEMO_FILE_PATH(L"Walk.bcskla"), 54 NW_DEMO_FILE_PATH(L"Run.bcskla")
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| /NW4C-1.2.23/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 40 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin"); 41 const wchar_t* FONT_FILE_NAME = NW_DEMO_FILE_PATH(L"Font.bcfnt"); 42 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl"); 46 NW_DEMO_FILE_PATH(L"Male.bcmdl"), 47 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"), 48 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"), 51 const wchar_t* SKELETAL_ANIM_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"Walk.bcskla");
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| /NW4C-1.2.23/demos/gfx/ParticleMultiEmitterDemo/sources/ |
| D | ParticleMultiEmitterDemo.cpp | 42 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin"); 43 const wchar_t* FONT_FILE_NAME = NW_DEMO_FILE_PATH(L"Font.bcfnt"); 44 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl"); 48 NW_DEMO_FILE_PATH(L"fire_particle_all.bcptl"), 49 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"), 50 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"),
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| /NW4C-1.2.23/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 39 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin"); 40 const wchar_t* FONT_FILE_NAME = NW_DEMO_FILE_PATH(L"Font.bcfnt"); 41 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl"); 45 NW_DEMO_FILE_PATH(L"fountain_particle_all.bcptl"), 46 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"), 47 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"),
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| /NW4C-1.2.23/tools/Viewer/ |
| D | Viewer.ini | 24 # �X�N���[���L���v�`���̕ۑ��p�X 30 # �t���[���X�L�b�v�t���O 143 # ���C�g�O�̃X�y�L�����J���[0 145 # ���C�g�O�̃X�y�L�����J���[1
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| /NW4C-1.2.23/demos/gfx/ParticleMultiModelDemo/sources/ |
| D | ParticleMultiModelDemo.cpp | 43 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin"); 44 const wchar_t* FONT_FILE_NAME = NW_DEMO_FILE_PATH(L"Font.bcfnt"); 45 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl"); 49 NW_DEMO_FILE_PATH(L"fire_particle_all.bcptl"), 50 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"), 51 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"),
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